Mega Lo Mania (a.k.a. Tyrants: Fight Through Time in the Genesis/Mega Drive)
Since Ross's main strategy in Baldies was to breed and destroy, I guess this game could be right in his alley.
You battle through many islands and eras, and you choose the amout of starting men and your initial territory and then you breed and reseach weapons to crush your enemies. In islands with more than one opponent, you can make temporary aliances to crush a particular foe or to not be overwhelmed (but it not always works), and the AI can also do the same.
Weapons are the weirdest part though. Because each square has different types of resources (called elements), but the cost of the weapon is according to the square instead of being universal, meaning that a spear can cost a resource that can be harvested naturally in square A but can cost a different resource that needs to be mined in square B for example.
Just like Baldies, managing your men is essential. You need to assign them to tasks like research, building new structures, mining resources, and build weapons in the factory (earlier eras like the stone age don't need a factory and assigned men to create their respective weapons). And of course, the more men that are idle, the faster their numbers will increase.
One tip is to use few men in the earlier islands. Because you have a limited number to deploy, and the later sets of isles are really tough, especially considering it reaches to a poink where nukes are available.
Also, in the last islands, you may want to develop more than one square because you gain the option to freeze one, making every men there to be carried later to Mega Lo Mania, which is the true final island of the game. And it's a simple big island with no resources to collect, no extra buildings to build, and no weapons to manufacture. But your men are powerful there (they shoot lasers from their eyes), so your main strategy is to breed and destroy.