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Ross Scott

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Everything posted by Ross Scott

  1. Ross Scott

    FREEMAN'S MIND 2: EPISODE 9

    Here's the next episode, late, but still faster than the last one! The boat created several issues for this one, but it ended up working well enough. One annoyance is when playing back a demo, the screen glitches out for a frame or two every single time Freeman enters or exits the boat, so that needs to be fixed in editing. There was also a more impressive bug I ran into which I'll post a blooper video of in a few days. This video was also my first attempt at outsourcing the volume balancing to someone else. I wasn't happy with the results, so I ended up doing it myself, which probably still isn't great, but is less not great than before. I plan to try again with volume balancing help for future videos until I hopefully find someone better at it than me. Next episode of FM2 is slowly underway! This is a blog post. To read the original post, please click here »
  2. Ross Scott

    FREEMAN'S MIND 2: EPISODE 10

    Freeman's Mind returns, again! I never meant for there to be this long a delay between this episode and the last one. If I had never made the "Games as a service" video, there would have been more out by now, but that felt like a necessary detour for me. There will still be more developments on that later, but I felt like getting the larger issue made more public was a more time-sensitive thing for me. I ran into new errors I've never seen before in Source in this episode; I'm hoping they go away after this one. It's a reminder why I don't plan on doing anything else besides FM2 in the Source engine. This episode I think is the second-longest one also, just by coincidence. There's also something that happens in the episode that wasn't planned at all, but it was a great addition, so I left it in. Ross's Game Dungeon is coming up next, then more Freeman and other videos! This is a blog post. To read the original post, please click here »
  3. The Game Dungeon returns again! I never meant for there to be this large a gap between episodes, but here it is regardless. I have mixed feelings about this episode since I feel as though I should have edited more out of it, but there are special circumstances surrounding this one, as you'll find out. This is a blog post. To read the original post, please click here »
  4. This is a blog post. To read the original post, please click here » Here is the next Game Dungeon after a long hiatus! This turned into one of the more ambitious episodes I've done. I'm generally happy with how it came out, in fact, this one might be my favorite "non-weird game" episode. I think in the future I may have to scale down Game Dungeon a little bit one way or another, just so there's more time for the movie. The one thing I don't want to sacrifice is the writing, however, so that should remain consistent regardless. Writing is often the easiest part of making these videos actually. I cut some more material that was going to be in here, some of which I may use in a follow-up episode later on. Also, while I'm not in a situation to have play sessions with fans currently, at some point in the future, I'd be interested in trying a group road trip with fans in The Crew on PC. I figure at least some people have it since I announced when it was free back in 2016 on twitter. I can't even imagine how the game would handle 100 or so people all in the same place. It could be it would just glitch out, but it would be interesting to try out. Anything can happen the way things are at the moment, but assuming things don't change, I hope to have more videos this month. COMMENTS
  5. This is a blog post. To read the original post, please click here » More Game Dungeon! First off, I want to apologize for the delay on this one. I was hoping to get this one out a week sooner than I did. While that's normally no big deal, this is one episode where there are potential consequences for viewers having it out later, but not so late it's a disaster. Without giving away too much, I'll say this is one episode I hope for some of the most audience participation on. I may have to revise my plans of having two more videos out this month. I'll certainly try, but it's possible I could be late seeing as how long this one took to make. I'm not certain, but this one might be a record for the number of image inserts in a Game Dungeon. Lots of info in this one! COMMENTS
  6. Ross Scott

    Videochat July 2019

    Here's the latest videochat with fans. Just minor announcements about future videos and the usual questions. Next video I think some people will appreciate!
  7. Ross Scott

    Videochat July 2019

    Here's the latest videochat with fans. Just minor announcements about future videos and the usual questions. Next video I think some people will appreciate! This is a blog post. To read the original post, please click here »
  8. Ross Scott

    Videochat May 2019

    May videochat with fans. Had some followup commentary on the Games as a service video, and several good questions afterward. More normal videos coming! This is a blog post. To read the original post, please click here »
  9. Ross Scott

    Questions for Videochat May 2019

    Ask questions or topics to discuss here for the next videochat with fans on 5:00pm UTC on May 5th at twitch.tv/rossbroadcast. This one may be longer than usual since the "games as a service" video made a pretty big splash, so I'm guessing there may be more questions on that. This is a blog post. To read the original post, please click here »
  10. Merry Christmas from the Game Dungeon! Maybe someday I'll actually have a Christmas episode out a few days in advance, but that's not happening this year. I think this one came out pretty well for what I had to work with. It certainly is a game. Freeman's Mind will be coming ASAP, but it will still be a few days due to me prioritizing this video to make it out in time. I hope to have streaming of something on my birthday on the 28th and a play session with fans (probably of Planetside 2) on Saturday 29th, but things are still a bit tight at the moment. This is a blog post. To read the original post, please click here »
  11. This is a blog post. To read the original post, please click here » More Game Dungeon! This is another video that took WAY longer to make than I wanted it to. Believe it or not, I was originally hoping to have this video done by late January, so that should give you an idea of how far behind I am on things. The little details in this one had a way of just taking forever to complete, day after day. This is another game I knew I absolutely wanted to cover for the Game Dungeon. I was hoping to have more a "crowd pleaser" following the Freeman's Mind traffic and rather than picking a super obscure game, this is one I'm sure plenty of people are familiar with. I'm hoping to have two more videos out this month, but I doubt they'll be as involved as this one, though I'll try and keep everything entertaining to watch. In the meantime, there are still openings for more pixel art help if anyone is interested. EDIT: I meant to add that in addition to pixel artists, I'd also be interested in normal artists (or vector art) for more "awards" art for future episodes. I may be pickier about the art style for that however. COMMENTS
  12. Ask questions or topics to discuss here for the next videochat with fans on 5:00pm UTC on July 7th at twitch.tv/rossbroadcast. Also, there will be a playsession with fans of Fortress Forever on Saturday, July 6th on twitch.tv/rossbroadcast also. I'll post more details on that a little later. EDIT: After downloading Fortress Forever, you should be able to connect to the following: server: AF Server password: puppy I'll be joining on July 6th at 5pm UTC.
  13. Ross Scott

    Questions for Videochat July 2019

    Ask questions or topics to discuss here for the next videochat with fans on 5:00pm UTC on July 7th at twitch.tv/rossbroadcast. Also, there will be a playsession with fans of Fortress Forever on Saturday, July 6th on twitch.tv/rossbroadcast also. I'll post more details on that a little later. EDIT: After downloading Fortress Forever, you should be able to connect to the following: server: AF Server password: puppy I'll be joining on July 6th at 5pm UTC. This is a blog post. To read the original post, please click here »
  14. Ross Scott

    Help with organizing soundtracks

    One of my pet projects before I started working on Civil Protection was to try and organize my music using a more intuitive system. I've had several ideas on this, but nothing that's been fully satisfactory. In general I don't want to have to think about music when I want to play it, just select a general style or mood and have everything that plays be similar. I came up with the idea of having custom genre tags for the rock/metal/industrial spectrum of music that I listened to that worked out well. The basic idea was I came up with different categories of music I thought sounded well together based on a general theme. I was going to try something similar for electronic music, but for something like soundtracks, there's so much diversity, it might lead to way too many categories to be practical. I've had some other ideas regarding soundtrack organization like having some sort of tree graph or music “map” where I could just pick a “region” of music and have it work from there, but haven't found much software to accommodate that. Anyway, the purpose of this post is to try and get any insight from other music freaks who want to better organize their music besides just clumping them together by soundtrack or composer. If you have any good ideas or know of good software for this task, post it here. I'll be making this a sticky thread since this is an ongoing pursuit of mine.
  15. The Game Dungeon returns again! I never meant for there to be this large a gap between episodes, but here it is regardless. I have mixed feelings about this episode since I feel as though I should have edited more out of it, but there are special circumstances surrounding this one, as you'll find out.
  16. I'll be having a playsession with fans playing Team Fortress Classic. The instructions are pretty simple. Launch the game in Steam, click "Find Server." Server name: AF Server Password: puppy I plan to primarily be playing "push" maps. The main ones I want to run are dustbowl and warpath, though we could also do avanti and hunted if people are interested. If you've never played TFC before, that's no problem. I recommend playing soldier or heavy weapons guy if you're unfamiliar with the game. The great thing about push-style maps is even if you don't know any of the objectives, if you're just moving in the same direction everyone else is and attacking the enemy, you're still helping the team. The game should be easy to run, but running it in widescreen takes more work. I'm playing TFC over TF2 since I was never crazy about the Pixar-style of TF2, plus I prefer how respawning is instant, so there's no downtime waiting to come back into the game. You'll be able to view the game live tomorrow on June 22nd at 5PM UTC on twitch.tv/rossbroadcast. This is a blog post. To read the original post, please click here »
  17. This is a thread meant for Linux gaming experts who have been helping me via email to help decide on the best configuration for doing old game testing in Linux. I've gotten some conflicting information, so this is an effort to sort it out. Here's a recap of what I'm trying to do: GOALS / SYSTEM INFO: •Test compatibility on a battery of games, all 3D accelerated, from about 1997 - 2010. They'll be DirectX 5 - 9 games with maybe a couple OpenGL titles. A fair portion of these titles will be obscure and unlikely to be in many game databases. None of them will be Steam or GOG copies, only disc originals (some with DRM cracks). •I wish to force mixed mode antialiasing (MSAA+SSAA for alpha textures) or SSAA on as many titles as I can. •I wish to measure the framerate on as many titles as I can. This means disabling vsync for benchmarking, though it would be nice to be able to turn it back on when I'm not also. •The machine I'm using has a FX-8350 CPU and a Geforce 770 GPU. I have a weaker AMD GPU card also I could use, but my initial research showed a wider range of antialiasing compatibility for Nvidia GPUs on Linux. I currently have Ubuntu Mate installed. I was using PlayonLinux and was having disappointing performance on many older titles. I've since been told I should be using Luttris. What I'm looking for is to collectively come up with a COMPLETE guide for everything I should do from a new install to having a solid set up. I was starting to make a checklist when I got all the Lutrris info and discovered WINE was forcing Adaptive VSYNC on me, which sent me back to the drawing board. Here was my checklist so far: Obviously, some of this information is outdated, but I thought it was worth listing here for the parts I did get correct. Anyway, please give me your detailed step-by-step instructions / suggestions for trying to get these games to run. For example, maybe I should try Luttris in DXVK mode FIRST, but then if that doesn't work for a game, THEN try Playonlinux, etc. Be as specific as you need to. Alternately, if you disagree with advice someone else is giving, by all means, feel free to discuss it here. You only need to "dumb down" the final instructions directed towards me, you can be as technical as you like towards each other. Thanks in advance for the help and if you're not particularly knowledgeable about Linux gaming, please refrain from posting in this thread. I'm trying to cut down on the casual chatter here and focus just on the technical aspects of getting things working. WHAT I CURRENTLY NEED HELP WITH •Turning off adaptive Vsync in WINE. It's been suggested to me that I should install libstrangle, which requires me to compile it myself. It's also been suggested I disable Nvidia DRM, though someone else was claiming that would only work for Opteron setups. I have no idea which route I should be pursuing, so I would appreciate some clarification here. •Full installation / setup guide to Luttris for the types of games I'm testing (DirectX 5 - 9, mostly, many of which aren't in a Linux database). Advice on what cases this is likely to be better, worse, etc. •One person suggested dgvoodoo for getting antialiasing working on games it doesn't function on normally. I think initial testing made this look like it was unlikely to help in most scenarios. Any clarification on this + instructions for getting it working if it is in fact, recommended. •For older games that only run at 4x3 resolutions, what is the recommended method to run these in full screen mode on a widescreen monitor with proportional stretching (in other words, the image will be scaled accordingly and not distorted horizontally)? •(low priority) when forcing SSAA, I noticed on at least one title, it led to blurring above and beyond what you normally get from SSAA (all AA has a little bit of blur due to its nature, this was beyond that). In situations this occurs in, are there any "sharpening" graphics options to counteract it? If it helps, the title I remember this happening in was Warhammer: Mark of Chaos.
  18. Ross Scott

    "Games as a service" is fraud.

    My ultimate video on "games as a service"! This video is more fact-heavy than the vast majority of ones I make, but it's on a topic that I think is the largest problem in gaming today. As you'll see in the video, this is my declaration of war on "games as a service." I've been meaning to make this video since at least last year, there's been a lot leading up to this. It's quite long and dryer than my usual stuff, you may want to watch it in chunks, or just skip straight to the ending. In the past, I've made "Dead Game News" videos as a way to shine a light on how bad the practice of destroying games is. That hasn't been enough to curtail the practice in any way whatsoever; on the contrary, the practice continues to accelerate. This video is essentially what "Dead Game News" was leading up to. I was hoping to raise enough awareness on the topic to take some sort of real action against it. Most of the video is a "deprogramming" of the industry narrative as to what "games as a service" is, similar to how you would try to treat a rescued cult member, hence the reason it's so long. The end goal of this video is to lead to some sort of legal action against the industry (details on that in the video). Now that I've learned enough about the topic to see that this could actually be possible, I think it's the only chance for saving many games in the future. I honestly have zero idea if this video will lead to real action being taken or if things will completely fizzle out. Either way, I felt compelled to make it, like it wasn't even in my control. This video is very much a "It's better to regret something you have done, than regret something you haven't done" situation. This did take time away from my other usual videos, my apologies about that, but it also served as an exorcism for me so that I don't have to keep obsessing on this topic in the future. It's in fate's hands now, I've done what I can, we'll just see what happens. Anyway, more fun videos are coming for the future, which is what I'd rather be making anyway!
  19. Ross Scott

    "Games as a service" is fraud.

    My ultimate video on "games as a service"! This video is more fact-heavy than the vast majority of ones I make, but it's on a topic that I think is the largest problem in gaming today. As you'll see in the video, this is my declaration of war on "games as a service." I've been meaning to make this video since at least last year, there's been a lot leading up to this. It's quite long and dryer than my usual stuff, you may want to watch it in chunks, or just skip straight to the ending. In the past, I've made "Dead Game News" videos as a way to shine a light on how bad the practice of destroying games is. That hasn't been enough to curtail the practice in any way whatsoever; on the contrary, the practice continues to accelerate. This video is essentially what "Dead Game News" was leading up to. I was hoping to raise enough awareness on the topic to take some sort of real action against it. Most of the video is a "deprogramming" of the industry narrative as to what "games as a service" is, similar to how you would try to treat a rescued cult member, hence the reason it's so long. The end goal of this video is to lead to some sort of legal action against the industry (details on that in the video). Now that I've learned enough about the topic to see that this could actually be possible, I think it's the only chance for saving many games in the future. I honestly have zero idea if this video will lead to real action being taken or if things will completely fizzle out. Either way, I felt compelled to make it, like it wasn't even in my control. This video is very much a "It's better to regret something you have done, than regret something you haven't done" situation. This did take time away from my other usual videos, my apologies about that, but it also served as an exorcism for me so that I don't have to keep obsessing on this topic in the future. It's in fate's hands now, I've done what I can, we'll just see what happens. Anyway, more fun videos are coming for the future, which is what I'd rather be making anyway! This is a blog post. To read the original post, please click here »
  20. Ross Scott

    GOG Winter Games Thing

    This is a blog post. To read the original post, please click here » This is a notice I didn't get the details on until today, but I've been invited to a twitch competition by GOG where they have various people play different games on twitch. I agreed to show up for two of the "events", Epic Pinball (the old DOS game) and Unreal Tournament 2004. I'm still not 100% sure how this works, but Epic Pinball starts tomorrow and my understanding is there are giveaway prizes to the audience if I do well. Here is a signup thing they have for a chance to win the prizes (I think). I believe they mentioned mice and I can only assume they're giving out free games since this is GOG: https://gleam.io/RdSGa/signup-the-gog-games (I'm on team Arstotzka) Here are the dates: February 17, Noon - 2PM EST: Me playing Epic Pinball February 24th, don't know what time yet: Me competing in Unreal Tournament 2004 My streaming will be on twitch.tv/rossbroadcast, although GOG will also have their stream at twitch.tv/gogcom which will switch between other competitors and have commentary like a sporting event, I think. I'm still a bit confused how all this works. In other news, my voice is about 95% recovered, there should be a new Dead Game News later today, and I hope to have more Freeman's Mind this month. COMMENTS
  21. Ross Scott

    Linux gaming technical discussion

    Everyone: I recently saw this link about Ubuntu dropping support for 32 bit architecture. Is this going to affect my testing in WINE in the future on Ubuntu Mate? https://www.linuxuprising.com/2019/06/wine-developers-concerned-with-ubuntu.html Veyrdite: The GTA screenshot looks like a classic case of MSAA-only with no alpha texture supersampling. The easiest solution (if possible) is to force full SSAA instead. Although this is assuming the wires are textures and not polygon models. If that's the case, then it's some shader mess intefering with everything.
  22. I'll be having a playsession with fans playing Team Fortress Classic. The instructions are pretty simple. Launch the game in Steam, click "Find Server." Server name: AF Server Password: puppy I plan to primarily be playing "push" maps. The main ones I want to run are dustbowl and warpath, though we could also do avanti and hunted if people are interested. If you've never played TFC before, that's no problem. I recommend playing soldier or heavy weapons guy if you're unfamiliar with the game. The great thing about push-style maps is even if you don't know any of the objectives, if you're just moving in the same direction everyone else is and attacking the enemy, you're still helping the team. The game should be easy to run, but running it in widescreen takes more work. I'm playing TFC over TF2 since I was never crazy about the Pixar-style of TF2, plus I prefer how respawning is instant, so there's no downtime waiting to come back into the game. You'll be able to view the game live tomorrow on June 22nd at 5PM UTC on twitch.tv/rossbroadcast.
  23. Ross Scott

    Thanksgiving Zombie Update

    This is a blog post. To read the original post, please click here » Here's the info for the Zombie Panic Source playsession with fans on Saturday, November 25th at 2PM EST. Link to game: http://store.steampowered.com/app/17500/Zombie_Panic_Source/ Link to custom map pack: 20MB download (unzip to C:Program Files (x86)SteamsteamappscommonSource SDK Base 2007zpsmaps) Server info: Press "~" to open the console (Options -> Advanced -> Check the box for "Enable Developer Console") Enter (without quotes): "connect play.mulvenontech.com" or "connect play.mulvenontech.com:27016" for primary / overflow server respectively. the password is cat. Anyone can join if we have space, and anyone can watch live at twitch.tv/rossbroadcast. This time I'm using some custom maps which I picked out. Most of them I've played before and can they easily swing to either the zombies' or survivors' favor, plus I can switch to the losing team if things get too lopsided. These will be the "hold out" style maps I'm fond of where survivors try to survive and zombies relentlessly batter down on the doors and windows until they get inside. This stuff never gets old with me. Have a Happy Thanksgiving! COMMENTS
  24. Ross Scott

    FREEMAN'S MIND 2: EPISODE 10

    Freeman's Mind returns, again! I never meant for there to be this long a delay between this episode and the last one. If I had never made the "Games as a service" video, there would have been more out by now, but that felt like a necessary detour for me. There will still be more developments on that later, but I felt like getting the larger issue made more public was a more time-sensitive thing for me. I ran into new errors I've never seen before in Source in this episode; I'm hoping they go away after this one. It's a reminder why I don't plan on doing anything else besides FM2 in the Source engine. This episode I think is the second-longest one also, just by coincidence. There's also something that happens in the episode that wasn't planned at all, but it was a great addition, so I left it in. Ross's Game Dungeon is coming up next, then more Freeman and other videos!
  25. Ross Scott

    Linux gaming technical discussion

    Veyrdite: I have an older AMD card, but I initially disqualified AMD from the running since it looks like on Linux, they dropped all support for forcing Antialiasing on the driver level. Downsampling is of course an option, but I'm not sure that applies to older games that may not support modern resolutions (if it does, let me know). Correct me if I'm wrong, but my research before led me to this conclusion: Nvidia drivers = forcing AA only works on some WINE titles, it's hit or miss, have to test it. AMD drivers = forcing AA USED to only work on some WINE title, it was hit or miss, so AMD got rid of the option altogether.
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