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Ross Scott

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  1. Well I tried to warn people I'm a casual fan of Sonic. I don't have the palette to be offended by the finer nuances of the game, but I definitely noticed being dropped to my death a lot, that part wasn't subtle. I may have explained it poorly (I realized late in editing, the camera angle wasn't the problem, it was the TIMING of when it switched the controls. Basically, if you hold down forward for a loop de loop (which you NEED to for some of them), when it's almost finished it will IMMEDIATELY switch the direction that takes you. In my death in Metropolis, I didn't change anything, the game did. I hate depth of field for anything except cutscenes or scoped view, etc. I'd rather drop the whole resolution than do that. I tried both gamepad and keyboard. I actually had less issues with the keyboard. I've had issues with frame pacing on OBS, but maybe that will get fixed when I move to Windows 10. Beyond that, I've run into games obs CAN'T capture. That happened to me in Deathtrap Dungeon, I was only able to stream that because I ran it in a virtual machine. Running games that way means you lose out on speed and hardware AA options.
  2. Wow, thanks, that's pretty much the highest compliment. This actually got me thinking I should definitely do a Game Dungeon on another game I was thinking of that I was borderline about, but I think it's one that will half-write itself.
  3. While it's possible it is elsewhere, that part isn't. That's from in-game, I think the camera caught part of a platform for half a second. If it's corrupted, you'll see dropped frames, then the timing being off. I didn't notice it until 3/4 way through the video, then I fixed some segments that were really off. I didn't have time to redo all the shots just in case, otherwise this would have been delayed at least another day. I saw that literally while finishing up editing, but I saw a shot of their skybox and wasn't impressed (all the other stuff looked pretty sharp though), so it actually wasn't a fix for the textures that I most wanted changed.
  4. It was narrated by the original author in the video actually, that was a pen name for Tom White. I would argue you're not really missing 75% of the game, more like 10% considering how it's all the same levels with just some modifications. And yeah, I realized WAY too late I wasn't accelerating on the rails properly, although it still doesn't explain some things, like how I could drift backwards on a rail and make a jump fine, but move forward and then come up short.
  5. I noticed there were a lot of wrong guesses, I wanted to keep it a surprise. Sonic Heroes has that blend that can make for interesting episodes. It really is a game that stands out in my memory. Sure, that's by Boone Harris, I was trying to have a basic image of hooded robe members with Sonic character eyes, he went all-out on it. He said he might post it later, otherwise I can do it. Yeah that makes sense since the air would have much more to push off of, I just liked how it was inches, plus skimming water in a seaplane has slightly less risk than regular ground I would think.
  6. New Game Dungeon! This took way, way longer than it was supposed to. The original plan was to have this be under 20 minutes released last month. Instead, the game hit me pretty hard so I just didn't want to leave so much out. Anyway, it's finally done and I'm pretty happy with it, though I'm really going to have to go back to shorter episodes for a while. I think I figured out the source of some of my problems in the game since I made it, but not all of them. On another note, I discovered a bug in Premiere hours ago, where it simply interpreted FRAPS footage improperly. It actually caused stalled frames and the timing to change. This came as a bit of a shock as I didn't notice it until very late in the process. Re-encoding into another lossless codec solved the problem, but I wasn't going to do that for 1.5TB of footage (the gameplay was recorded losslessly) without delaying the video another day at least. I solved the most egregious problems, but it's possible there are some small problems left in there that I missed. I can release one of the problematic clips for testing if people are interested, though I should see if I can chop it without re-encoding as it's about 30GB on its own. For anyone critical of fraps, feel free to recommend software for recording DirectX 5-8 content with hardware antialiasing enabled (it may not behave how you think). Freeman's Mind next! Should come much faster! This is a blog post. To read the original post, please click here »
  7. New Game Dungeon! This took way, way longer than it was supposed to. The original plan was to have this be under 20 minutes released last month. Instead, the game hit me pretty hard so I just didn't want to leave so much out. Anyway, it's finally done and I'm pretty happy with it, though I'm really going to have to go back to shorter episodes for a while. I think I figured out the source of some of my problems in the game since I made it, but not all of them. On another note, I discovered a bug in Premiere hours ago, where it simply interpreted FRAPS footage improperly. It actually caused stalled frames and the timing to change. This came as a bit of a shock as I didn't notice it until very late in the process. Re-encoding into another lossless codec solved the problem, but I wasn't going to do that for 1.5TB of footage (the gameplay was recorded losslessly) without delaying the video another day at least. I solved the most egregious problems, but it's possible there are some small problems left in there that I missed. I can release one of the problematic clips for testing if people are interested, though I should see if I can chop it without re-encoding as it's about 30GB on its own. For anyone critical of fraps, feel free to recommend software for recording DirectX 5-8 content with hardware antialiasing enabled (it may not behave how you think). Freeman's Mind next! Should come much faster!
  8. Not at all, Microsoft has declared a war on gradients. Everything is flat with no shading now, I hate it. It's true this one is much more conservative compared to some others, but I see a lot I would want copy for a general OS theme. As for your main pick, I found the readability relatively poor. As for your runner ups, I actually liked your "Invasion" one quite a bit. I love the idea of making the OS looking like it's a top down pixel art landscape, with ships used more occasionally.
  9. Here are the winners for the contest! This was hard to judge, I had even more runner-ups, but unfortunately I have no prizes for them. I tried not to overthink things and just go with ones that I immediately liked the look of. Many looked cool, but I think their novelty would wear off rapidly. Others I thought had a GREAT look, but then had awful contrast on the text or just issues with the readability. Finally others I also liked, but I had to cull my list to just 10. Here they are: RaTcHeT302 with System Shock 2 theme. This was almost a cheat, since it was known I liked that in my GUI video, but I can't deny I still like how this looks: kachiat with unknown theme. It could use a tad more contrast, but this just looks pretty nice from the get-go: Interlinked with Blackamp. I think the site rescaled this improperly, but I admit I like the look of this for a dark theme, easy to read and I like the color choices. Give me an 80s tech + sci-fi stuff vibe to it: alfredzharoff with unknown theme (Moss?). Very clean looking theme, easy to make out everything, eyes directed to the right places, funny that it's imitating an actual stereo: randomprecision with unknown theme. This is very slick. I wouldn't have the dark bar at the top, but other than that, this a super clean looking theme. Four Bajeena with Bytecast. This is simple, but looks slick. It shows what a difference gradients can make to this damn flat mania going on now: augustvalek with Women Want Winamp. My bias is bleeding through here, since I like the neon 80s accents. I'm sure some think this is ugly, but I like the look. I can imagine an alternate history where this is the standard look of computing The above are ones I was pretty sure were going to win. The remainders I tried to get a little more out there with: Solus with Unison brainstorm. This isn't really my look, but it looks very polished and I respect someone going all out on a steampunk theme. capritsuno with baldur's gate 2. Not quite my look, but I respect making the whole OS feel like an old school RPG: Swamp with Pixel. To be honest, I actually hate this color scheme, but the rest of the theme looks very neat and crisp and has a look I just didn't want to sideline. I can almost imagine what this theme would sound like: Winners will be private messaged soon (give me half an hour or so) with the keys. Thanks for entering this, that Winamp site helped restore some of my faith that things can be better with the GUI. OTHER COMMENTS: @KingLich: I was over limit, I had to bump somebody, sorry, yours was #11. I was impressed how well the claymation look was executed here. @RocketDude: If it had a little bit brighter contrast, yours might have won. I was impressed how genuinely evil your pick looked. @Ronno72: Yours was close to winning, but it was a bit too much yellow for me. Cool ideas going on with the layout though. @allexandeur: This one was close, but the contrast and readability hurt it for me, even though they're imitating the LCD look. @GWFH: Another close one, though the contrast was a tad too high for me. @nfb: I agree that yours has a real personality to it going on. It gives me this feeling like there's a world beyond the UI, but it was a bit muddy for me to pick it. @p-s-t: Almost won, but all the extra stuff going on around the text made it harderto read. If it didn't have the layered transparency stuff, I might have picked it. @Tim: Yours looks really cool, but the readability wasn't the best, plus it might get a little old looking at before long. @Vertigo: Yours had cool stuff going on, but the contrast and readability sank it for me. @shinonome_nano: It's well done and I liked the color scheme, but for some reason I didn't like the indented look to everything. I should have a better reason for not picking it, but I just had to go with my instincts. I felt like the Moss theme had kind of a similar look that I liked better also. @Isaiah: Yours was super-close to winning, but it just felt a bit busy and didn't have the right contrast for me. @panzyr: I liked it, but I think I would get tired of it too. @666heidegger: Thanks for all the comments. Yours was actually really close to winning also, but it felt a tad too busy to me compared to the others. A lot of cool UI ideas going on there. @accursedfarmer: Yours was close to winning, but you said you didn't want the game, so that made things easier. Glad you like the videos! @danielpotatostove: Same as above. @Fenric: You were tied with capritsuno for the old school RPG look, but I liked the look of the baldur's gate one a little more. @centersolace: The readability on yours kind of disqualified it, but I actually enjoy that smooth rounded lit up ergonomic look for actual peripherals as opposed to digital layouts. Something in this vein could have won if it was made a little more practical.
  10. Isaiah: You're right, I made a mistake: so IND distributed the files, but didn't crack anything, crackwatch declared that as cracked. The end. As for the latter portion, I thought of the perfect analogy: a locked door. If a door has 3 locks, and only one of them has been picked, the door isn't considered unlocked. I guess your not being a true/false condition is valid though, in the case of a server emulator, it's often never fully emulated, but still playable. For traditional cracks, sometimes the game is made playable, but additional checks are still present that cause problems later, that would also be a partial crack. I think in cases where the game isn't playable in any form and all you get it a login screen, that still counts as uncracked. In any event, the bottom line here is crackwatch isn't a reliable source of information.
  11. I've come to a similar conclusion actually, the skin I'm working with someone to make for Windowblinds will be borrowing heavily from the "Bluecurve" theme for Gnome on Linux back in the early 2000s. I disagree with pure white though, I think that come across as a bit eye-searing, but maybe my monitor's a bit bright. That said, some of the dark themes people have posted here look very compelling and I think could work also with enough support software to ensure you're very rarely blinded by bright content. I'll try to be pretty open minded for the competition however, and will be leaning towards the stuff that just strikes me as looking great within the first second or two of looking at it.
  12. To maybe move this to its own thread.
  13. You're giving them way too much credit and assuming evidence that isn't there. Here's the chain of progression: 2011: Game released, no crack exists. A group "IND" claims it's cracked. There is no evidence of this. They're lying. People sometimes lie on the internet. Whenever crackwatch added the entry: They repost the same false information. 2018: a proof of concept server emulator is released with no affiliation to IND You say the cracked status from crackwatch is accurate. No, it's not, for 2 reasons: 1. Crackwatch's claim is that Darkspore was cracked by IND, not by Resurrection Capsule. 2. Resurrection Capsule says on their very site they haven't cracked all DRM, nor do they intend to, from their site "this project will respect every layer of DRM that is above the Darkspore application." I have NEVER heard someone declare a game "cracked" that still leaves DRM checks in that prevent the game from functioning. The very definition of a crack is that it REMOVES or circumvents DRM. If a piece of software has multiple DRM components and only one of them is circumvented, but the rest of them prevent the program from functioning, no one would ever call that "cracked." That would be the same as declaring an unfinished alpha of a program "completed" The thing to remember is requiring the client to connect to a defunct server by EA is a form of DRM in itself. Now if all DRM involved with preventing a game from running was removed, but the game still didn't run due to some other reason, like an OS incompatibility or something, then sure, you could call the game "cracked, but unplayable" Darkspore isn't cracked by any known definition.
  14. Their report showed it cracked as of day 1.
  15. September videochat with fans, I tried to go more quickly through the questions this time, but it didn't seem to change anything! Lots of rambling again, also a GOG giveaway at the end. Details on the giveaway here. More Freeman's Mind and Game Dungeon coming! This is a blog post. To read the original post, please click here »
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