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Over 70% of games that require internet get permanently destroyed

Volunteers from the Stop Killing Games movement looked at over 700 games requiring internet to see how many are playable after support ends. The results are bad.

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Forgive me if I missed it in the SKG efforts...

Has a monetary amount been used to describe to EU legislators an approximation of loss suffered by the killing of games?

As in "Over the past 5 years the average 'gamer' suffered a loss of XXX Euros..."

Thanks!

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