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On 6/10/2020 at 8:04 PM, Ross Scott said:

If you ever wanted to know all my thoughts on the GUI, here you are!  This has honestly been brewing in my mind for decades and while this video took way too long to make, it's an accomplishment for me that I was able to put this into something coherent.  I'm really hoping this leads to somebody bestowing GUI enlightenment upon us, though I'm not betting on it.

This post also doubles as a thread for people to post any helpful information regarding my GUI quest at the end of the video.  Thanks in advance for anyone who finds some answers!

 

This is a blog post. To read the original post, please click here »

 

 

 

These are really good ideas. Ross, or someone who's willing, please write exact design white-paper with visual examples for FreeDesktop.Org, ESPECIALLY radial menu concept that would work wonders for mice, gamepads, touchpad, gesture-controls, all point-type devices, so they could be expressed in Wayland protocol specifications and implemented in common ways among W-compliant WM/DEs that are supposed to replace entire GNU/Linux & F/OSS GUI infrastructure of the past, that is based on X11. It can be posted https://gitlab.freedesktop.org/wayland/wayland/-/issues  for programmers to figure out. Points about proper palettes should also be relayed to GUI design committees of common DEs, such as KDE and Gnome, they indeed deliberately copying stupid crap from Windows and MacOS. Campaigning for them to stop that and start thinking again would be nice.

 

Although, it's possible that all underlying infrastructure already exists and the problem is visual design and implementation. By the way, Wayland allows creating fully 3D DEs, video-game style, not just window layers. But we would need actual experience VG UI designers to achieve that, like ones working on economical strategies with big data-sheets and complex controls. There were notable 3D DE experiments, such as Project Looking Glass that Steve Jobs smothered, SGI's IRIX and Metisse.

 

And here's some obligatory F/OSS DE goodness (if you can call degradation of KDE 3 to 4 and 5 that) bragging (wallpapers are upscaled with legendary waifu2x-converter-cpp with OpenCL GPU acceleration):

* KDE3 with amaroK audio manager on Qt3:

2008-10-11_17-53-22.jpg

* KDE3 on 16:9 display with Quake-style terminal:

2009-12-27_05-12-59.jpg

* LXQt with jamin audio processing on JACK:

2015-03-02_00-48-27.jpg

* KDE4 with Conky with "now-playing" menu for Clementine, Qt4 amaroK fork:

2015-10-25_23-51-19.png

* KDE5 on Qt5 featuring Calf & LSP JACK plugins and Strawberry, Clementine fork:

2020-03-18_09-45-33.png

V

V

On 6/10/2020 at 8:04 PM, Ross Scott said:

If you ever wanted to know all my thoughts on the GUI, here you are!  This has honestly been brewing in my mind for decades and while this video took way too long to make, it's an accomplishment for me that I was able to put this into something coherent.  I'm really hoping this leads to somebody bestowing GUI enlightenment upon us, though I'm not betting on it.

This post also doubles as a thread for people to post any helpful information regarding my GUI quest at the end of the video.  Thanks in advance for anyone who finds some answers!

 

This is a blog post. To read the original post, please click here »

 

 

 

These are really good ideas. Ross, or someone who's willing, please write exact design white-paper with visual examples for FreeDesktop.Org, ESPECIALLY radial menu concept that would work wonders for mice, gamepads, touchpad, gesture-controls, all point-type devices, so they could be expressed in Wayland protocol specifications and implemented in common ways among W-compliant WM/DEs that are supposed to replace entire GNU/Linux & F/OSS GUI infrastructure of the past, that is based on X11. It can be posted https://gitlab.freedesktop.org/wayland/wayland/-/issues  for programmers to figure out. Points about proper palettes should also be relayed to GUI design committees of common DEs, such as KDE and Gnome, they indeed deliberately copying stupid crap from Windows and MacOS. Campaigning for them to stop that and start thinking again would be nice.

 

Although, it's possible that all underlying infrastructure already exists and the problem is visual design and implementation. By the way, Wayland allows creating fully 3D DEs, video-game style, not just window layers. But we would need actual experience VG UI designers to achieve that, like ones working on economical strategies with big data-sheets and complex controls. There were notable 3D DE experiments, such as Project Looking Glass that Steve Jobs smothered, SGI's IRIX and Metisse.

 

And here's some obligatory F/OSS DE goodness (if you can call degradation of KDE 3 to 4 and 5 that) bragging (wallpapers are upscaled with legendary waifu2x-converter-cpp with OpenCL GPU acceleration):

KDE3 with amaroK audio manager on Qt3:

2008-10-11_17-53-22.jpg

KDE3 on 16:9 display with Quake-style terminal:

2009-12-27_05-12-59.jpg

LXQt with jamin audio processing on JACK:

2015-03-02_00-48-27.jpg

KDE4 with Conky with "now-playing" menu for Clementine, Qt4 amaroK fork:

2015-10-25_23-51-19.png

KDE5 on Qt5 featuring Calf & LSP JACK plugins and Strawberry, Clementine fork:

2020-03-18_09-45-33.png

V

V

On 6/10/2020 at 8:04 PM, Ross Scott said:

If you ever wanted to know all my thoughts on the GUI, here you are!  This has honestly been brewing in my mind for decades and while this video took way too long to make, it's an accomplishment for me that I was able to put this into something coherent.  I'm really hoping this leads to somebody bestowing GUI enlightenment upon us, though I'm not betting on it.

This post also doubles as a thread for people to post any helpful information regarding my GUI quest at the end of the video.  Thanks in advance for anyone who finds some answers!

 

This is a blog post. To read the original post, please click here »

 

 

 

These are really good ideas. Ross, or someone who's willing, please write exact design white-paper with visual examples for FreeDesktop.Org, ESPECIALLY radial menu concept that would work wonders for mice, gamepads, touchpad, gesture-controls, all point-type devices, so they could be expressed in Wayland protocol specifications and implemented in common ways among W-compliant WM/DEs that are supposed to replace entire GNU/Linux & F/OSS GUI infrastructure of the past, that is based on X11. It can be posted https://gitlab.freedesktop.org/wayland/wayland/-/issues  for programmers to figure out. Points about proper palettes should also be relayed to GUI design committees of common DEs, such as KDE and Gnome, they indeed deliberately copying stupid crap from Windows and MacOS. Campaigning for them to stop and start thinking again would be a good idea.

 

Although, it's possible that all underlying infrastructure already exists and the problem is visual design and implementation. By the way, Wayland allows creating fully 3D DEs, video-game style, not just window layers. But we would need actual experience VG UI designers to achieve that, like ones working on economical strategies with big data-sheets and complex controls.

 

And here's some obligatory F/OSS DE goodness (if you can call degradation of KDE 3 to 4 and 5 that) bragging (wallpapers are upscaled with legendary waifu2x-converter-cpp with OpenCL GPU acceleration):

 

2008-10-11_17-53-22.jpg

2009-12-27_05-12-59.jpg

2015-03-02_00-48-27.jpg

2015-10-25_23-51-19.png

2020-03-18_09-45-33.png

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