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Videochat June 2019

June videochat with fans. Mostly casual questions, got to discuss a few dream game ideas, usual rambling. More Freeman’s Mind and Ross’s Game Dungeon coming soon, I swear! Also, feel free to leave comments if you would or wouldn’t want to see mini-game dungeon episodes more frequently if it meant delaying regular ones some.

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07:30

Oh my God, TF Classic would be the second best thing after Unreal Tournament.

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I didn't watch the video, but I saw someone saying that Ross didn't like DOOM 4.

 

I don't know what he didn't like about it, but most of the time I felt like I was shooting at moving concrete blocks. The shotgun just doesn't blast anything away, it's so weak sounding, and it barely does any damage, even on the easiest difficult, the lack of oneshots made the combat so unsatisfying to me, and there's no body damage, or much damage or anything, enemies just sorta flop over and die.

 

This game has the worst shotgun I have ever seen in my life, I just want the enemies to ragdoll into space when I'm shooting them, and I really wish they could actually explode, or take some visual damage.

 

Honestly the Payday 2 locomotive was more fun to use, than the DOOM 4 shotgun. You can crouch and headshot the cops, and they just go flying straight into mars, it's hilarious and it brings endless satifaction.

 

What does DOOM 4 have? Concrete demons. The lack of feedback is so dissapointing, the shotgun is useless, it barely does anything, I hate this modern game design philosophy, of making all the early guns completelly unsatisfying and completelly useless. And why is the game so stingy with the ammo? Let me blast the demons, I don't want to carefully aim my shots, I would rather have unlimited ammo at this point.

 

I personally didn't enjoy the game at all, I had more fun with Binary Domain, and nobody talks about that game most of the time, but the shooting in that game is SO GOOD. It was made to be reactive. Shotguns also suck ass in that game though, but the rifle feels great whenever I had to blast people, err ROBOTS away. DOOM 4 meanwhile has nothing more than an extravagant selection of peashooters.

 

The game's not worth playing all the way through, if the shotgun is not fun to use. Doesn't help that it's literally the first real weapon which you do get in the game, and it's so boring to use.

 

Man I just wanted to blast some demons away, but instead all I got, were a bunch of angry concrete walls chasing me around. I really cannot describe how bad the shotgun felt to me, it really felt like I was shooting at a wall, zero satisfaction, no real feedback, this game just doesn't have meaty combat, it's all for show, I don't really get why people love this game, I've seen FPS games with far meatier combat than what DOOM 4 has to offer.

 

Uh, anyway I immagine that my opinion is pretty contronversial, but yeah I didn't like the game much, the enemies are too bullet spongy, I would rather fight through a carnage of 20 demons which can be one shot with just one or two rounds, instead of whatever DOOM 4 does.

 

Honestly I had more fun with DOOM 2, I stopped playing once the levels got more maze like though. DOOM 1 sucks though, I just don't have fun with it. The early DOOM 2 maps were really fun, I really like the more straightfoward maps, but once they open up I just drop the game.

 

Anyway maybe there's something wrong with me, but the DOOM 2 shotgun was way more fun than the DOOM 4 shotgun.

Blasting five enemies at once, just to see all of them fall down, was SOOO SATISFYING. There's none of that in DOOM 4 (beyond the zombies, or a few specific set pieces), it's mostly 1 v 1, nobody really bunches up, it's kinda lame, I actually wanted the AI to be a bit dumber to be honest.

Edited by RaTcHeT302

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