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Ross Scott

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  1. Ross Scott

    FREEMAN'S MIND 2: EPISODE 10

    Freeman's Mind returns, again! I never meant for there to be this long a delay between this episode and the last one. If I had never made the "Games as a service" video, there would have been more out by now, but that felt like a necessary detour for me. There will still be more developments on that later, but I felt like getting the larger issue made more public was a more time-sensitive thing for me. I ran into new errors I've never seen before in Source in this episode; I'm hoping they go away after this one. It's a reminder why I don't plan on doing anything else besides FM2 in the Source engine. This episode I think is the second-longest one also, just by coincidence. There's also something that happens in the episode that wasn't planned at all, but it was a great addition, so I left it in. Ross's Game Dungeon is coming up next, then more Freeman and other videos! This is a blog post. To read the original post, please click here »
  2. Ross Scott

    FREEMAN'S MIND 2: EPISODE 10

    Freeman's Mind returns, again! I never meant for there to be this long a delay between this episode and the last one. If I had never made the "Games as a service" video, there would have been more out by now, but that felt like a necessary detour for me. There will still be more developments on that later, but I felt like getting the larger issue made more public was a more time-sensitive thing for me. I ran into new errors I've never seen before in Source in this episode; I'm hoping they go away after this one. It's a reminder why I don't plan on doing anything else besides FM2 in the Source engine. This episode I think is the second-longest one also, just by coincidence. There's also something that happens in the episode that wasn't planned at all, but it was a great addition, so I left it in. Ross's Game Dungeon is coming up next, then more Freeman and other videos!
  3. Ross Scott

    Linux gaming technical discussion

    Veyrdite: I have an older AMD card, but I initially disqualified AMD from the running since it looks like on Linux, they dropped all support for forcing Antialiasing on the driver level. Downsampling is of course an option, but I'm not sure that applies to older games that may not support modern resolutions (if it does, let me know). Correct me if I'm wrong, but my research before led me to this conclusion: Nvidia drivers = forcing AA only works on some WINE titles, it's hit or miss, have to test it. AMD drivers = forcing AA USED to only work on some WINE title, it was hit or miss, so AMD got rid of the option altogether.
  4. Ross Scott

    Videochat June 2019

    June videochat with fans. Mostly casual questions, got to discuss a few dream game ideas, usual rambling. More Freeman's Mind and Ross's Game Dungeon coming soon, I swear! This is a blog post. To read the original post, please click here »
  5. Ross Scott

    Videochat June 2019

    June videochat with fans. Mostly casual questions, got to discuss a few dream game ideas, usual rambling. More Freeman's Mind and Ross's Game Dungeon coming soon, I swear!
  6. Ross Scott

    Linux gaming technical discussion

    cgalves: Thanks a bunch for your testing, you may have saved me a bunch of time. I have a few questions, based on your results. •Since AA is a cornerstone of what I'll be testing for, unless the game I'm testing is DX9 or higher AND supports in-game AA options, does it make any sense for me to even use D9VK? Obviously it has its uses, but if it can't force AA, that makes it less relevant for what I'm testing for except for a few games in my testing. •What's the advantage to using Lutris over PlayonLinux for DX5 - DX8 games? Also, many of the games I'm testing are a little less common, I tried typing in a dozen titles of games I was going to test that didn't even have entries in the Lutris database. •Maybe qptain Nemo could assist with this also. Are there any games that give better results with dgvoodoo under DKVK? I think you use it to tell it to render the game under DX11, but whether it works with the specific game is another question. RaTcHeT302: Regarding the fence test, that has only 3 solutions: •Mixed mode MSAA / SSAA (called TSAA by Nvidia, Adaptive AA by AMD, but they may have changed the naming). This uses MSAA for polygon edges and SSAA for alpha textures. Won't clear up all aliasing (like some shader effects), but will clear up the fence (when it works). This technique often doesn't work on most modern games. •SSAA costly in performance, but gives the cleanest picture (when it works) •Downsampling. Similar to SSAA and can be even more costly, but has a much higher compatibility (assuming the game isn't resolution capped) I'll talk a little about this when I make the video.
  7. Ask questions or topics to discuss here for the next videochat with fans on 5:00pm UTC on June 1st at twitch.tv/rossbroadcast. I realize there's been a lot of delays, but more Freeman's Mind and Game Dungeon coming, I promise!
  8. Ross Scott

    Questions for Videochat June 2019

    Ask questions or topics to discuss here for the next videochat with fans on 5:00pm UTC on June 1st at twitch.tv/rossbroadcast. I realize there's been a lot of delays, but more Freeman's Mind and Game Dungeon coming, I promise! This is a blog post. To read the original post, please click here »
  9. Ross Scott

    Linux gaming technical discussion

    Unreal engine games are pretty common. Maybe something like one of the Mass Effect games (or Unreal Tournament 3) would be a good test.
  10. Ross Scott

    Linux gaming technical discussion

    Really just anything that runs on D9VK. Well known games might be best since they're more likely to have been tested. It's not essential that you find one, it would just be nice to have a point of reference to ensure it works. EDIT: If you have a game that has in-game options for AA, but that's disabled, however driver-forced AA is on, that can work too (as long as it's in override mode).
  11. Ross Scott

    Linux gaming technical discussion

    Maybe it's different on Linux, but on Windows, forcing AA has always been a crapshoot on DX9 and above. If you know of any games where it can be forced (in other words, no in-game option to turn on AA, but it does work when forced through drivers), let me know, that could be good to confirm it's working.
  12. Ross Scott

    Linux gaming technical discussion

    Okay, thanks for the advice so far, I'll test it when I get a chance. Question, for D9VK, is the usual method of forcing AA still the same (setting it in the Nvidia control panel + adding the registry setting to the WINE install)?
  13. Ross Scott

    Linux gaming technical discussion

    What I'm looking for is almost a flowchart process. In other words, something like Step 1: Try X software with Y settings. Step 2: If X software is unsuccessful, try Z software with X1 settings, etc. Step 3: If game is DirectX 7, try X2 software with Y2 settings, etc. I'm looking for a "general procedure" to follow that I can apply to any random game of the type mentioned (DX5 - DX9, 3D accelerated, possibly too obscure to have existing documentation). So I'm not expecting one piece of software or one setting to work with everything, but I want to be as prepared as possible with my procedure to get the game working. It's fine if you want to list a different process for a game that already is in an existing database v. one that's not. Now beyond that, there's also game-specific fixes, but that's a deeper level I can document elsewhere that people can help with later if you want (I can email about that). For now, I'm just trying to nail down a general process.
  14. Ross Scott

    Linux gaming technical discussion

    That's alright, you reminded me of another thing I wanted to mention, I'm adding it to the original post.
  15. This is a thread meant for Linux gaming experts who have been helping me via email to help decide on the best configuration for doing old game testing in Linux. I've gotten some conflicting information, so this is an effort to sort it out. Here's a recap of what I'm trying to do: GOALS / SYSTEM INFO: •Test compatibility on a battery of games, all 3D accelerated, from about 1997 - 2010. They'll be DirectX 5 - 9 games with maybe a couple OpenGL titles. A fair portion of these titles will be obscure and unlikely to be in many game databases. None of them will be Steam or GOG copies, only disc originals (some with DRM cracks). •I wish to force mixed mode antialiasing (MSAA+SSAA for alpha textures) or SSAA on as many titles as I can. •I wish to measure the framerate on as many titles as I can. This means disabling vsync for benchmarking, though it would be nice to be able to turn it back on when I'm not also. •The machine I'm using has a FX-8350 CPU and a Geforce 770 GPU. I have a weaker AMD GPU card also I could use, but my initial research showed a wider range of antialiasing compatibility for Nvidia GPUs on Linux. I currently have Ubuntu Mate installed. I was using PlayonLinux and was having disappointing performance on many older titles. I've since been told I should be using Luttris. What I'm looking for is to collectively come up with a COMPLETE guide for everything I should do from a new install to having a solid set up. I was starting to make a checklist when I got all the Lutrris info and discovered WINE was forcing Adaptive VSYNC on me, which sent me back to the drawing board. Here was my checklist so far: Obviously, some of this information is outdated, but I thought it was worth listing here for the parts I did get correct. Anyway, please give me your detailed step-by-step instructions / suggestions for trying to get these games to run. For example, maybe I should try Luttris in DXVK mode FIRST, but then if that doesn't work for a game, THEN try Playonlinux, etc. Be as specific as you need to. Alternately, if you disagree with advice someone else is giving, by all means, feel free to discuss it here. You only need to "dumb down" the final instructions directed towards me, you can be as technical as you like towards each other. Thanks in advance for the help and if you're not particularly knowledgeable about Linux gaming, please refrain from posting in this thread. I'm trying to cut down on the casual chatter here and focus just on the technical aspects of getting things working. WHAT I CURRENTLY NEED HELP WITH •Turning off adaptive Vsync in WINE. It's been suggested to me that I should install libstrangle, which requires me to compile it myself. It's also been suggested I disable Nvidia DRM, though someone else was claiming that would only work for Opteron setups. I have no idea which route I should be pursuing, so I would appreciate some clarification here. •Full installation / setup guide to Luttris for the types of games I'm testing (DirectX 5 - 9, mostly, many of which aren't in a Linux database). Advice on what cases this is likely to be better, worse, etc. •One person suggested dgvoodoo for getting antialiasing working on games it doesn't function on normally. I think initial testing made this look like it was unlikely to help in most scenarios. Any clarification on this + instructions for getting it working if it is in fact, recommended. •For older games that only run at 4x3 resolutions, what is the recommended method to run these in full screen mode on a widescreen monitor with proportional stretching (in other words, the image will be scaled accordingly and not distorted horizontally)? •(low priority) when forcing SSAA, I noticed on at least one title, it led to blurring above and beyond what you normally get from SSAA (all AA has a little bit of blur due to its nature, this was beyond that). In situations this occurs in, are there any "sharpening" graphics options to counteract it? If it helps, the title I remember this happening in was Warhammer: Mark of Chaos.
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