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Ross Scott

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  1. April 2021 videochat with fans. Apologies for the huge delays on videos, should break the streak soon! Relatively normal chat, made me aware I apparently should document all the videogame worlds I've seen better. Also, help Curtis from Phantasmagoria 2 get seen! More info in the Youtube description. This is a blog post. To read the original post, please click here »
  2. April 2021 videochat with fans. Apologies for the huge delays on videos, should break the streak soon! Relatively normal chat, made me aware I apparently should document all the videogame worlds I've seen better. Also, help Curtis from Phantasmagoria 2 get seen! More info in the Youtube description.
  3. Ask questions or topics to discuss here for the next videochat with fans at 5:00pm UTC on April 3rd at twitch.tv/rossbroadcast. Sorry again about the delays, though it's not as bad as it looks. Due to more people helping, some of the videos are taking longer to make, but I'm moving ahead anyway. As of right now, there are currently four videos underway. It should all work itself out in time! Expect something in April! This is a blog post. To read the original post, please click here »
  4. Ask questions or topics to discuss here for the next videochat with fans at 5:00pm UTC on April 3rd at twitch.tv/rossbroadcast. Sorry again about the delays, though it's not as bad as it looks. Due to more people helping, some of the videos are taking longer to make, but I'm moving ahead anyway. As of right now, there are currently four videos underway. It should all work itself out in time! Expect something in April!
  5. March videochat with fans. This one was less of a screwup than the last few, also that damn clicking sound seems to be fixed. Videos are running behind, but being worked on! This is a blog post. To read the original post, please click here »
  6. March videochat with fans. This one was less of a screwup than the last few, also that damn clicking sound seems to be fixed. Videos are running behind, but being worked on!
  7. Ask questions or topics to discuss here for the next videochat with fans at 6:00pm UTC on March 6th at twitch.tv/rossbroadcast. Both new Freeman's Mind and Game Dungeon episodes are partially completed! There are longer than usual delays since I've been revamping my process and working with more people, but I think it will lead to more total videos happening this year. Also I think I've solved the damn clicking sound from past videochats! This is a blog post. To read the original post, please click here »
  8. Ask questions or topics to discuss here for the next videochat with fans at 6:00pm UTC on March 6th at twitch.tv/rossbroadcast. Both new Freeman's Mind and Game Dungeon episodes are partially completed! There are longer than usual delays since I've been revamping my process and working with more people, but I think it will lead to more total videos happening this year. Also I think I've solved the damn clicking sound from past videochats!
  9. Guys, I haven't been reading this thread, but I'm getting a lot of reports from it lately. I made rules back in the mid-2000s and they still apply. In general, just act like adults and be civil, even if you have disagreements. Also, I advise treading carefully on topics that are often associated with what the Supreme Court would consider hate speech. I'm not seeking to censor people, but I don't want that sort of discussion dominating the forums either. I'll take the blame if that cramps peoples' style. I don't monitor the forums very much, I'm too busy working on the videos. I'm sure some people have been causing more trouble than others, but just try to be mature about it if so. I consider the protagonist from the movie Road House as a great role model for how to conduct yourself. I suggest people watch this scene: The movie Road House kicks ass in general. Really, I recommend everyone just watch Road House. That is all. Ross
  10. February 2021 videochat with fans. This one might be the worst one again. I lost my voice at one point and that damn clicking sound came back. My thought process was more jumbled than usual too, I felt legitimately insane after recording this. You probably shouldn't watch this. This is a blog post. To read the original post, please click here »
  11. February 2021 videochat with fans. This one might be the worst one again. I lost my voice at one point and that damn clicking sound came back. My thought process was more jumbled than usual too, I felt legitimately insane after recording this. You probably shouldn't watch this.
  12. Ask questions or topics to discuss here for the next videochat with fans on 6:00pm UTC on February 7th at twitch.tv/rossbroadcast. More Freeman's Mind and Game Dungeon coming! This is a blog post. To read the original post, please click here »
  13. Ask questions or topics to discuss here for the next videochat with fans on 6:00pm UTC on February 7th at twitch.tv/rossbroadcast. More Freeman's Mind and Game Dungeon coming!
  14. The scope of what I'm looking for is too large for me to be pushing it in any one direction beyond tool development. What you're talking about would be best if I wanted a specific game world converted, not hundreds / thousands. My video is intentionally more broad, to try and ignite interest in this, so that as advancements are made on this front in software, people who saw the video can keep this kind of application in mind in the future and get incentivized to make it happen for games they might be interested and hopefully leading to more worlds being explorable. Additionally, I wouldn't rely on the transformative work defense for distributing these. While it's possible that could hold up in court, most people wouldn't have the resources to defend against that sort of thing, so it would likely have to be semi-underground. I think you're underestimating the lengths fans are willing to go to in order to "survey" the game world. I personally would go through some games to get them converted, or at least some levels (I'd love to have Blood Omen 2 converted for example). Additionally, if someone went through, but missed a few nooks and crannies, if the information was public, someone else could fill those in. That was kind of the point of the articles I mentioned, people have spent 10 years recreating middle earth, I think others might be willing to really do the legwork on converting the games if they had the right tools and it was well known what to do. For something like an enormous driving game, you would need smarter tools so only SOME areas need to be gone through at fine detail, then have an additional AI to look for pattern recognition. If you have a game with a hundred miles of road, the road texture is going to be repeated an immense amount of times, you would need an AI anticipating that. Same goes for other props like trees, houses, powerlines, etc. that are all being re-used. You would need the AI aggressively guessing what is a duplicate of existing assets.
  15. This one is on me though, I explained this part poorly. I left a pinned comment to clear it up. Basically, he would be right if that's what I was advocating, but I'm not, but i could easily see where people thought that. I generally just assumed this method would be a never-ending hell with standards changing all the time, encrypted files, and only the most popular games getting support. Even games that use the same engine can have massive compatibility differences. A ripping-solution from the output would be something that would only get refined over time and not have to keep reinventing the wheel, but I'm happy for whatever gets us more worlds.
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