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Posts
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Everything posted by Mira
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Not what he said; his goal was to point to one very specific aspect of prison life - guaranteed means of survival - and the social consequences of this - prisoners not turning into lazy bums but continuing to work - and then extrapolate that to the rest of society if that specific aspect applied to everyone's lives (it's not a completely airtight argument and he himself nuances it in the video at that timestamp)
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I've been playing Amnesia: Rebirth recently. I haven't gotten far enough into it yet to determine whether I like it or not but it does one thing that's a major pet peeve of mine: non-English character has an inner monologue or is talking to other non-English characters, not in their native language but in English with an accent (and not a very convincing one either). Either hire a French actress to voice your French main character in French and add subtitles, or just don't bother at all and have your obvious British actress talk in her regular accent. This just breaks the immersion for me.
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I thought the song from Rama with the unknown title at the end of this video was called "Human". No idea if that's the actual title given to it by the composer or just attributed to it by fans.
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It is Uwe. Ross talked about him a bit in the Dungeon Siege episode and showed that same picture; I imagine that's why most viewers recognized it right away.
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EDIT: that was childish, I apologize
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This game looks very interesting, but the Resident Evil-style consumable saves-system is a really hard pill for me to swallow.
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They're random voice clips from the "All-Knowing Vortigaunt" whom you can find in the game by jumping into one of the sewer pipes at around 7:40 in the episode
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Say something bad about Ross or his stupid show here
Mira replied to potty_admiral_bop's topic in Free-For-All
Why are you allowing silly YouTube videos to control your life this much -
Graphics and sound design are great, story is so-so, controls and overall gameplay are on par with bad NES platformers of the AVGN kind. I'm sure it's not as bad with a gamepad but when you only have a mouse and keyboard at your disposal this is almost unplayable, what with the complete lack of momentum retained from running, and instant death resulting from even slightly misjudging the stiff controls. Even disregarding that though, a lot of the puzzles seemed to rely on rote memorization, lining up pitch-perfect shots and generally progressing as slowly as possible. It started out fun enough but gradually ended up so tedious I just didn't even want to look at it anymore.
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The atmospheric horror equivalent of an Arthur C. Clarke story, and that's a very high compliment. An amazing experience, only mildly hampered by pixel hunting and wonky movement controls (which is to be expected anyway when you're floating in space). Totally worth the investment.
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I just finished playing Observation which the developer made after this and I thought it was way better. If you enjoyed Stories Untold then please do yourself a huge favour and give that one a try as well.
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Aerannis, a game that was in the 1000+ games racial justice Itch.io bundle from last year and ended up in Ross's "maybe" pile when he sifted through that, so he might actually get to it eventually... ? I think it's pretty remarkable nonetheless. It's a stealth/action metroidvania with a personality, accentuated by great pixel art and an awesome synth soundtrack, but also with a lot of design quirks and idiosyncrasies that make me wonder if the developer maybe hasn't played too many games. The button configuration and overall controls are confusing, your weapons are mostly useless, a lot of the gameplay revolves around stealth puzzles that feel quite sloppy and ad hoc in how you're supposed to solve them, and the story cruises from one insane plot twist to the next without ever really making sense of all that's going on, but the game somehow still manages to feel compelling all the way through. I mean, I am biased since it's about a trans girl cyborg in a cyberpunk dystopia but I do have standards and I found this totally rewarding despite the frequent frustration and bewilderment; pretty much the best I could hope for from a virtually unknown indie game.