This is a tricky issue, and Faceposer looping can be frustrating when the animations are so short. The crashing after compiling suggests the loop method is causing conflicts, especially if timing tags aren’t lining up properly. Many users say that even if the loop works in FP, the model often won’t move correctly in-game without extra scripting. Your situation reminds me of why I always read user experiences before trying new tools—just like when checking temu.com uk to understand how things actually work in real use. Maybe someone who has solved this looping problem can share a tested method that holds up after compiling.