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Hey everyone, I have a side announcement to make. A while back modder Peter Graf contacted me for voice work on a mod he was working on in the Source engine. It’s a first person puzzle solving game where you’re guided around by a robot. It’s recently been released and you can check it out here:

http://www.moddb.com/mods/steam-tracks-trouble-riddles/downloads

I play the voice of the main robot (after being run through a synthesized filter). I wasn’t involved with the dialogue or design of this, I was just a voice actor for hire, with Peter directing me on the tone he was after for the lines. I’m embarrassed I haven’t had a chance to play the mod myself since I’ve been busy churning out my own content (next FM coming before too long!), but I can say that the creator has put a ton of effort into this, so if you like puzzles and free games, I can’t think of a reason not to check it out.

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Youtube link

(Downloadable copy will be up later)

Freeman’s Mind continues! This episode got delayed more than I intended, but I’ve been working ahead as well. I hope #60 isn’t too far behind.

I made some adjustments to this episode based on how the last one went. The first is I increased the field of vision, something I should have done in the last episode, but didn’t notice it being a problem until it was a little too late. For some reason, it never registered in my brain, even though I knew something was wrong. This episode has been adjusted from the default 90 degrees for Uplink to 106, so it should more closely match the previous ones from HL: Source.

The other big change made is based on the feedback from the last episode, I decided to drop Freeman’s morphine tripping as many people were finding it annoying. While I try my best, I see no reason to adhere to consistency if it hurts the overall impact of the show, so this episode is much more the standard Freeman you’re probably used to. Afterall, it wouldn’t be the first inconsistency. Speaking of which, this episode has another consistency shortcoming because of an invisible wall, but I didn’t want to re-record the whole episode because of it, so you can think of it as an easter egg. While I never plan to sacrifice the writing or voice acting quality, in general my attitude towards bugs and other errors in the show is to just keep moving forward.

On that note, more Freeman’s Mind is coming, though I may try to squeeze in some more Game Dungeons if I can, it will be a bit of juggling act. In the meantime, this episode has one of my favorite endings in a while.

LINK TO FORUM COMMENTS

Hey everyone, there’s been a longer than expected delay since the last video, so I wanted to give a bit of an update. Right now I’m done with the voicework for Freeman’s Mind episode 59 AND 60 and I’m currently working on episode 61. The sound editing help has ended up being a bit of a hold up, but I plan to get it resolved as soon as possible. I still want to keep the pace pretty relentless on FM since I promised to finish it this year, although at the rate it’s going, I may risk trying some more Game Dungeons in between Freeman’s Mind, I’ll have to see. More videos coming soon!

FM58.jpg

Youtube link

(Downloadable copy will be up later)

Subtitles: English

The next Freeman’s Mind episode is out, after a much-longer-than-expected delay! I’m guessing some people guessed the content of this episode was next, but probably not everyone. Due to this episode being filmed in a different engine, on a technical level, it was actually the most difficult one since the original, maybe even moreso in some ways. I had to invent some new tricks to make the visuals semi-consistent with the previous episodes. My apologies about the delay, this one didn’t get started on until July and while the voicework has been done on this one for a few weeks, the sound editing took way more work than usual and I was working on other things while Otto finished this one off.

Some of you may be concerned I won’t get to finishing Half-Life 1 this year at this rate, and if every episode was going to take this long, you’d be right. However, Freeman’s Mind has been shifting to become a priority and I have confidence I’ll be able to get Half-Life completed this year. What I don’t know is if I’ll have any holiday-related Game Dungeon episodes or the DOTA 2 voice pack redo before FM is done, I’ll just have to see how things go.

While the next episode will likely take longer than average, it absolutely won’t take as long as the gap between 57 and 58.

LINK TO FORUM COMMENTS

Hey everyone, no new video yet, I just thought I’d disprove theories that I’m dead, since they pop up a lot. Believe it or not, I haven’t been spending this whole month screwing around, I only did that for a few days. I’ve been working on the next Freeman’s Mind, plus I have some new stuff coming to Gorilla Gong, I’ll have more info on that later on. I can’t predict when the next episode is going to come out as it’s going to involve more work than usual on the audio front, which Otto Beumelburg is tackling. I anticipate being done with the voicework within the next few days however, once that happens, I’ll just move on to episode 59. If he’s still not done, I’ll move on to episode 60. The Freeman’s Mind train is gearing up, there just may be some delay before the videos are released.

Right now, I want to make good on my promise to get through HL1 this year, so Freeman’s Mind is going to take priority for quite some time. I’m going to TRY to make time to get the DOTA 2 voice pack resubmitted and later on get some more Game Dungeons done, but it’s pretty much nothing but Freeman’s Mind for a while. Also I’ll give a spoiler and say the next episode will involve shooting guns, so you know it’s legit.

I may be moving within the next couple weeks to try and find an apartment with lower rent and less ninjas, but so far it’s all up in the air. I don’t think it will cause a huge disruption as it won’t be a long-distance one. In any event, remember I’m not dead unless I say so.

LINK TO FORUM COMMENTS


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