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Posts posted by Habanero

  1. On 11/2/2020 at 5:40 AM, KayX291 said:

    I feel that Cryo Interactive's Dreams To Reality deserves a spotlight for the dungeon episode simply due to the fact that this game has one hell of an atmosphere while at the same time being barely known at all since it got overshadowed by Atlantis: The Lost Tale. The game got a DOS and a Windows version (Windows and GDI editions), plus a PlayStation release a year later under the name Dreams. Ross if you plan to check that game out here are things that needs to be cleared out:


    - The PC version has the physics tied to the frame rate and it depends on the CPU speed. If you plan to play the Windows version you must use the software called DxWND to set up the CPU timing and the CD Audio playback because it's looking for a specific DLL file that is not present in the modern Windows. At this point it's best to use the DOS version as it doesn't take much hassle to set it up and just straight up works, i recommend using the DOSBox ECE for that matter.

    - While the DOS version offers the 3DFX Glide support, it's best to avoid that and use the software mode instead. The main reason for this is because the game gets unstable in Glide Mode and graphical issues will occur such as the blinking text dialogue.

    - CD is required to play the game, even if you install the Full version of the game. My guess is that it runs the game straight from your CD than from your hard disk.

    - Because of that, all your options will reset besides the key bindings as they cannot be changed at all. It is recommended to set the Combat Mode to Manual instead of the default Automatic. This is because some movement features like jumping and flying gets replaced with the Punch and Kick and having it to Auto will get you into a Combat Mode immediately even if you leave from it.

    - Kick your enemies, it's faster and has longer range despite dealing less damage than a punch. The bow is useful for only one part of the puzzle and your magic abilities can be cancelled anytime by pressing ESC. Magic sword is you best weapon, combined with the speed boost you are a walking death machine.

    - Mid-late section of the game gets harder because of how cryptic it becomes with the puzzle. Possession ability becoming more common in use (Also you can possess only once per person)

    - Entering a new section will make a new save file, you have no control over the slots nor ya can't manually save.

    - Controls can be viewed anytime by holding down F10

    - The Playstation version follows the same plot and settting but it is an entirely different game that feels like it was unfinished, it's the worst version by far.





    Since I'm playing this right now, I'm gonna +1 this too. It's janky as hell and might be troublesome to get running on modern computers. It has a DOS version, a 3DFX version, and a Windows 95 version all on the same installation disc. DxWnd will work for what I think is the 3DFX version (gdidream.exe), and the other version (windream.exe, so Windows presumably) seems to run without issue. However I can't seem to force anti-aliasing or anything on windream.exe (haven't tried gdidream.exe), so I guess you could liken it to emulation -- windream.exe is the "software" mode and will have all the aliased edges, etc. of the time, and maybe gdidream.exe is the one you can try to force anti-aliasing on.


    If you do try to run gdidream.exe's version though, it's more buggy and unstable. The game will run so fast that you will die upon landing since the game calculates damage based on momentum from flying. Here's a DxWnd setup thread on it (the configs also comes included with the installation I think).




    dgVooDoo also works (x86) for windream.exe, but I'm not sure if it's required. You can find the game on Archive.org (another little game EA left to the sands of time).


    I haven't tried it with DOSBox, might get that setup later.

  2. cover.thumb.png.326aeffcf98025d6835e5d7a9f9575a2.png



    Got a one-of-a-kind release! Despite having a VGMDB listing as a promotional soundtrack, this is actually just a CD that Jeff Tymoschuk burned for family and friends as Christmas presents. He was kind enough to send me the original audio files upon request (AIFF lossless), which I converted to FLAC via foobar.

    When in doubt, just email the original composer.



    Complete name : I:\Music\007 Nightfire - Music from the Electronic Arts Game\1 Paris By Helicopter.aiff
    Format : AIFF
    Format/Info : Apple/SGI
    File size : 33.4 MiB
    Duration : 3 min 16 s
    Overall bit rate mode : Constant
    Overall bit rate : 1 428 kb/s

    Format : PCM
    Format settings : Little / Signed
    Codec ID : sowt
    Duration : 3 min 16 s
    Bit rate mode : Constant
    Bit rate : 1 411.2 kb/s
    Channel(s) : 2 channels
    Sampling rate : 44.1 kHz
    Bit depth : 16 bits
    Stream size : 33.0 MiB (99%)

  3. chameleon-windows-front-cover.thumb.jpg.499f7426735f462641188a368832f050.jpg


    This game was pretty decent. "Eurojank Splinter Cell," made on the Mafia engine if I recall. Here's a review on it. I have a copy of the game that's been translated from Polish (didn't notice any glaring translation errors while playing). However I heard that the game has Starforce, and it can mess up Windows 10 PCs if you're not careful (I think the copy I have is pre-patched to avoid that).



  4. Black Magic is a Wiz 1997 Windows 95 PC game that is loosely based on the OVA of the same name (which is an adaptation of Shirow Masamune's manga) that came out 10 years later for some reason. It's a real-time squad tactics game where you control a small team from pic related. There are 20 weapons or so to choose from, and there's a basic leveling system where your units get stronger, typical stuff. Some levels are in power suits, others are on foot. I've been playing through it, so I went ahead and modified the relevant files so that the UI stuff is in English. I'll upload that here in a bit when I finished typesetting these last two menus.




    Unfortunately the game seems to have suffered from a low budget, so it didn't turn out that great. The gameplay is slow and janky, the enemy AI is retarded, the missions are all the exact same boring search and destroy 10 or so guys, and there's not much reason to do anything but form a small blob of overwhelming firepower and kill everything in front of you. I'm on mission 4 and don't think I'll continue (12 missions total). It could do with a good remake or fan mod. Everything is controlled with the mouse -- right click is how you'll get through the equipment menus. There are three "movement" options, but I don't know if they actually make any difference despite being labeled as such (Normal, High speed, Defensive). You can get away with just using Normal movement. Also, when a level starts, I recommend right clicking and turning off "Messages", because these are annoying little popup dialogue that every single friendly and enemy unit in the game makes when they attack. So unless you want your game interrupted by a dialog box every 5 seconds, turn it off.


    I didn't touch the script because it'd be a Google TL'd mess, but they're all in SCR text files that you can just edit to whatever if you feel like it. Just extract the ISO and then drag and drop the files when I upload them.





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