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Kaiosama TLJ

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Posts posted by Kaiosama TLJ

  1. Mega Lo Mania (a.k.a. Tyrants: Fight Through Time in the Genesis/Mega Drive)



    Since Ross's main strategy in Baldies was to breed and destroy, I guess this game could be right in his alley.


    You battle through many islands and eras, and you choose the amout of starting men and your initial territory and then you breed and reseach weapons to crush your enemies. In islands with more than one opponent, you can make temporary aliances to crush a particular foe or to not be overwhelmed (but it not always works), and the AI can also do the same.


    Weapons are the weirdest part though. Because each square has different types of resources (called elements), but the cost of the weapon is according to the square instead of being universal, meaning that a spear can cost a resource that can be harvested naturally in square A but can cost a different resource that needs to be mined in square B for example.


    Just like Baldies, managing your men is essential. You need to assign them to tasks like research, building new structures, mining resources, and build weapons in the factory (earlier eras like the stone age don't need a factory and assigned men to create their respective weapons). And of course, the more men that are idle, the faster their numbers will increase.


    One tip is to use few men in the earlier islands. Because you have a limited number to deploy, and the later sets of isles are really tough, especially considering it reaches to a poink where nukes are available.


    Also, in the last islands, you may want to develop more than one square because you gain the option to freeze one, making every men there to be carried later to Mega Lo Mania, which is the true final island of the game. And it's a simple big island with no resources to collect, no extra buildings to build, and no weapons to manufacture. But your men are powerful there (they shoot lasers from their eyes), so your main strategy is to breed and destroy.

  2. UFO trilogy (UFO: Aftermath; UFO: Aftershock; UFO: Afterlight)




    A series that was inspired by X-COM, but instead of being turn-based it's in real-time (but you can still pause to issue orders if you want), so this could be right on Ross's alley since he's not a big fan of turn-based games. 😉


    Also, another difference from X-COM is that the aliens already won. Society is gone, and you need to grab any survivor and resources you can to expand your territory and fight against mutant creatures and eventually the aliens.





    A clone of the C64 game Space Taxi, but with a cartoon caveman theme. It has a simple premise too: A caveman wants to buy a diamont to his future wife, and he them starts a taxi service using a flinstones-style helicopter.

  3. When you were shocked that London was a AI because he speak like a normal human being, I was expecting a I Have No Mouth and I Must Scream reference, because that's kind of the case with AM too (and his "brothers"). Except that AM's voice is too iconic (and voiced by the author of the original novel, no less) that I can't imagine him with any other voice, even a robotic one.



    And also on the subject of AIs with human voices, there's also Angel from the Borderlands series. But Angel actually made sense because...



    ...She was lying about being a AI, she's actually human. She was a Siren whose mystical powers allowed her to manipulate technology, including hacking systems.


    Also, some people on Youtube already said this, but the Palace reminds me of the Orokin Towers in the Void from Warframe. It has the same feel, a pristine heavenly place that's also full of danger. Biggest difference is that in that game stealth is optional.



    Anyway, back to Echo. I feel like it's one of those games that tries to experiment on a gimmick that's sound good on paper (in this case, the clones and their learning behavior), but either it's not really a good idea, or it is a good idea but it was executed poorly. I would say that it leans more towards the latter.


    As for the story... I don't mind a story in a game if it is at least enjoyable in some way. In fact, I think it can enrich the experience and also make "game A" distinct from "game B" depending how it's executed. So yeah, even though I can respect John Carmack for being envolved in the creation of one of the most iconic game franchises, I still think he is full of shit for saying that "story in a game is like a story in a porn movie".


    But if the game has a bad story, it may not be the end of the world if the gameplay is good, but it will sure leave a bad taste in the mouth, so I kind of disagree with Ross when he said that even though he wasn't a fan of the story he would prefer it over none at all, because at least with no story you are free to take your own interpretations and "create" your own story and not suffer through pointless and/or annoying characters and plot threads, "less is more" as they say. "Kind of disagree" however because... Well... Balan Wonderworld is a game that exists now, and if any of you are aware of this game (and if not, what rock are you guys living under?), I can safely say it's an exception of what I said.


    And judging by what Ross showed, Echo seems to be that kind of story that was created by artists and animators that wanted to create something gorgeous, but they also have zero to very little experience or understanding of writing (because they are primaly artists and animators) and yet they decided to write a more dramatic and complex plot because it's far more "artistic" this way, and they probably thought "it can't be that hard, it's just putting some words in a sheet of paper to be read at loud, what can possibly go wrong?". (you can imagine that last sentence with Bubsy's voice if you want)

  4. Kohan series



    There's 2 games, well, 3 if you count the fact that the first game expansion, Ahriman's Gift, is a standalone one. But they are RTS games that I don't see any other RTS copy much of it.


    I'm saying that because of how the game works. Instead of recruiting units, you create a company that's basically a collection of units, having at minimum a frontline of 4 basic units of the same type (could be infantry, archers...), but you can create bigger companies with additional 2 support units that range from healers, mages, tougher warriors like paladins, summoners that conjure temporary units, or even other basic units (but only in the first game), and a rearline of 2 basic units. (but this only in the second game)


    Company structure can be very important. It's creation is instantaneous, but you only have it's captain, that's usually a generic unit without any noteworthy skills, ready to go. It may need to wait near one of your cities/forts to fill/refill/heal it's ranks, so the shorter the company, the faster it will be at full capacity. Also, certain basic/support units can give a bonus to the whole company (like more defense or vision range) as long as you have at least one alive, and while you can have cavalry and infantry in the same company, it's regular speed will always be equal to the slowest unit. Some things to keep in mind when creating companies, aside from upkeep and formation.


    Speaking of upkeep, economy and resources works differently in this game. You have five: Gold, Stone, Wood, Iron, and Khaldunite (which are magic crystals). Gold is the only resource that stockpiles, and you spend it a lot in buildings and companies. The other resources act as a sort of cap/limit of upkeep for certain individual units (for example: archers require wood, and the more mystical units require khaldunite), and you can recruit units even when you don't have these resources, BUT doing so will affect negatively your gold income depending of the resource, and trust me, having a negative gold income is a slow death to your army. (literally, your units will start to slowly lose health if you have zero gold and a negative income)


    Building is a little different for a RTS because it's closer to a 4X game. You just have a city that has a passive gold income with many slots for buildings to generate more gold and/or other resources and allow certains units/companies to be created, and it can also spawn militia to defend itself. You can also create pioneers to build new cities.


    Also we have the Kohans, which are the hero units of this game. They can replace the generic captain and they range from warriors to spell casters, and they can grow stronger. They can be revived if they are killed, but they will lose all the XP they gained.


    The story is meh though. It's your typical good vs evil fantasy story where you face evil Kohan (the Ceyah, as they are called) that commands armies of undead and demons (and also some mercenaries). The second game I can say they try to spice things up a little, they even have one of the evil Kohans from the previous game going to the heroes side (although he behaves for the most part like a huge edgelord, but I've seen worse), but even so I felt the plot was a missed opportunity. But I want Ross to judge that part for himself.

  5. "I can't say who, but there are enough signs that somebody on the development team really cared about The Chosen, and this was their baby. Someone here had a vision... and we're paying the price for it." - Ross about The Chosen: Well of Souls


    "I still don't know how to place this game. It did so many things right, then just sorta got drunk watching Captain Planet episodes. (...) I can tell a lot of heart went into this game and that took us into odd places. That's about the best I can ask from most games." - Ross about A New Beginning


    I couldn't think of a better way to start this topic without taking these quotes from Ross himself, since I think the title is self-explanatory.


    This is partially inspired by the topic "What is the Coolest Game YOU'VE Played?" by Rarefoil. But here it's for games that we can see the devs put some weight, but there's still clearly something wrong with it. So I ask: What games you've played, or know about, that you could see "somebody cared"?


    The Chosen: Well of Souls and A New Beginning are two different "flavours" of this. One is just a bad game all around with serious balancing issues and a very dull story, but just like Ross pointed out, if they made the game as a quick cash-in it wouldn't be that long and the story wouldn't have as much dialogue it actually has. The other is more competently made, but it shoots itself on the foot due to the cartoony and preachy nature of the writing on a plot that wants you to take it seriously.


    With that in mind, I could say that to fall into this category a game needs to be either really bad, but made by developers that (just like Ed Wood) are really passionate about it, or a potentially good game that might be misguided in one way or another. Or even something in between.


    One game that would give this award is Limbo of the Lost.




    To be honest, I never played this game, I'm familiar with it thanks to Mandalore's review. But it has reasons to deserve it in my opinion.


    For those unaware, this is a point-and-click adventure game that came out in 2008, and it's mostly remembered due to it's controversy of using stolen assets from many places. So many in fact that there's an wiki dedicated to it.


    I can see this game has a lot of heart despite shamelessly stealing from a lot of places. One reason is that this game was "sort of" being developed since 1990.



    Limbo of the Lost was first conceptualised by two guys, but they were extremely unlucky on finding a competent team to help them materialise their project properly, and a publisher interested in backing their game. They only got one extra guy later to help on the project. And the amount of plagiarized stuff only shows two things: One thing is that they weren't very competent by themselves to create, well, most of it (some few elements are original, still). And another thing is that they really wanted their baby project to see the light of day, no matter the cost.


    I mean, a LOT of the stolen material was so blatant that a lawsuit was guaranteed. Why even take this risk just to release a game that should ideally been released roughly seventeen years ago compared to the time it was actually released? And a game that I don't think had any hype surrounding it? They could've just gave up on the whole thing. But they persisted.


    If the creators of The Chosen: Well of Souls carry the spirit of Ed Wood, I could say that the creators of Limbo of the Lost also carry the spirit of Dr. Frankenstein. Just like the doctor they created a abomination, but Victor Frankenstein didn't created the monster "for the evulz", he created it to show the world he could do it.


    At least that's my take on it. I wanted to post other games that I think may deserve this award, but I'm tired for now. In the meantime you guys can share games that you've played that you may think deserve this award.

  6. As someone that was inspired by Ross and wants to make it's own channel one day (well, the are other inspiration over the years, but Ross is one of the main ones), I'm extremely worried about his mental health.


    Ross, I don't know how bad is your financial situation, but that's still not a excuse to take a break once in a while. Unlike OP suggested, a beach may be out of question considering the pandemic, but you can still watch a movie, series, or even play a game of your interest, which the latter could be also good to discover a new candidate to Game Dungeon, but aim more to have yourself entertained.




    Ok, I was quickly browing Youtube and this video came out:



    I decided to share here because I think it's relevant to the topic.

  7. Steel Empire



    This game might be of interest to Ross, if not for a episode, at least it could end up in Ross's Game List.


    This is a side-scroller shooter with a steampunk aesthetic, and the reason that I said that this game might interest Ross is because, just like Tyrian 2000, you don't die in ONE hit. Not only that, but the powerup to your main weapons is persistent even if you die (you power it up by collecting 3 "P" letters). You have a choice of two airships: One is faster and drop bombs while shooting (good against ground targets), and the other is a Zeppelin that has more hitpoints (and a slightly bigger hitbox).


    Also, this game is Japanese. Just to show that not every developer from the land of the rising sun creates a shooter based on a paper plane against a kaleidoscope of bullets. And also, this game is a remake, it was originally for the Sega Genesis/Megadrive. (and this version I've played a lot)



  8. On 11/13/2020 at 12:09 PM, ultrayoba said:

    3.DosBox Game Launcher - good GUI for DosBox. Instead of having multiple dosbox installations, editing dosbox text configuration files you may have this. Have multiple Dosbox versions inside, create profiles for game and all configurations for every game you want in user-friendly way. Well, you may build an actual DOS PC in PCem, but if you are using the DosBox, this is good way to go. Sometimes for specific configurations for games that may requre some specific tweaks it is good to visit DosBox compability pages for game you searching


    The link for their website is not working. Expired connection problem, and it's been like this for days.


    Luckily, this program can be found in other websites to download, you just need to google it.

  9. The Horde



    I consider this one an ancestor of the "hero defense" and "tower defenses" genre, and a interesting choice for the show. This game is about Chauncey, a young servant with no family (he was raised by wild cows) that's rewared with a plot of land after saving his king from choking himself to death at the banquet. However, his land is constantly under siege by the Horde, which his a mob of red monsters that wants to eat anything in it's path.


    The objective of the game is to earn money to pay the taxes, while also defending your lands from the hordlings. The combat phase is in real time, and you need to rely on traps and other means to help you since they can come from all directions, and they can be too numerous for you to fight alone. (not until they deal a lot of destruction first at least)


    Also, this game came originally for the 3DO. And the intro cutscene has better quality on that system:



    Unlike the PC version, where they botched it:



  10. Since you talked about TMNT, I'll tell you a curious fact: It started of as a independent comic book, and as far as I know, it's a lot gritty compared to the other media it spawned.


    Also, If you think that Blade just finding a machine to simply revert his mutation is ludicrious, Freedom Planet is far worse, because...


    ...In that game, the bad guy turns Milla, one of the main heroines, into a giant monster, which ends up serving as a boss fight. Then, at the end of the game she's fine and back to normal like nothing happened. And it's even worse because when you defeat her, there's a "dramatic" cutscene (with quotation marks because, let's be honest, this game is tryhard edgy when it comes to trying to have a serious story) where Lilac cries over her body like she's gone for good. Also the fact that you destroy one of Milla's eyeballs during the fight.


  11. On 12/12/2020 at 4:16 AM, centersolace said:

    Wait really? That's amazing. 

    Yeah, although I would take off the "amazing" part since its Hunt Down the Freeman we are talking about.


    As far as I know, It was going to be a mini-series, but the main creator decided to make a game instead, despite not having any expericence to manage a project of that scope. And you can see the result.

  12. Well... I never watched any machinima beyond Freeman's Mind, but I think I know how you feel based on my experience with other forms of medium that are not machinima.


    I think the main problem is that many machinima/SFM creators are mainly animators, not writers. And many amateur writers have a nasty habit of thinking that melodrama is the only kind of drama. (Also being incredibly tone deaf)


    Fun fact that is kind of related to the topic: Hunt Down the Freeman was going to be just one of those "serious" machinimas. (and I think it should have stayed that way)

  13. What I look the most in a game is fun, and challenges can be fun, but challenges not always make a game fun. Personally, It really depends of how the difficulty is implemented, or if the game even needs difficulty at all.


    I could say 2 things that I hate to deal in games that might be relevant to the topic: Excessive grinding, and "perfectionism" design.


    I think the first one is self-explanatory. I don't mind some grinding, but only when it's not to the point where you feel you are making the same thing over and over again because you don't have enough power (like level, gear, or money) to progress, and especially when it feels that you are only playing that game and nothing else. This is a reason why I stopped playing GTA Online a long time ago, even when I had friends helping me, also the microtransactions were so predatory that they disgusted me.


    "Perfectionism" design is a little more specific, and the best example I can think of are bullet hells. I am no stranger to shooters, I played Tyrian, Stargunner, Sonic Wings, and even Wild Guns Reloaded, but I hardly considered these games "bullet hells" because even though I played some that you could die in one hit (Wild Guns Reloaded is a good example because I was really motivated to beat it multiple times) they where not 90% of the screen filled with bullets like some kind of pyschotic kaleidoscope. Trial and error are part of a good challenging experience for me, but extreme trial and error to perfectly avoid a kaleidoscope of bullets with pixel perfection? Hell no! I could try to learn, but for what? Bragging rights? Just give me a shield like Tyrian (it doesn't need to be infinite) and I will maybe reconsider.


    There are other things, but I'm tired of writing now, and some are not relevant to the topic.

  14. 1 minute ago, RaTcHeT302 said:

    who the fuck is that, i've never seen a more generic looking face in my life, he looks like some deviant art model gone wrong

    That's... A very accurate description.


    He's the main character from Hunt Down the Freeman. You know, that shitty Half-Life fanfic that got endorsed by Valve.

  15. 1 minute ago, RaTcHeT302 said:

    nah fabian is that one forum user, WHO IS ALWAYS A CONTRARIAN, JUST FOR THE SAKE OF BEING A CONTRARIAN, because otherwise he won't feel special


    fabian is just a dumb asshole, really, i think his motivation is, idiotic at best, not villanous


    Not every villain need to have a "smart" motivation, especially when they are insane. And I've seen worse villains with even dumber motivations before, so...

  16. I have to admit, this game does have a interesting idea for the premise, but I kind of suffers from the "stupidity is the only option" trope, especially in the part where you drink the poisoned wine from the mayor. Also, even though I don't disagree with you that Fabian is annoying, I can see his motivation as a villain to be plausible. After all, that period wasn't called "The Dark Ages" for nothing, so I wouldn't be surprised if someone had gone insane and wanted to see everything burn by either trying to summon a demon or going out "Joker style".

  17. Blood


    * Rambo cult - Seriously, I never seen a evil cult that packs so much heat like the Cabal. Usually, you see cultists in videogames hurling bolts of magic or hexes against you, not literal sticks of dynamite and also trying to make you a swiss cheese with all the lead they got.


    * Most satisfying death screams - I have to admit, of all the violent games out there no one gives me the same level of grim satisfaction from the screams of agony of the enemies than this game, especially the screams from the cultists. And saying that indicates that maybe I have a problem... 😈


    * All-time favorite - Of the 3 Build Engine FPS of that era at least (second place going to Shadow Warrior).


    Deep Rock Galactic


    * Dwarves


    * Digging


    * Danger

  18. 27 minutes ago, Steve the Pocket said:



    And on that note, Limbo of the Lost seems like it would be yet another great candidate for a Game Dungeon episode. I'm not going to spoil anything else about it. It really is the kind of thing you have to experience for yourself.


    As much as I really want to see Ross cover it, I still think it would be really hard for him to top Mandalore's video:



  19. The templar at the intro cutscene looks a lot like Uther from the Warcraft universe, and I think that might be intentional considering ex-Diablo devs worked on this game. Also, I think Civvie 11 would snap even more if he covered this game considering the amount of sewer levels and that a lot of the levels are copied and pasted, so it gets a little confusing...


    I have a theory of why the game became such a chore for you: I think that despite this game giving you the choice to play it in singleplayer they never balanced it around that, unlike Diablo, Borderlands, or any other game like it where the enemies only get "beefier" depending of the number of players in the session. And if it's true, I don't know if it was out of pure laziness, lack of time because the publisher was pressing the devs to release it sooner, or if they did that on purpose to force more than one people in a group of friends to buy the game. (and since EA is the publisher, I think the latter is the most plausible)


    And speaking of multiplayer, based on what you showed, this game gives me huge The Division vibes. It has the same logic: You can play it alone, but it's only fun when you are playing and messing around with friends, and the dialogue, plot, and characters are incredibly generic. Well, at least Hellgate: London has demons, not generic human baddies that somehow survive many bullets.

  20. Guimo



    It's a brazilian platformer (it may not look like it since all text in the game is english). Just like many PC platformers at the time you navigate through the level to find a key to reach the level boss. What makes this one different though is the enemies. Instead of being stationary or move left-to-right like many platformers they move a lot through the map (they have set patrol routes and they even jump gaps).


    You tacke the stages in any order you want Megaman-style. Just a warning, though: This game doesn't have a final "castle" after the main stages like Megaman, instead the final boss will spawn in one of main stages after you kill that stage's boss(es).

  21. Well, saying that you covering this game was a surprise is a understatement, I mean, you could've made a episode on the arcade game since it's one of the obscure ones besides Sonic Schoolhouse (that, by the way, was done to death). And since Sonic is the main subject, I have a LOT to talk, so bare with me.


    At one point I considered myself a Sonic fan. I grew up with the classic games for the Genesis and the cartoon (SatAM), also I torrented the japanese Sonic X with subs because 4Kids sucks. But even then I could say I was a heretic in the whole "cabal" thing, because I still have my own will and was not brainwashed by the "blue hivemind" so to speak.

    First, let's talk about your experience with the game. I know that you admitted that most of the fails were your fault, but I didn't remember the game being this bad with the physics. And I've played the PS2 version, which they say is the one that's most janky, maybe it's the PC version (that I had no idea it existed by the way) that's even worse.

    You asked very interesting questions about Dr. Robotnik/Eggman, but I can only answer you this: His entire endgame goal is actually simplistic, as far as villany goes. He wants to dominate the world and build Eggmanland, which is basically an "ego" metropolis. Yep, he's incredibly egocentric, he even had a Death Star knock-off that was practically his face for crying at loud! He used to put animals inside the robots (and even plants in Sonic CD) to serve as a power source, and I say "used" because most games tend to forget that, lore building in general in this franchise is incredibly inconsistent (even thought it wasn't supposed to be the case). And a fun fact: When Sega was brainstorming the franchise to compete with Mario as their mascot (and toss aside Alex Kidd since he wasn't as popular as a mascot) he was going to be the main character at first, but they scraped that since that would make him way too similar to Mario, which is what they were trying to avoid. Also, he was apparently based on Theodore Roosevelt.

    About Amy... I used to hate this character. Actually, I still hate her, but nowadays I feel more pity than hatred because I feel the problem is on the writing more than the character itself. When Amy first appeared she was just a Sonic fangirl, but it was more played for comedy and to be "cute". But then all the games after that just flanderized her to the point of making her a obsessive stalker, to the point where the joke is not even funny anymore. And if you think she's bad in Heroes (where her flanderization started to kick in), she's even worse in Sonic Battle. But this is not a problem exclusive to her, all characters got flanderized as the games went on, even Shadow wasn't too bad in the game he debuted.


    And speaking of Shadow, another fun fact for you: He was intended to be a one-shot character, but he became so popular (because tryhard edgy characters are popular among nerdy angsty teens) that they decided to bring him back, even though he died in the game he debuted. And well... Even some Shadow fans think that this was a bad idea, not just because he got flanderized, but also because they screwed his backstory in his spin-off game. In any case, if you think he's bad, then I guess you didn't played Freedom Planet, because I find Spade (which is a character that was clearly inspired by Shadow) to be even worse. While Shadow is trying way too hard to be cooler than Sonic, Spade is trying way too hard to be cooler than Shadow, which is a level of tryhard that I thought was impossible to achieve.

    But I lost my interest on this franchise a long time ago for many reasons. I stick only with some of the classics but NOT because of nostalgia, it's because Sonic Team lost their touch. You know when a franchise gets stale and don't try to push any innovation at all? Sonic Team did the extreme opposite, and in my opinion it's worse because at least a stale franchise retained some quality. You complained about the team mechanic in Heroes, but that game didn't go too crazy about introducing gimmicks in a attempt to stay fresh. I saw one person saying in a Youtube comment session some time ago (don't remember where and when) that Sonic Team had a "shotgun design" mentality, where they have too many ideas but instead of sticking with some that may work and what is feasible for them to work on, they decide to cram as many as they can in hope that some shots land (like shooting a shotgun at long range), and I can fully agree with that since it really describes the inconsistent quality of the games over the years. Sonic Team always tried to bite more than it can chew.


    And this mentality also extends somewhat to the writing and characters. Honestly, I'm not a big fan of the storylines they tried to pull off in the 3D games for many reasons. I tried to give them a chance, but they are so pretentious. One reason being that, like you said, the old Sonic games had a universal appeal, but when Sonic Adventure came out... Let's just say they become indecisive about who they wanted to appeal. Remember that you said in the A New Beginning episode that you felt you were witnessing a identity crisis because it tried to have a more serious plot but with characters and writing from a saturday morning cartoon? Also in The Crew episode were they tried to inject a more dramatic story in a game that didn't needed it, and also said story being too bland to even care? Those are the kind of the same feelings I have with this franchise. You can't notice it much from Heroes, since it's one of the few from that time that tries to be aimed more to kids, but the other games tried to push of plots more complex than "defeat Robotnik and save the world", which I woudn't mind if they done it RIGHT (again, "shotgun design"). I would go into specific details, but it would make this post longer than it is, and also SomecallmeJohnny already did many Sonic reviews, including the plots, so I recommend giving his channel a shot. To make it simple, I will say thay many Sonic games that are more story heavy have these elements in common:


    - Melodrama paired with lack of tone balance that makes you question how someone can take this plot seriously;
    - Robotnik/Eggman trying to take control of some eldrich god and/or something beyond his control, and then making you question if is 300 points IQ (and yes, this information is canon) is legit since he's making the same dumb mistake over and over;
    - Flanderization over actual character development/growth;
    - Introducing a villain (or group of villains) other than Robotnik that a more sane person will forget they exist because of how boring and/or pretentious they are;
    - Introducing new charaters that would be either flanderized or forgotten in later games;
    - Trying to have a continuity and worldbuilding but doing a really bad job at it; (at least Games Workshop tried to save face saying that any lore inconsistency could be explained as "Imperial propaganda")
    - Being way to complex for it's own good, because apparently a good story is all about being complex, and not how it's premise is executed and how likeable are the characters;
    - Some elements of the fanbase still wondering why the rest of the world "underappreciates" these misunderstood "masterpieces" (especially SA2), even thought there's more than enough reasons why. (others just enjoy them like people enjoy The Room, because they are really good meme material all things considered)


    It may not look like it but like Ross I can be kind of easy to please, I only get critical based on what said piece of media tries to be. And since Sonic Team wanted to write more complex stories and characters, I will judge them as such. In retrospective, I think the only time I really liked the plot and didn't mind Sonic speaking was the saturday morning cartoon where he was a freedom fighter, and even I can admit that show wasn't perfect. (*cough* Antoine *cough*)


    On 9/23/2020 at 4:50 PM, Steve the Pocket said:



    On Shadow: I think he would work better if they intentionally wrote him as someone who's trying too hard to be cool.




    Like this?



    On 9/23/2020 at 4:31 AM, RocketDude said:

    Okay, fair enough!


    Also, re: Tom White being Peter Chimaera...is that really true, or is this just a joke? I feel like Peter Chimaera's real identity is a total mystery, just like that of My Immortal's author.


    It is true, Tom himself said he was Peter in many occasions. It's no secret now.


    On 9/24/2020 at 2:16 PM, Im_CIA said:

    what's the difference between eggman and dr robotnik


    Localization. To be more specific, Dr. Eggman was his name in the japanese version, but the american version changed his name to Dr. Robotnik because they felt that Eggman wasn't intimidating enough, much like the case with M. Bison/Vega in the Street Fighter series, but less confusing.


    However, when the Adventure series came along, they decided to merge the two names, making Dr. Eggman his alias and Dr. Robotnik his surname. His real name by the way became Dr. Ivo Robotnik.

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