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rairii

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Posts posted by rairii

  1. No, I think you're safe, you can stay lol. I don't think anyone REALLY wants to refuel that war, especially since even Ross had to step in to contain it and it didn't end on the most positive of notes for everyone.

    'twas Nagisa actually, but I digress.

  2. It's been almost 4 years and Epsilon and I still frequently talk about it. I mean, I joined right in the middle of it, and it was the only reason I actually stayed on the forum. Y'all seemed like an interesting bunch so I was like "fuck it, I'm saying."

  3. Sorry if I offended anyone here. X3 It happens. I do that a lot, by accident of course.

    There's not any reason to apologize, honestly. If anyone gets offended over something that genuinely irks you, fuck 'em.

  4. Blighty, your influence is growing.

    Actually I discovered this song via Taconic from Shack Tactical before I ever signed up for the forums. :P

    oh whoops

     

    YlEb3L1PIco

     

    The music video is half the fun. The character designs are adorable.

    this is probably the cutest thing i've seen in a while thanks

  5. It was just so damn boring and slow... Nothing scary about it at all.

     

    OT: TF2... Sure it's kinda fun for a few days, but after a week I just don't get how someone can still play it. It's the exact same over and over again. Mods are usually unpopular, and moving away from vanilla garners hate on forums. THERE IS NO VARIETY ANYMORE!!! Even Tribes 2 had more variety and complexity than TF2. (as well as 'Battlefield 1942' sized open-world maps)

     

    It's not that the community hates mods, the community loves mods and I enjoy playing in them from time to time myself, but most of the mods the TF2 community ENJOY are mods with an objective, like VSH or prop hunt. But otherwise, TF2 has a delicate balance that is not to be fucked with by the likes of 100% crits, low gravity, and RTD.

    And the reason TF2 is so interesting to many is because much like the other two major games out on steam right now (Dota 2 and CS:GO), it's a game with a competitive scene that's easily accessible to whomever it may interest, as well as a high skill ceiling and low skill floor so that there's always room for improvement while not being incredibly daunting to learn how to play.

     

    I just remembered this one: Red Orchestra 2.

     

    The game it's self is mechanically flawed in so many ways it would be easier to just not list them. Though the one I will mention is bullet penetration is dependent on the texture used which will lead to walls being penned from one side and not the other by the same weapon.

     

    The biggest thing that makes me hate it is it's toxic elitist community that has stagnated the game since they refuse to add anything because they 'don't want it to be like Battlefield.'

     

    In the in end everything the game wants to do ArmA does it better so I'll just stick with that.

    Yeah cause... making a game that is "realistic" is more important than making it fun apparently... don't get that attitude...

     

    I somehow doubt realism is the issue, a line needs to be drawn somewhere and being able to penetrate a bulletproof wall just because the side you fired at it from is made of feathers kinda crosses that line just a lil bit.

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