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Ross Scott

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Everything posted by Ross Scott

  1. DOWNLOAD: Streaming Video (Youtube) High Quality WMV Download (30MB) Alright here's the alternate Halloween episode out good and late, but oh well. To reiterate, this is NOT the one I was working on for a month and a half, this is a last minute one I tried to get out by Halloween, but didn't happen. This is the shortest episode so far, but I tried to pack a lot into it, hope you like it. I'll try and get some subtitles or extras up here before too long. Also as you may notice from the intro, I've kind of joined forces with Machinima.com since they've been helping me out with hosting, relaying files between team members, and the idea of expanding the publicity a lot since I'm not so hot at that part. Since one of my goals for the series is to use this as portfolio material so I can get a job better than flipping burgers, an association with a company is the sort of thing that would help. I apologize in advance for the video ads, they said they're working on that. Finally, if you act on any of Dave's suggestions in this video, you're an impressionable idiot. If you blow your arm off and try to sue me, the joke will be on you since I don't have any money.
  2. DOWNLOAD: Streaming Video (Youtube) High Quality WMV Download (30MB) Alright here's the alternate Halloween episode out good and late, but oh well. To reiterate, this is NOT the one I was working on for a month and a half, this is a last minute one I tried to get out by Halloween, but didn't happen. This is the shortest episode so far, but I tried to pack a lot into it, hope you like it. I'll try and get some subtitles or extras up here before too long. Also as you may notice from the intro, I've kind of joined forces with Machinima.com since they've been helping me out with hosting, relaying files between team members, and the idea of expanding the publicity a lot since I'm not so hot at that part. Since one of my goals for the series is to use this as portfolio material so I can get a job better than flipping burgers, an association with a company is the sort of thing that would help. I apologize in advance for the video ads, they said they're working on that. Finally, if you act on any of Dave's suggestions in this video, you're an impressionable idiot. If you blow your arm off and try to sue me, the joke will be on you since I don't have any money.
  3. Ross Scott

    Well, I kept running into too many bugs and I've gotten very little sleep over the past several days, so I'm not going to try and go for a last minute save with this, it's just going to be late. I'm very happy with how some of the footage is coming out and since this has a darker sense of humor, it's my personal favorite so far. The irony is that I'm finding this very discouraging because of the insane amount of time required to make these. While I'm overflowing with ideas, I'm not sure how realistic it's going to be for me to keep making these. The next episode will definitely come out though, all the really difficult parts are done, I just need a little more time to put it all together. Sorry for the delays in all this.
  4. Ross Scott

    Bugs

    I know this isn't what people want to hear, but it looks like things are going to take longer than I hoped. My original estimates were assuming I wouldn't run into bugs from hell with the SDK. So silly me, now I'm behind again. I'm still working solid on it, but whether or not it will come tonight is much more iffier.
  5. Well things have kind of melted down on the technical and communication fronts for the episode I had in mind, so the bad news is that it will not be out for Halloween. The good news is that I came up with an alternate idea that can be produced much faster and should still be very entertaining. It will be much shorter than the other idea (which was looking at over 15 minutes) and won't be scary like the other one, but it will still be Halloween themed, and best of all, out very soon. Right now I'm shooting to have this thing out by sometime late tomorrow. After that, we'll go back to finishing the other episodes, whenever we can. EDIT: The release date is looking more like sometime Tuesday, this is getting close to done.
  6. Well things have kind of melted down on the technical and communication fronts for the episode I had in mind, so the bad news is that it will not be out for Halloween. The good news is that I came up with an alternate idea that can be produced much faster and should still be very entertaining. It will be much shorter than the other idea (which was looking at over 15 minutes) and won't be scary like the other one, but it will still be Halloween themed, and best of all, out very soon. Right now I'm shooting to have this thing out by sometime late tomorrow. After that, we'll go back to finishing the other episodes, whenever we can. EDIT: The release date is looking more like sometime Tuesday, this is getting close to done.
  7. Hey, letting everybody know that changes are coming soon to the website. In addition to coming up with something that looks nicer, I'm going to try and make separate sections to download the movies, extra media related to the series, and an international section where I'll host subtitles and versions of the episodes in different languages. We're all still hard at work on the Halloween episode, but it's looking really good so far. I'm keeping my fingers crossed to get it out before Halloween and will be doing everything I can to try and make that happen.
  8. Hey, letting everybody know that changes are coming soon to the website. In addition to coming up with something that looks nicer, I'm going to try and make separate sections to download the movies, extra media related to the series, and an international section where I'll host subtitles and versions of the episodes in different languages. We're all still hard at work on the Halloween episode, but it's looking really good so far. I'm keeping my fingers crossed to get it out before Halloween and will be doing everything I can to try and make that happen.
  9. This is to let everyone know there has been a change of plans. I've been working with different people to try and produce episode 5, however this one is going to be very long, definitely over 20 minutes total. We're making a lot of progress, but Halloween is coming up and I really want to have the Halloween episode done before that. So what's going to happen is I'm postponing development on episode 5 and will be concentrating on episode 6 instead, so there will be hopefully be a nice scary episode of CP in time for Halloween. Sorry to keep everybody waiting. While progress is still a little slow, I think once I can get in a groove with the people I'm working with these will start coming out faster. As soon is Episode 6 is finished, we'll go back and finish 5 then release that as soon as it's done.
  10. This is to let everyone know there has been a change of plans. I've been working with different people to try and produce episode 5, however this one is going to be very long, definitely over 20 minutes total. We're making a lot of progress, but Halloween is coming up and I really want to have the Halloween episode done before that. So what's going to happen is I'm postponing development on episode 5 and will be concentrating on episode 6 instead, so there will be hopefully be a nice scary episode of CP in time for Halloween. Sorry to keep everybody waiting. While progress is still a little slow, I think once I can get in a groove with the people I'm working with these will start coming out faster. As soon is Episode 6 is finished, we'll go back and finish 5 then release that as soon as it's done.
  11. I had a great response for needing help setting up the forums, so now one is up! I originally didn't think there would be enough traffic for the series to warrant having a forum, but since the last episode is up to some 80+ comments, maybe it's not a bad idea afterall. Anyway, check it out here: http://civilprotection.freeforums.org/ Also, be sure to check out the FAQ I made for the series. I get asked some of the same questions over and over, so maybe your answers are in there.
  12. Ross Scott

    Forums up

    I had a great response for needing help setting up the forums, so now one is up! I originally didn't think there would be enough traffic for the series to warrant having a forum, but since the last episode is up to some 80+ comments, maybe it's not a bad idea afterall. Anyway, check it out here: http://civilprotection.freeforums.org/ Also, be sure to check out the FAQ I made for the series. I get asked some of the same questions over and over, so maybe your answers are in there.
  13. Just to let everyone know, episode 5 is now under production, though I could still use some more people. Faceposer animators are still wanted, plus I could use a texture artist. One contacted me, but has been silent for weeks since. Progress is going to be a little slow at first since this will be the first episode with something resembling a team, plus I'm working out some issues with getting more custom content. The upside is that once things get going, this and future episodes should come out faster. EDIT: I've gotten about 5 requests for setting up forums plus a couple people have made some already. Bear with me while I pick one and help set it up.
  14. Well I've done some researching and for the time being I think my best option for producing episodes faster is simply to get as many people involved in CP as I can. Thus, I want to advertise different positions I'm looking for help with here. This is an ongoing offer, however your odds of getting in on the action increase the sooner you apply. I hope to recruit more people than I need, with the idea being that if someone bails from the episode or goes MIA on us, then someone else can step in to fill his or her place. Some people I need for as soon as episode 5, other people I'll need for episodes farther down the line. So, I may want your help, but it could be a little while before I'll be able to work you in. Finally, this is unpaid volunteer work. I don't make any money from this, so the only thing I can offer you in return is your name in big blocky letters in the credits. So, here are the positions I'm looking for; positions marked with an asterix I especially would like help with and I consider crucial to episodes coming out faster and me not getting burned out doing this: *Animators (in Faceposer) - I'm looking for all kinds here. I need a lot of help with simple stuff like bobbing the heads of CP characters to match the audio, but I'd also love to have people essentially be in charge of animating the different scenes. You could have a decent amount of freedom here, in being able to decide what gestures get used where, using body language to help emphasize dialogue or scenes, etc. I'm still learning about it, but I hope be able to get you metrocop models with a LOT more gestures available than what you've seen in previous episodes. Also while not every episode will need it, this includes people who know how to do lipsyncing and are willing to manually go over the lines to make sure they look natural and don't blindly rely on the computer to generate the phonemes. Animators (In Hammer) - Some scenes simply need to be done via scripted sequences or throught map entities and AI. This will focus on how to have characters interact via Hammer. A lot of this will deal with NPC's moving around. So if an NPC is pacing back and forth or jumping over a gap, I'll need your help to help make that happen. While this does focus on Hammer, you'll need a basic understanding of Faceposer in terms of using scene triggers or working out the timing with different animations. Also this can deal with complex tricks that need to be invented in order to make some scenes happen (like Dave jumping into the water from Ep. 4). You'll probably have a lot of freedom here in how scenes get accomplished, but this could also be one of the most challenging positions as I've found that a lot of creative methods need to be thought up in production. Animators (other) - This is by no means a required position, but if you have experience in XSI or some other 3D application that you think can get imported into the Source engine, then I'd love to be able to have more animations than what comes with the game. The downside is that I have almost no experience here, so you'll be kind of on your own for this. Mappers (design) - Update: No further mappers needed at this time, I've already has some amazing responses here. Mappers (effects) - This probably overlaps with other positions, but I want people who are good at the dynamic end of mapping. So if I need an explosion, I want someone who can can have chunks of concrete come out of a wall, have smoke rise up, see flames, etc. Modellers - I doubt there will be a whole lot of work I need in this area, but I'll probably have need of some custom props for some episodes. However if you want to work on something ambitious, particularly creatures, I can be sure to work something in. Like the 3D app animators however, you will be on your own for this, I have almost no experience working in 3D modelling software. Sound design - Update: No further sound people needed at this time Source gurus - If you know tons of things about the Source engine, odds are I have questions for you as to how to accomplish a given scene or effect or just weird stuff I'm trying to make happen with the engine. Texture artists - I probably won't have a whole lot of work in this area, but the need will definitely arise for having custom textures. Video effects editing - Update:no further editors needed at this time Voice actors - Before you get your hopes up, I've already had a ton of offers to be a voice actor. What I'm looking for right now are people who can come close to faking the voices of Half-Life 2 characters; specifically the G-man, Dr. Breen, and possibly Eli. I'm afraid Barney and Kleiner have been filled at this point. Those are the positions I'm looking for help with in the series now. This should basically be treated like you're developing a game mod, except the difference is we'll actually be able to finish what we're doing and the scale won't be as large. If you're interested in helping out, please email me at [email protected]. I will be requiring that you can show me some sample of previous work related to the position. Do NOT send me attachments, I have limited space on my email account, use megaupload or some other external link instead. Remember that I'm just some dude making comedy episodes, you're not applying for a real job. While I want to keep the quality level as high as previous episodes, I'm not going to be ruthless about this. I'm only going to hold people to standards as high as what I've already met in existing episodes. To everyone else who's reading this, now you know why it takes me so long to make these episodes.
  15. Well I've done some researching and for the time being I think my best option for producing episodes faster is simply to get as many people involved in CP as I can. Thus, I want to advertise different positions I'm looking for help with here. This is an ongoing offer, however your odds of getting in on the action increase the sooner you apply. I hope to recruit more people than I need, with the idea being that if someone bails from the episode or goes MIA on us, then someone else can step in to fill his or her place. Some people I need for as soon as episode 5, other people I'll need for episodes farther down the line. So, I may want your help, but it could be a little while before I'll be able to work you in. Finally, this is unpaid volunteer work. I don't make any money from this, so the only thing I can offer you in return is your name in big blocky letters in the credits. So, here are the positions I'm looking for; positions marked with an asterix I especially would like help with and I consider crucial to episodes coming out faster and me not getting burned out doing this: *Animators (in Faceposer) - I'm looking for all kinds here. I need a lot of help with simple stuff like bobbing the heads of CP characters to match the audio, but I'd also love to have people essentially be in charge of animating the different scenes. You could have a decent amount of freedom here, in being able to decide what gestures get used where, using body language to help emphasize dialogue or scenes, etc. I'm still learning about it, but I hope be able to get you metrocop models with a LOT more gestures available than what you've seen in previous episodes. Also while not every episode will need it, this includes people who know how to do lipsyncing and are willing to manually go over the lines to make sure they look natural and don't blindly rely on the computer to generate the phonemes. Animators (In Hammer) - Some scenes simply need to be done via scripted sequences or throught map entities and AI. This will focus on how to have characters interact via Hammer. A lot of this will deal with NPC's moving around. So if an NPC is pacing back and forth or jumping over a gap, I'll need your help to help make that happen. While this does focus on Hammer, you'll need a basic understanding of Faceposer in terms of using scene triggers or working out the timing with different animations. Also this can deal with complex tricks that need to be invented in order to make some scenes happen (like Dave jumping into the water from Ep. 4). You'll probably have a lot of freedom here in how scenes get accomplished, but this could also be one of the most challenging positions as I've found that a lot of creative methods need to be thought up in production. Animators (other) - This is by no means a required position, but if you have experience in XSI or some other 3D application that you think can get imported into the Source engine, then I'd love to be able to have more animations than what comes with the game. The downside is that I have almost no experience here, so you'll be kind of on your own for this. Mappers (design) - Update: No further mappers needed at this time, I've already has some amazing responses here. Mappers (effects) - This probably overlaps with other positions, but I want people who are good at the dynamic end of mapping. So if I need an explosion, I want someone who can can have chunks of concrete come out of a wall, have smoke rise up, see flames, etc. Modellers - I doubt there will be a whole lot of work I need in this area, but I'll probably have need of some custom props for some episodes. However if you want to work on something ambitious, particularly creatures, I can be sure to work something in. Like the 3D app animators however, you will be on your own for this, I have almost no experience working in 3D modelling software. Sound design - Update: No further sound people needed at this time Source gurus - If you know tons of things about the Source engine, odds are I have questions for you as to how to accomplish a given scene or effect or just weird stuff I'm trying to make happen with the engine. Texture artists - I probably won't have a whole lot of work in this area, but the need will definitely arise for having custom textures. Video effects editing - Update:no further editors needed at this time Voice actors - Before you get your hopes up, I've already had a ton of offers to be a voice actor. What I'm looking for right now are people who can come close to faking the voices of Half-Life 2 characters; specifically the G-man, Dr. Breen, and possibly Eli. I'm afraid Barney and Kleiner have been filled at this point. Those are the positions I'm looking for help with in the series now. This should basically be treated like you're developing a game mod, except the difference is we'll actually be able to finish what we're doing and the scale won't be as large. If you're interested in helping out, please email me at [email protected]. I will be requiring that you can show me some sample of previous work related to the position. Do NOT send me attachments, I have limited space on my email account, use megaupload or some other external link instead. Remember that I'm just some dude making comedy episodes, you're not applying for a real job. While I want to keep the quality level as high as previous episodes, I'm not going to be ruthless about this. I'm only going to hold people to standards as high as what I've already met in existing episodes. To everyone else who's reading this, now you know why it takes me so long to make these episodes.
  16. After numerous delays, here is Episode 4 at last. This one is clearly a step above the previous ones in terms of production quality and I hope everyone enjoys it. This episode has nice motion blur, mobile camera shots, scenic backgrounds, and more action than the previous 3 combined. This was originally meant to be Episode 5, but since the numbering is arbitrary anyway, it may as well be 4. I've switched the video hosting to filefront since I wouldn't have enough space for this on my student account. As always, there's the Youtube versions, but for this episode especially, it's worth getting the high quality copies. If you missed my previous post, I was griping about how much time this took for things that I think could be expediated. For that reason, I'm putting the series on hold until I find a faster way of producing these. I'm not going to be aimless; I do have some ideas, they'll just take me time to research. I'll make another post here once I've started up again. Until then, don't wonder when the next episode is coming out because it's on hold for now. And finally, to engage in some shameless hint dropping, I DO have work right now, but it will not be steady, so the future is uncertain, though the same could be said for everyone. High Quality version (92MB)
  17. After numerous delays, here is Episode 4 at last. This one is clearly a step above the previous ones in terms of production quality and I hope everyone enjoys it. This episode has nice motion blur, mobile camera shots, scenic backgrounds, and more action than the previous 3 combined. This was originally meant to be Episode 5, but since the numbering is arbitrary anyway, it may as well be 4. I've switched the video hosting to filefront since I wouldn't have enough space for this on my student account. As always, there's the Youtube versions, but for this episode especially, it's worth getting the high quality copies. If you missed my previous post, I was griping about how much time this took for things that I think could be expediated. For that reason, I'm putting the series on hold until I find a faster way of producing these. I'm not going to be aimless; I do have some ideas, they'll just take me time to research. I'll make another post here once I've started up again. Until then, don't wonder when the next episode is coming out because it's on hold for now. And finally, to engage in some shameless hint dropping, I DO have work right now, but it will not be steady, so the future is uncertain, though the same could be said for everyone. High Quality version (92MB) Youtube version (streaming)
  18. Well I was originally planning to wait until I released the next episode before I made another entry, but I keep getting requests for one despite answering questions in the comments (I don't have a forum). First off, Episode 4 is getting close to done, I plan to have it out in less than a week. It's an obvious step up production-wise from the others and so far I'm pretty pleased with how it's looking. That said, working on this episode turned into somewhat of a negative experience for me. It feels like I'm wasting so much time setting up the scene, animating mundane things, and constantly working around the bugs and shortcomings of the Source engine. While I did have some help on this one, I didn't see the workload savings I was hoping for. This episode will span multiple maps and I invested at least a month in simply creating one of the maps. What it boiled down to mainly was that most people weren't able to spare the same kind of psychotic time devotion to this that I was, or that communication wasn't very good in that I would have to explain things in such detail or correct existing work that it would be faster to do it myself. Ultimately I think it's a safe estimate that I ended up doing about 95% of the work on this episode. The reason I don't update more frequently is because I don't want dozens of updates and no progress to show for it. I'm becoming very frustrated with the production rate since mine is horrific. Machinima is supposedly a time-saving medium, but so far I'm not seeing any of it. For these reasons, after I release Episode 4, I'm going to put the series on hold until I find a better way of producing these. I'm convinced there are better techniques out there, since I think most machinima makers don't seem to have the same kinds of problems I do, which makes me think I must be doing something wrong. I'm going to explore different options after I finish this and I will probably have to learn new software in order to do so. Right now, the process is simply too time consuming for me to keep it up for much longer the way it is. As it is, in making the first 3 episodes, it was essentially a solid burn where I just sacrificed my free time in order to make it happen. To put it in perspective, I'm an avid movie fan and I've only watched 2 movies since I stated making this in October. While that's not a hardship or anything, it does discourage me from wanting to make more of these episodes. I feel like most of the time I spend on these episodes is the result of not having the right tools or resources for what I'm trying to do, so this is what I'm going to focus on in the future otherwise the work/production ratio will be too much for me to want to continue doing this in the future. The best analogy I can make is that I feel like I'm trying to cut down a forest with a hatchet and I want a chainsaw.
  19. Ross Scott

    Prelude

    Well I was originally planning to wait until I released the next episode before I made another entry, but I keep getting requests for one despite answering questions in the comments (I don't have a forum). First off, Episode 4 is getting close to done, I plan to have it out in less than a week. It's an obvious step up production-wise from the others and so far I'm pretty pleased with how it's looking. That said, working on this episode turned into somewhat of a negative experience for me. It feels like I'm wasting so much time setting up the scene, animating mundane things, and constantly working around the bugs and shortcomings of the Source engine. While I did have some help on this one, I didn't see the workload savings I was hoping for. This episode will span multiple maps and I invested at least a month in simply creating one of the maps. What it boiled down to mainly was that most people weren't able to spare the same kind of psychotic time devotion to this that I was, or that communication wasn't very good in that I would have to explain things in such detail or correct existing work that it would be faster to do it myself. Ultimately I think it's a safe estimate that I ended up doing about 95% of the work on this episode. The reason I don't update more frequently is because I don't want dozens of updates and no progress to show for it. I'm becoming very frustrated with the production rate since mine is horrific. Machinima is supposedly a time-saving medium, but so far I'm not seeing any of it. For these reasons, after I release Episode 4, I'm going to put the series on hold until I find a better way of producing these. I'm convinced there are better techniques out there, since I think most machinima makers don't seem to have the same kinds of problems I do, which makes me think I must be doing something wrong. I'm going to explore different options after I finish this and I will probably have to learn new software in order to do so. Right now, the process is simply too time consuming for me to keep it up for much longer the way it is. As it is, in making the first 3 episodes, it was essentially a solid burn where I just sacrificed my free time in order to make it happen. To put it in perspective, I'm an avid movie fan and I've only watched 2 movies since I stated making this in October. While that's not a hardship or anything, it does discourage me from wanting to make more of these episodes. I feel like most of the time I spend on these episodes is the result of not having the right tools or resources for what I'm trying to do, so this is what I'm going to focus on in the future otherwise the work/production ratio will be too much for me to want to continue doing this in the future. The best analogy I can make is that I feel like I'm trying to cut down a forest with a hatchet and I want a chainsaw.
  20. Well I've been getting a few requests for an update, so here's what's going on. I didn't make the contest deadline, I ran into too many delays. I'm still working every day on getting the next episode out, but it's just much more involving in terms of what I'm doing. Without spoiling anything, here was my original plan for the next two episodes: -Episode 4: Should completely rock, I won't be able to top this one for a long time -Episode 5: Still pretty damn cool (I think) That's changed since then, since I've mainly been developing episode 5, so that will be the new episode 4. As for the original (confused yet?) episode 4 idea, I still plan to do it, but I'm thinking about postponing it, just because it's going to take forever and a day to animate. I have no shortage of episode ideas, so I may work on something I can produce a little faster first. On top of this, I've been approached by a couple people about different projects that sound promising (I won't reveal who, they're all hush-hush), so that may steal more of my time away. On top of this, I'm going to be moving soon, which means I'll have to start job-hunting again so I can hopefully find something better than flipping burgers. So, I'm going to be pretty busy, but getting the next episode out is still my top priority outside of reality. I have NOT stopped working on it, and will finish it as soon as I can, even if that may be another couple weeks. If you really want these things to come out faster, try and harass somebody you know who really understands Source (the engine for Half-Life 2) so I can get some help with the animating. Again, thanks for watching!
  21. Well I've been getting a few requests for an update, so here's what's going on. I didn't make the contest deadline, I ran into too many delays. I'm still working every day on getting the next episode out, but it's just much more involving in terms of what I'm doing. Without spoiling anything, here was my original plan for the next two episodes: -Episode 4: Should completely rock, I won't be able to top this one for a long time -Episode 5: Still pretty damn cool (I think) That's changed since then, since I've mainly been developing episode 5, so that will be the new episode 4. As for the original (confused yet?) episode 4 idea, I still plan to do it, but I'm thinking about postponing it, just because it's going to take forever and a day to animate. I have no shortage of episode ideas, so I may work on something I can produce a little faster first. On top of this, I've been approached by a couple people about different projects that sound promising (I won't reveal who, they're all hush-hush), so that may steal more of my time away. On top of this, I'm going to be moving soon, which means I'll have to start job-hunting again so I can hopefully find something better than flipping burgers. So, I'm going to be pretty busy, but getting the next episode out is still my top priority outside of reality. I have NOT stopped working on it, and will finish it as soon as I can, even if that may be another couple weeks. If you really want these things to come out faster, try and harass somebody you know who really understands Source (the engine for Half-Life 2) so I can get some help with the animating. Again, thanks for watching!
  22. Aloha, here a few minor updates. First off, the April Fool's Day thing went pretty well; I got multiple emails of people asking if the series was over. For those of you that missed it, you can check it out here. Also Chris Fischer sent me the subtitles for Episode 3, but I'm getting too lazy/busy with other stuff to re-edit these, so I'm releasing them as is. They're not entirely accurate nor color-coded, but they are subtitles and mostly accurate. Here's the link: Episode 3 subtitles Also, for those of you emailing me about voice actors, I've already got several requests and I haven't gotten to my scripts that would need more voice actors yet, so I unfortunately don't need help there right now. The exception is if you can do a really good impression of characters from the game (specifically Barney, Kleiner, G-man, or Breen). Go ahead and contact me about voice acting then. I won't be making any episodes with them for a while, but I'd be interested in writing something in the future. I am working on Episodes 4-5 simultaneously. Episode 5 will be done first, but unfortunately I'm submitting it to another contest, so I won't be allowed to release it until after it's over. I'll release Episode 4 as soon as I finish it, but that will be a while since it's pretty complicated animation-wise. What I WILL say is that BOTH these episodes are going to ROCK. Seriously, 1-3 will look completely tame compared to these. So expect a BIG jump in content for the next two.
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