Gabe
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The game is extremely simple. You start looking at the cameras, you see something weird, you send your everyman security guard to the location in the hospital, he points his flashlight at it, and goes "Hey" then you run back to the office to find the next problem. Each night plays a selection of horror classics. Plant monsters, haunted hotels, giant monsters, werewolves, and even some creative twists on the tropes. It does enough with the formula in it's short run time that I enjoyed it.
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This game earns the dubious distinction of me being unsure if it's communist propaganda, or not. On one hand the visual novel sections feature such heavy handed political messaging as "If you don't want to rob your brother you have to send Grandma to the concentration camp" and "Actually the whole legal system is corrupt, and gay but being gay is a bad thing in this context!" but they dress up their Strong Independent Woman(TM) as the literal devil telling you to do bad stuff, and have the "art" they're funding being cringe (though the devs may think this is actually really good, as it's not possible to lose viewers during this segment while focusing on the sports parody guy's shot for 11 seconds instead of cutting away from the actual moment of the throw to some guy reacting to the throw causes viewership to plummet). The core of the gameplay is watching British theater kids doing poorly written comedy skits while playing a small assortment of minigames. If you love terrible acting in FMV games, and don't mind hamhanded over the top political messaging this might be for you.
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It has some interesting elements to it, but the game is unfinished. The game is not only flat out unbeatable with major bugs preventing it from being completed, but most stuff in the second act is reading notes. Over a dozen quests are bugged, and unable to be finished. What is there is pretty good, and it's very similar to Skyrim. If you found yourself playing buggy unfinished skyrim mods, this is a game for you.
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Only a couple hours of gameplay, very high production value, but very simple in terms of gameplay. The puzzles were fairly straight foreword, but the story took a few interesting turns along the way. Definitely worth giving a try if you like this sort of game. The everyman Janitor protagonist in way over his head really sells it for me.
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The game is broken, and abandoned. It has a prologue, then one level that you're supposed to replay over, and over to unlock the next level. It feels like they developed a vertical slice of a game, then never finished it.
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It was fun enough to get me into the Judge Dredd comics. It's a fun little shooter, if you can handle the dated graphics.
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It's a FMV adventure game, if you're the sort to be into these sorts of games then you'll at least get a kick out of it. Much of the exciting, high stakes part of the story play out through flashbacks. While it was a interesting tale it falls into a problem a lot of FMV games do, why isn't this a movie? All of the danger already transpired, and his bumbling made me laugh more than wince.
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It was far more kind to the French than I would have liked, and the story is all over the place. It failed to grip me, and it had that "Bystander protagonist" effect when you're game is all about reading a story, it needs to be a good one.
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It's not the worst Call of Cthulu game I've played, but that's not saying much. The story doesn't take time to get to know any of the characters, and has a bunch of poorly fleshed out mechanics. It tries to touch on all the clichés in one, but rushes you through far to quickly to get any sense of resolution. If you're a lovecraft superfan it might be worth it, but for everyone else stear clear.
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I've never seen anything like the core gameplay of this game, and on top of it having a completely unique combat style it's hard as nails. The game would seriously benefit from a levels/save system. I can't recommend a game that makes you replay hours of content over, and over again. If you can find cheats, or a mod to implement a save feature it's worth playing, but I can only beat up the same handful of zombies so many times before I call it quits.
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It's a walking simulator, while the production quality is good, and the story is well presented as you're piecing together the aftermath of what happened, I can't recommend the game. It's propaganda for the robot menace, and aught to be destroyed.
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4/5 Walking sims often struggle to keep my attention, but the game kept the mood, and had enough going on with the camera, characters, mental episodes, and dog that it was able to entertain me for the duration.
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The store page appears to be non functional, and I can't find the game anywhere outside of a video of "Episode 1"
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0/5 The game boasts the most referential humor per minute I've ever seen. The jokes fall so flat (the little girl in the screenshot says she wants "Squid pro quo, and to ruin the comedic timing, the protagonist responds asking if they mean quid pro quo, in case you didn't get the joke.") The screenshot is the best the art gets, most of it would fit better in a high school sketchbook. The games attempts to be serious end up being the funniest parts. The protagonist's change of heart towards the person who stole their ID, and suddenly wanting to commit fraud with this total stranger that robbed them moments ago made me chuckle wondering if this is how the developer's deranged brain actually sees as a normal interaction. I guess you could get the sort of amusement people get from things like the room, laughing at how bad it is, but most of it is trying to be funny, so it doesn't have that effect.
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3/5 The second best game about a park ranger I've played. A fun little spooky story, but it's gameplay only consists of flipping a switch, map reading, and giving directions. It's free, and it's done well for what it is.
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