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Ross Scott

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  1. New Dead Game News, has a bit of a twist at the end. Will resume the normal videos before long. I'm not counting DGN against my countdown for a big push on the movie since this was unplanned and only took a couple days. This is a blog post. To read the original post, please click here »
  2. New Dead Game News, has a bit of a twist at the end. Will resume the normal videos before long. I'm not counting DGN against my countdown for a big push on the movie since this was unplanned and only took a couple days.
  3. September videochat with fans. Talked about usual stuff, there's a whole bunch of extra links this time in the Youtube description, mostly because of the music videos mentioned. This is a blog post. To read the original post, please click here »
  4. September videochat with fans. Talked about usual stuff, there's a whole bunch of extra links this time in the Youtube description, mostly because of the music videos mentioned.
  5. Ask questions or topics to discuss here for the next videochat with fans at 5:00pm UTC on September 17th at twitch.tv/rossbroadcast. There was something else I was going to say, but I forgot what it was. Anyway, more videos coming! This is a blog post. To read the original post, please click here »
  6. Ask questions or topics to discuss here for the next videochat with fans at 5:00pm UTC on September 17th at twitch.tv/rossbroadcast. There was something else I was going to say, but I forgot what it was. Anyway, more videos coming!
  7. New Game Dungeon! This is one that escalated for me and demanded I pay more attention to it than I would have. This is also the first video of my "countdown" of 8-10 videos where at the end of them I'm going to dive headlong into the "The Movie" likely for months. 7-9 more coming! This is a blog post. To read the original post, please click here »
  8. New Game Dungeon! This is one that escalated for me and demanded I pay more attention to it than I would have. This is also the first video of my "countdown" of 8-10 videos where at the end of them I'm going to dive headlong into the "The Movie" likely for months. 7-9 more coming!
  9. Here's the August videochat. It didn't go as badly as I thought it would since I had more air to breathe this time. This is a blog post. To read the original post, please click here »
  10. Here's the August videochat. It didn't go as badly as I thought it would since I had more air to breathe this time.
  11. Ask questions or topics to discuss here for the next videochat with fans at 5:00pm UTC on August 20th at twitch.tv/rossbroadcast. Been running behind, but will have next Game Dungeon out this month, hoping next weekend. This is a blog post. To read the original post, please click here »
  12. Ask questions or topics to discuss here for the next videochat with fans at 5:00pm UTC on August 20th at twitch.tv/rossbroadcast. Been running behind, but will have next Game Dungeon out this month, hoping next weekend.
  13. Here's the July videochat. I don't think I said much or anything important, though it wasn't the worst one either. I let the door to my room open a bit this time, but still felt like I didn't have enough air by the end of it, but I didn't black out, so I'll call it a success. This is a blog post. To read the original post, please click here »
  14. Here's the July videochat. I don't think I said much or anything important, though it wasn't the worst one either. I let the door to my room open a bit this time, but still felt like I didn't have enough air by the end of it, but I didn't black out, so I'll call it a success.
  15. I'm pretty sure I covered this is in the DGN Lawbreakers episode, but this is an easy one to address. First off, depending on the game we're talking about, there's no "paying" for servers other than the cost of running a computer. If you're trying to run an arena shooter with 10 people, one system can handle that easily. Now if we're talking replicating an MMO, yeah, some costs can emerge, but don't assume you have to fork over a bunch of money just to run a multiplayer game. In the 90s / early 00s it was as simple as "host game" right in the game menu. If it's a planned group, the servers don't have to be running 24/7 either. Second, interest can always re-emerge. If you have server software and some friends like an old multiplayer game, you can play it, the end. There's no expiration date. If a popular Youtuber enjoys an old game, then their fanbase / new people could start playing it again. Tying it to the company server ensures NO ONE can play it again, regardless of how much interest. Most MMOs for example, have people playing them right until the very end. Third, I'm not trying to prevent NATURAL death of a multiplayer game. If literally no one wants to play it, fine, that should be up to buyers, they bought a copy of the game. I'm against ARTIFICIAL death, where players have no choice. And even if players stop playing, it can always re-emerge (see point 2 above).
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