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Posts posted by ekket

  1. 2 hours ago, BTGBullseye said:

    Yeah, but there's a LOT of missing context... Like where was this, what happened, and why.

    It was just a Twitter reply. Video for context:


    The video itself is great, Captain Disillusion is definitely one of the best creators on Youtube.

  2. @Rus.T: The button is on the right, like this:image.png


    @sheridanm962: Having a follow buttton for each genre isn't really possible, since technically, they're all in the same category (the filtering is done dynamically on page load). At least one person has requested an RSS feed, though, and it's not that hard to add one.

  3. 45 minutes ago, ywyak said:

    PS: as a suggestion feature, could I combine all genre and sort them by Ross's award?

    You already can, Sort By→Ross's Rating. This is a pretty commonly asked question, does anyone have ideas for making this more obvious?

  4. 14 hours ago, Webworm said:

    Only a Sith deals in absolutes, Ross.


    To get back on topic, I'd like to make a suggestion for the Big List. If it's possible and wouldn't be overly time consuming (I'm assuming this can be done automatically but I have no idea), could a button be added that filters only games Ross has given ratings? I expect those games to be the minority on the list, but it'd be nice to find them easily.

    Sort By→Ross's Rating should do it for the moment. We did have buttons for the ratings, but Ross decided against it since the vast majority aren't rated.

  5. 4 minutes ago, General Custard said:

    I'm pretty sure he meant a search feature made specifically for the Games List. The one you're talking about isn't integrated with the Games List, it's for the entire website.

    Yeah, you can search across the whole site but you can also search for games only (specifying the content type); I personally think that having another searchbar that serves the same purpose is a little redundant.


    EDIT: Perhaps it could be made more obvious, but I don't have any good ideas for that.

  6. 1 hour ago, Mousazz said:

    Although I understand that this isn't the point of the list, and I don't know how much effort it would take to implement this feature, and the list itself isn't very big (yet);

    But it would be cool to see a search function where you could type in the name of your game to see whether it made it into Ross's list. I see some people are already discussing how some of their favorite games aren't in the list. I bet it's probably more because they're interested in what the list exposes about Ross's tastes, rather than the games themselves.

    There is a search feature, in the top right corner of the website.

  7. https://deadline.com/2019/02/machinima-closing-layoffs-warnermedia-otter-media-1202547949/


    Machinima Is Shutting Down, With 81 Staffers Laid Off


    Machinima, which rose to prominence as an influential and lucrative multi-channel network catering to gamer culture, has laid off 81 employees and ceased operations. The company, which was acquired by Warner Bros in 2016 and at the beginning of 2019 was folded into WarnerMedia’s Otter Media, confirmed the moves Friday.

  8. AFAIK, Ross does not currently use Half-Life 2: Update (although he might switch to it later), he just uses the stock Orange Box Half-Life 2 with some modifications (e.g. the old vortigaunts). The mod does look spectacular, the gun animations especially, but it would be a little jarring to switch to it outright.

  9. This is a quality comment regarding The Movie and UE4, posting it here before it's lost to the depths of Youtube:


    UE4 is a gem to work with. For what you're describing, do this;
    - Create base 3D character using 3DS max/Maya/Blender
    - Add blendshapes to the face and body for major archetypes
    - Tweak blendshapes in UE4 through blueprint

    I don't know how you're doing motion capture, but I've found the Kinect does fairly high-quality captures for my purposes. It does have a downside in being one viewpoint, as opposed to full-surround captures.

    I recommend using a number of basic animations and blending through them - 'TalkGeneral, TalkEmotive, TalkEmphatic' moving the head in looped motions. Use UE4's AI controllers to just set up the characters to walk around between full-captured animations. Have blended full-body motions too, like 'IdleSassy, IdleWorried, IdleBored' etc.

    Using these methods you can save a lot of time, but it requires a bit of groundwork.

    As far as lip-sync goes, it's up to you whether you want to have a generic mouth movement, a programmatic approach or custom-made animations for each sentence (in order of ascending difficulty). Blendshapes can be used for facial animations as well, for a very quick approach - that way you just specify timelines of phenotypes; 'HH-Eh-Loh-FF-RR-EH-NN-DH'. You just cycle through each facial blendshape.

    The same thing can be done for emotions on the face. Most of what you want can be done through blendshapes and timelines.

    Hope this helps!

    EDIT: I'm very experienced with UE4. Been using it for years on a variety of projects - if you want any advice there are plenty of tutorials out there and I should have time for a bit of help if you need it. My policy has always been 'highest quality, lowest effort', if that's compatible!

    [—Connor M]

  10. Regarding what I asked in the videochat:


    Opus is an audio codec mostly meant for telephony and streaming, but it is also great at storing music (it supersedes Vorbis in that regard). From my A/B testing, it's indistinguishable at 128k bitrate. It unfortunately isn't used much (Youtube and some VOIP clients use it) because MP3 and Vorbis are "good enough" for most people.

    Dragon's Egg is a hard science fiction book about a neutron star that is inhabited by cheela, sapient creatures the size of a sesame seed. They operate on a time scale one million times that of humans, and the novel is about their evolution and communications with humans.


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