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Ross Scott

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Everything posted by Ross Scott

  1. I know people who come here like updates, so here's a post on what's happening. Unfortunately I'm behind in pretty much all areas, probably because I'm focusing on several different things. I've gotten some additional help with the new website, which I think is helping things move along faster. The next CP episode is growing more elaborate than I originally intended, which is adding to the production time, but I think it's going to make the episode that much better. Unlike the last one, which was meant to be different, I think this next one will have something for anybody who's a fan of the series. Once it's done, then work will resume on "The Tunnel". Finally while I'd prefer to focus on CP, I know a lot of you like Freeman's Mind, so I'll do my best to have another episode of that out sometime next week (assuming I don't run into more problems). EDIT: Freeman's Mind is looking closer to Friday or this weekend because all the shouting retakes wears my voice down some and there are only certain times I can record. The good news is it will be a longer episode.
  2. I know people who come here like updates, so here's a post on what's happening. Unfortunately I'm behind in pretty much all areas, probably because I'm focusing on several different things. I've gotten some additional help with the new website, which I think is helping things move along faster. The next CP episode is growing more elaborate than I originally intended, which is adding to the production time, but I think it's going to make the episode that much better. Unlike the last one, which was meant to be different, I think this next one will have something for anybody who's a fan of the series. Once it's done, then work will resume on "The Tunnel". Finally while I'd prefer to focus on CP, I know a lot of you like Freeman's Mind, so I'll do my best to have another episode of that out sometime next week (assuming I don't run into more problems). EDIT: Freeman's Mind is looking closer to Friday or this weekend because all the shouting retakes wears my voice down some and there are only certain times I can record. The good news is it will be a longer episode.
  3. 640x480 WMV (44MB) Well here's the next episode of Freeman's Mind. There's no motion blur in this one due to problems mentioned in the last post. Due to the recording method, it's a little twitchier, but hopefully shouldn't be too disorienting. This is going to be the lastr video release for this year, but I will be working on getting new stuff for January over the winter break. Right now I'm going to be focusing more on the new CP episode and the website. Sorry I didn't make anything Christmas-related this year, but I'm still kind of catching up on everything. Things are starting to fall into place though, it's my hope to produce more videos in 2009 than all my existing ones combined
  4. A lot of you know that bugs in the source engine are nothing new when it comes to my videos, but I honestly wasn't expecting them to affect Freeman's Mind. Lo and behold, Half-Life Source has a bug where if you're recording a demo, it causes the tongues on almost all barnacle models to shrink up, even though in-game they're still hanging down, just invisible (try it yourself). This interrupts my usual production method, so I've contemplated the alternatives: 1. Ignore it (which isn't a great option since there are a lot of them in the game) 2. Use fraps to record footage instead (not a good option for me since I always get SOME stuttering this way) 3. Record the game in Half-Life original (not a bad option, but the effects won't be quite as nice, plus recording will be more of a pain) 4. Export the footage in-game without using demos (best option, but no more motion blur) So what this comes down to is demo recording in Half Life Source is bugged, so I won't be able to rely on it for all the episodes. So if you're wondering why there's no more motion blur in the next episode, this is it. Also as a standing offer, if anyone can FIX this problem with barnacles and demo recording, I'll add your name to the credits of every future episode of Freeman's Mind that has barnacles in it, which will probably be a lot.
  5. Ross Scott

    bugs again

    A lot of you know that bugs in the source engine are nothing new when it comes to my videos, but I honestly wasn't expecting them to affect Freeman's Mind. Lo and behold, Half-Life Source has a bug where if you're recording a demo, it causes the tongues on almost all barnacle models to shrink up, even though in-game they're still hanging down, just invisible (try it yourself). This interrupts my usual production method, so I've contemplated the alternatives: 1. Ignore it (which isn't a great option since there are a lot of them in the game) 2. Use fraps to record footage instead (not a good option for me since I always get SOME stuttering this way) 3. Record the game in Half-Life original (not a bad option, but the effects won't be quite as nice, plus recording will be more of a pain) 4. Export the footage in-game without using demos (best option, but no more motion blur) So what this comes down to is demo recording in Half Life Source is bugged, so I won't be able to rely on it for all the episodes. So if you're wondering why there's no more motion blur in the next episode, this is it. Also as a standing offer, if anyone can FIX this problem with barnacles and demo recording, I'll add your name to the credits of every future episode of Freeman's Mind that has barnacles in it, which will probably be a lot.
  6. 640 x 480 WMV (62MB) Well here's the latest episode of Freeman's Mind. I'm happier with the pacing on this one and it doesn't feel quite as crammed as the last one. This one has a little more language, but Freeman has to put up with more in this episode too. As long as people are interested in it, I hope to keep doing a lot more of these. I plan to have another one out sometime this month, then a new Civil Protection episode either at the end of the month or else early January.
  7. Well here's the latest episode of Freeman's Mind. I'm happier with the pacing on this one and it doesn't feel quite as crammed as the last one. This one has a little more language, but Freeman has to put up with more in this episode too. As long as people are interested in it, I hope to keep doing a lot more of these. I plan to have another one out sometime this month, then a new Civil Protection episode either at the end of the month or else early January.
  8. It's been a while since I posted anything, so I wanted to let you know what's going on right now. As of now I have unofficially finished the Noesis guides. I'm still kind of in shock over the whole thing. They may still contact me about any needed revisions though, so I might get an email like: "Ross... we need you to redo the camerawork section. You were supposed to cover camera motion, but these are bomb instructions..." and I'll have to adjust it accordingly. For now though, I've done everything on my end. Anyway, what this means is that I'm going to start producing much more machinima now. Right now I plan to be focusing on Civil Protection more, but I'll be working on Freeman's Mind whenever I have to wait on getting material back from other people, so I'll be working on something either way. For the next CP, I'm actually thinking of postponing the scary episode just a little bit. After the last episode, I want to get more of a "normal" episode out first, so there's not any confusion about what direction the series is headed. It will be a shorter one, but I think everyone will like it. After that, I promise the next CP episode will be the long scary one. Finally, things aren't going well for the new website. I've sent him a couple emails, but I haven't heard back from the guy helping me with the code since October. I'll give him a little bit longer, but I may need some more help with this if he's completely MIA since I don't know html myself. EDIT: I've just heard back from the website guy. Turns out he was in the hospital for 3 weeks, so I guess that's a pretty good excuse. I was actually just joking earlier when I implied he might die, but it looks like that wasn't too far from the truth. If he does die I'll have to dedicate the next episode to him I guess. I dunno.
  9. 640x480 WMV (47MB) Well I've been extremely busy, but I would have felt bad not getting SOMETHING out for Halloween. This isn't really Halloween themed, but this section takes place in one of the creepier parts of Half-Life. I'll be the first to admit this one has a few shortcomings. It's not really anything new for the FM series, but I'm still having some problems pacing everything because I'll record the footage ahead of time before I know everything I'm going to say. So there are some sections where Freeman is a little rapid-fire with his commentary. This can be kind of neat in the sense that it makes him appear more manic, but I still want to avoid it. I spend less time trying to perfect FM than I would with CP as it's just commentary on top of game footage. Also I apologize but this episode has a little bit of volume clipping. I tried my best to clean it up, but I may have to look into getting a better mic as mine's pretty cheap. My main goal with the series is to keep moving forward with it so I can get more episodes out as I have a lot of ground to cover. Unfortunately production will still be stalled for a little bit longer, but I'll make an annnouncement as soon as I'm done with Noesis, then I'll really move into full gear on this stuff. The current release rate of Freeman's Mind is NOT representative of how long it takes to make an episode, I've just been too busy to make more. So it may take a little while, but the pace WILL improve. In other news I'm getting closer to finishing the design of the website, but the coder helping me has gotten pneumonia and has been too sick to work on it lately, so lets hope he doesn't die on me.
  10. Hey people, here are the updates I was talking about. First and foremost, I have to finish the second Noesis guide so I can free up more time to work on machinima. I'm getting close, but it might be another week or two, but after that there will be a big jump in production. Here's what you can expect coming: Freeman's Mind - I can get these out much faster than CP and I really need to step up the pace if I'm going to get through all of the Half-Life series. I'm hoping to have another one out by the end of the month, then a lot more out after that, but I'm not setting any deadlines since that's already backfired on me before. Civil Protection shorts - I may release some CP episodes that are very short in nature. I'm not sure whether I want to count these as actual episodes or not, but I'd like to be able to release more of CP without it taking forever. Depending on how much time volunteers have to work on it, this could also come out this month, but I'm making no promises. 15+ minute episode - this will be the scary episode, called "The Tunnel". It's already been partially produced, but it still has a ways to go. This will likely be the next big episode to come out. I was originally hoping to release this by Halloween, but that's not going to happen now because of everything else I have to do. I'm hoping it can be done by sometime in November. 20+ minute episode - this one is also partially produced, it will be called "Open Forum" (as in the Greek kind, not an internet one). It will mainly focused on dialogue and will introduce several new characters. It will also require a lot of facial expressions, which I'm leaving to someone better at that than myself. So when this one comes out depends on how busy everyone is, but I haven't forgotten about it. New website - work has resumed on this again, it might come out this month, but it depends on whether the person helping me will have time to finish the coding and if I have time to make a new logo for it. I also have a ton of other ideas of things I'd like to do, but that's what's going to be coming in the semi-near future. For everyone frustrated with the pace of things so far, I feel the same way.
  11. Ross Scott

    updates

    Hey people, here are the updates I was talking about. First and foremost, I have to finish the second Noesis guide so I can free up more time to work on machinima. I'm getting close, but it might be another week or two, but after that there will be a big jump in production. Here's what you can expect coming: Freeman's Mind - I can get these out much faster than CP and I really need to step up the pace if I'm going to get through all of the Half-Life series. I'm hoping to have another one out by the end of the month, then a lot more out after that, but I'm not setting any deadlines since that's already backfired on me before. Civil Protection shorts - I may release some CP episodes that are very short in nature. I'm not sure whether I want to count these as actual episodes or not, but I'd like to be able to release more of CP without it taking forever. Depending on how much time volunteers have to work on it, this could also come out this month, but I'm making no promises. 15+ minute episode - this will be the scary episode, called "The Tunnel". It's already been partially produced, but it still has a ways to go. This will likely be the next big episode to come out. I was originally hoping to release this by Halloween, but that's not going to happen now because of everything else I have to do. I'm hoping it can be done by sometime in November. 20+ minute episode - this one is also partially produced, it will be called "Open Forum" (as in the Greek kind, not an internet one). It will mainly focused on dialogue and will introduce several new characters. It will also require a lot of facial expressions, which I'm leaving to someone better at that than myself. So when this one comes out depends on how busy everyone is, but I haven't forgotten about it. New website - work has resumed on this again, it might come out this month, but it depends on whether the person helping me will have time to finish the coding and if I have time to make a new logo for it. I also have a ton of other ideas of things I'd like to do, but that's what's going to be coming in the semi-near future. For everyone frustrated with the pace of things so far, I feel the same way.
  12. Youtube Medium quality (800x452) 70MB WMV High quality (1280x720) 211MB WMV Well the new episode is finally out, it took about 1-2 weeks longer than it should have for a lot of different reasons and has been the most problematic release so far for several other reasons. This episode contains an enormous amount of custom content I hunted down on the internet, as you'll see in the credits. So thanks to everyone who let me use their maps, models, and textures. The tone of this episode is a little different than the others as it was intended for an environmental contest that ended up getting postponed, but I'm releasing it anyway. It's a little fact-heavy as a result, most of the humor is towards the end. My primary reason for making this though was an excuse to use a one-liner I'd had in my mind for a while (the "hybrid car" one). And for those wondering, I took the corny title from the old computer game by the same name. You should by no means assume anything said in Civil Protection or Freeman's Mind necessarily reflects my own beliefs, however this is one case where they do. The theme of this episode is how we're in big trouble once we run out of oil. The research I did on the topic suggest that things are going to get pretty ugly in the future. One expert interviewed by National Geographic says that the world oil supply is plateauing right now and we have about 6-8 years before it will start to decline and this guy was right on the money about when the U.S. was going to be be unable to rely on domestic oil back in the 70's. Besides what Mike mentions in the video (I won't spoil it), I think our only realistic solution is figuring out how to get cellulosic ethanol production to work on a mass scale (this isn't the same kind made from corn, sugar, and other crops). I'm not really a miltia type, but the more I read about the situation, the more it makes me want to live in a cabin out in the woods with guns and a bunch of canned goods. That would be a good place to be if society starts to fall apart. It'll be at least 10-20 years before things really get bad though. If you hate this episode and think it's being too preachy, don't worry, this is probably the first and last episode of CP with any sort of "message". I'd rather focus on making funny, strange, or exciting videos anyway. Finally, check back in a few days and I'll have an update about what you can expect in the future with regards to CP and FM. EDIT: I forgot ANOTHER person in the credits! Oh well, his nickname is "JakeyB" and he did the port of "The Postal Dude" model I used as a cameo in this episode.
  13. Youtube Medium quality (800x452) 70MB WMV High quality (1280x720) 211MB WMV Well the new episode is finally out, it took about 1-2 weeks longer than it should have for a lot of different reasons and has been the most problematic release so far for several other reasons. This episode contains an enormous amount of custom content I hunted down on the internet, as you'll see in the credits. So thanks to everyone who let me use their maps, models, and textures. The tone of this episode is a little different than the others as it was intended for an environmental contest that ended up getting postponed, but I'm releasing it anyway. It's a little fact-heavy as a result, most of the humor is towards the end. My primary reason for making this though was an excuse to use a one-liner I'd had in my mind for a while (the "hybrid car" one). And for those wondering, I took the corny title from the old computer game by the same name. You should by no means assume anything said in Civil Protection or Freeman's Mind necessarily reflects my own beliefs, however this is one case where they do. The theme of this episode is how we're in big trouble once we run out of oil. The research I did on the topic suggest that things are going to get pretty ugly in the future. One expert interviewed by National Geographic says that the world oil supply is plateauing right now and we have about 6-8 years before it will start to decline and this guy was right on the money about when the U.S. was going to be be unable to rely on domestic oil back in the 70's. Besides what Mike mentions in the video (I won't spoil it), I think our only realistic solution is figuring out how to get cellulosic ethanol production to work on a mass scale (this isn't the same kind made from corn, sugar, and other crops). I'm not really a miltia type, but the more I read about the situation, the more it makes me want to live in a cabin out in the woods with guns and a bunch of canned goods. That would be a good place to be if society starts to fall apart. It'll be at least 10-20 years before things really get bad though. If you hate this episode and think it's being too preachy, don't worry, this is probably the first and last episode of CP with any sort of "message". I'd rather focus on making funny, strange, or exciting videos anyway. Finally, check back in a few days and I'll have an update about what you can expect in the future with regards to CP and FM. EDIT: I forgot ANOTHER person in the credits! Oh well, his nickname is "JakeyB" and he did the port of "The Postal Dude" model I used as a cameo in this episode.
  14. Well after a 16-hour long editing session, the final video is done. I still need to do the final render, encoding, upload it, make a graphic for it, and distribute it. Since my computer isn't the fastest and this is at HD resolution, this is going to take hours and I'm too exhausted to finish it right now. Sorry I didn't make it by when I said I would, but I'll have it up by midday tomorrow. EDIT: I'm trying to upload the video right now, but my internet has cut out 5 times now. I'm hoping it will hold up at least long enough to get it up.
  15. Breaking news here! The first tutorial is now out! I literally just found this out, I haven't even seen the finished product myself yet! Here's a link to it here: Machinima Choreography Guide Being a real cheapass myself, I admit the price seems little high. I didn't set it, plus this is a VERY comprehensive guide. I wrote the whole thing targetted for people with NO experience with the Source SDK. An incredible number of hours went into this, so for all that do buy this, you have my thanks. You can read more about it on the page, but here's what this guide will cover: -Setting up your scene -Character movement -Character animations -Lip syncing -Beginning usage of Hammer (enough to get you started with machinima) To sum it up, this is the technical end of machinima-making in Source. If you want to know how I've done a lot of the more elaborate animations in Civil Protection, this tells you how. This guide definitely teaches you everything I knew when I created "Friday" , and more beyond that. However this guide does NOT teach things like camerawork, demo recording, audio/video editing, motion blur, all the other things related to making a video. That will be covered in the NEXT guide, which I'm still scrambling to get done. Also since creation on this began before HL2: Episode 2 existed, this is all done using HL2: Episode 1. However, easily 90% of what's taught here is applicable to any Source engine game. EDIT: I'm trying my best to get the episode out on Tuesday, though it's possible the audio processing might add another day.
  16. Well I've gotten some good responses about the coder position, so I think we'll be seeing some progress in the future. Problem #2 is still going to be a little bit daunting however, so if you think you can help with that, please contact me. Progress is going well on the next episode. This one won't have much action (don't worry, that won't be a new trend), though it should be more of a treat visually. This one will involve a lot of different maps, many of which I'm taking from existing custom-made maps online and will be crediting the various authors. Right now the ETA on this is under 3 weeks. It would be sooner, but I'm still juggling the last half of Noesis with this. As always, once that's over, then things are really going to start moving.
  17. It's becoming apparent while working on this episode that someone who can add code to HL2 could make things go a lot easier, so we're now looking for a programmer familiar with the Source engine. Before you jump at this, let me give you a rundown of the things we're looking to be able to do: 1. Add new weapons: Provided we have the models and animations (for the weapon and character), I want to be able to add new weapons to the HL2 world. So if we wanted to be able to give Dave an AK-47 from the game Counter-Strike Source, we would need your help on making this possible. This would include stuff like making sure things like firing animations are played, ejecting brass, adding muzzle flash, etc. All the animations, graphics, and models will be provided for you, but you would have to make them work together as an actual weapon. 2. Have NPCs fire weapons on command: Right now the only way we can make an NPC fire a weapon is through AI use, which is unpredictable. This can be a good thing, but other times I want tighter control over when they fire. I want to be able to tell an NPC exactly when to fire his gun and when not to, or to empty his entire clip without pausing, reload, then keep on firing. I'd prefer doing this via some sort of input command in Hammer, but a hotkey I could press in-game would be adequate as well. 3. Create new NPC's out of other character models: Right now getting a model from another Source game to behave like an NPC can be a real annoyance. Generic_actor entities are unreliable and swapping out models for other npc's only works for some situations. If we had all the animations already available, we'd like to be able to have the model behave like a regular NPC for most situations. Right now this becomes a hack that doesn't always work. I don't anticipate any exotic needs here. Mainly just walking, running, and firing a weapon. If they could behave like an npc_citizen, but simply use a different a model, this might be all we'd need. If you think you can help us with this, please email me at [email protected]. Some of these functions won't be needed until later episodes, but others we could get you started working immediately for the next episode. As always, this will be volunteer work, but you would get your name in the credits. EDIT: I originally listed particle effects, but it looks like that won't be the issue I thought it was. The other functions are still desired however.
  18. Ross Scott

    update

    Well I arrived at my new destination, but I may move again as I'm going to need a place where I can be sufficiently loud to do recordings. One of the animators helping us is going to be quite busy too, so I'm afraid that means we're going to postpone the 20+ minute long episode again (yeah, I know). The good news is that I'm going a little batty from not working on anything more creative, so I've decided to start a shorter Civil Protection episode that will be easier to animate. With everyone helping on it, it should be out sometime mid to late September. After that, I'm going to do everything in my power to finish the original episode I meant to release for Halloween 2007 I ended up postponing; except now it will be in time (hopefully) for Halloween 2008. This one is already partially completed, but there's still a lot to do on it. It will be at least 15 minutes and I hope will be the scariest episode of CP yet. For everyone waiting on Freeman's Mind, it's still going to be kind of sparse until I finish the Noesis tutorial, then you can expect a big increase in its frequency. Thanks again for everybody's patience, we're going to be producing some good stuff over the next couple months.
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