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Kaiosama TLJ

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  1. What does the fact that you barely managed to run the second game has to do with the third game having a bad sense of humor? Besides, Sacred 3 runs fine from what I know, it's not that old of a game. (it came in 2014)
  2. Merry Christmas Ross. And where do I begin with this one... Ok, I don't know what's the weirdest part about this game. The fact that this looks like it was going to be a Warhammer 40k game but they lost the license isn't so weird since we have Warcraft (which was going to be a Warhammer Fantasy game at some point), what's weird is that they ripped-off too much stuff and apparently didn't got sued (I mean, the robot character even look like a Tau to me), because Games Workshop had a really bad reputation regarding copyright claims (dunno if that changed nowadays). Maybe the fact that this game was unsuccessful helped them to dodge that bullet. (it was even going to have a Xbox version but it was scrapped for this reason) According to Wikipedia, this was made by British developers, which explains a lot about the 40k influences. The big surprise here to me is that this game was published by Konami of all people, that's the name I least expect to be associated with a 40kish game. As for the game itself, it looks like it was made to capitalize on the success of Quake and Unreal Tournament. The big cast of playable characters and the levels having objectives like capture points also makes me think this was going to be multiplayer focused and the singleplayer was shoehorned. Actually, the buggy AI and the buggy... Everything, makes me think that this game was rushed in development. Which is a shame really, because I kind of see potential in this one.
  3. But the timing couldn't be more perfect. Well, it could if it was on the same day (or at least 2 days after) Projared called it quits, but you get my point, only a few weeks passed since his last Darkened Skye video. (11/21/2018) Anyway, I agree it's good material for the show. I could saw the game tried to create a very unique world, but then it shoot itself on the foot with it's attempts at "humor" (although I still think Sacred 3 is worse) and the fact that the game is nothing more than a glorified ad for Skittles. (which is the most mind-boggling part about this game IMO)
  4. Beyond Good & Evil I want to see Ross cover this one for two reasons. The first reason is because he said in one of the Videochats (and also a old thread) that he thinks this game is overrated, aaaaaaaaand it's a sentiment I can agree with. However, I think that Ross could elaborate more on that, especially because I'm curious if his points mirrors mine, and I think a Game Dungeon episode would be perfect for that. (plus, it would be another to earn the "Minority Report" award me thinks) The second reason is because, overrated or not, I still think it's a good game with a unique premise. And again, I think a Game Dungeon episode would be perfect for this game. Machine Hunter Another one that I remember from my shareware/demo days. It's a top-down shooter where you need to rescue hostages to proceed to next level. Don't remember much, but the unique part about it is that your character is not that strong, but when you kill a robotic enemy, you can take it's carcass and play as it until it's destroyed or you find another one. The Raven: Legacy of a Master Thief I know that Ross loves point and click adventure games (except Sierra ones of course ), and I know one that might be right up his alley. It's a detective story set in the sixties, and you play as Zellner, a middle-aged swiss constable, and he wants to take part on the investigation against the Raven's Heir, a thief that entitles itself the succesor of another thief know as the Raven (obviously), and he stole one of two valuable jewels and it's now aiming for the second one. I don't want to say more because I'm afraid to go into spoiler territory. The best description I can give to the story is that it's a flawed masterpiece. Zellner is not the kind of protagonist you would expect in a detective story (he would be part of the supporting cast at minimum), and the game know how to build a mystery. The only downside is the second half of the game. Trying not to give much spoilers here, but after Zellner finally get to the botton of things and finds the criminal, the story takes a different turn, and by that I mean it re-winds to the begining, where you experience it from the point of view of another character. The second half is about giving answers about some key plot points and wrapping everything up. And to me it's a weak part of the game because despite the writing being not bad, it felt rushed in some areas. Again, I don't want to say more because I want Ross to play the game, even if he doesn't feature it on Game Dungeon. Z Probably I'm not the first to suggest this one (to lazy right now to check the previous pages), but I think it deserves to be in the show. It's a RTS that really know how to distinguish itself from the rest. How? Well, for starters, you don't mine/collect resources to create units, they only take time to make, and the better the unit, more time it takes. And you don't build buildings either, instead, they are spread all across the map, and the map is divided in territories that you need to conquer not only to have access to the buildings, but also because the more territories you own, the less time it takes to make new units. So, to sumarise, it's a RTS that cuts away (mostly) resource management and base building in favor of going straight to unit training and combat, but still, you can't be too agressive either since you start with few units and the CPU has a slight advantage. That's not the only unique factor though, this game has some good atentions to detail. Sometimes when you engage tanks with infantry squads, you have a chance of killing the driver instead and leaving the vehicle ready to be taken by any footsoldier. Also, be careful when blowing up tanks, the turret fly from them and if it hits the ground, it explode, dealing damage to anything caugh in the area. Although this game is avaliable on both GOG and Steam, I advise not going for these versions. They are not the DOS (or even Z 95) original, which wouldn't be a problem except that I've heard it's a shoddy port. Apparently a completely different dev team ported Z on IOS/Android, and THEN re-ported this version to Steam and GOG, which caused many issues and I've heard even bugs that were not present in the original. They promised to fix it, but it was 4 years ago, so... Ohhhhhhhhhh booooooy... THIS game. You aren't suggesting this one because of Projared's most recent aborted Let's Play aren't you? If yes, then I will second that because I was thinking on the same thing.
  5. I remember seeing this one a long time ago in a Jimpressions episode from Jim Sterling, and a big "NOPE" passed through my head when I saw it. And this Game Dungeon ended up reinforcing that feeling. Not just the mean traps like those holes in the side-walls, but the "humor" of this game also made me cringe a bit. I can take crude humor, but this game writing makes Duke Nukem 3D look like Monty Pyton in comparison. I laughed not from the attempts of humor from the game itself, but from Ross's delivery of the lines and his own jokes and references, that were spot on unlike the game. This game also reminds me of Wizorb, which is another indie Breakout clone. And since I've discovered that Death's Hangover came YEARS after Wizorb, I would not be surprised if the latter served as a inspiration for it, especially since it also tosses other elements over the "Breakout" formula like abilities and bosses. I think Ross should cover Wizorb in a future Game Dungeon, it's not perfect, but I think it's a really solid game.
  6. That's odd... Cause I clicked on it and it worked just fine, as you can see it right now. Maybe it's a glitch.
  7. I can't think of anything meaningful to say about the first 3 games, but I can comment something on the last one. Death Road to Canada is a game that I've heard a lot about, especially since I'm subscribed to Projared and PBG on Youtube. And in all honesty, from all the footage I saw, it's not a game that I fell I would like, and I think that's because I've played Organ Trail first, and that game spoiled it a bit for me. This makes it sound that the reason why is that I've played OT and hated it, and I don't want to play another similar game again, but it's quite the opposite: I think Organ Trail is a really good game, but I think it's WAY better than Death Road to Canada for various reasons. The main reason being that DR2C for me falls into a trap that grabbed many "rogue-lites": Too much dice-rolls. OT also has a lot of random occurences that can screw you over, but also some that can help you. And some of the nasty ones, like a bandit making a member of your party hostage, can be averted by simply aiming your gun at the right place (but one chance only or your friend dies, OR you end up shotting him/her by accident), while in DR2C that would be just a choice that has a high chance to fail. The point where I'm coming at is that DR2C is a game of mostly luck, and that's bad for a survival game in my opinion, while OT has a balance between luck, skill, and managment of resources. Can't blame Ross for cheating if luck is the only factor you have to scale "difficulty". And the soundtrack, ohh boy... It's like comparing day & night. DR2C has nice tracks, but I don't think they fit the game theme much, to me it sounds like "hey! I have this ost because I'm a indie game", it could be on any game except this one. OT soundtrack on the other hand... You guys better hear it for themselves: https://bencrossbones.bandcamp.com/album/organ-trail-directors-cut-original-soundtrack Death Road to Canada is not without ideas though, I really like the concept behind special survivors and party customization, while Organ Trail is bare-bones on that, and OT is not without it's nuances, like the leader/player character only being able to recover health with medkits (but still he/she's immune to diseases so I can't complain much I guess), and aiming is awkward at first. But overall, I think OT is a better experience for me to recommend to anyone, but then again, I didn't played DR2C so it can be just bias.
  8. Liking the new site so far. Only problem is that I can't edit my older posts. And I want to do that because I noticed some of them are extremely broken, thanks to how the new layout changed how it handles Youtube videos.
  9. Eh? I don't find the Xbox controller to be that awful, it's just the D-pad that sucks balls and it's on an awkward position. The N64 controller on the other hand... Yeah, I will not argue that.
  10. Good to see you're back Ross. By the way, I think you should do more episodes like this, where you quickly review more than one game. Because I feel that there's a lot of games that deserve to be in the show, but at the same time don't present much material for a full Game Dungeon episode. Anyway, here's my thoughts on the games you covered: Camp Sunshine - Somewhat reminds me of Ao Oni, maybe due to the fact that you can hide to avoid the monster/killer, big difference is that in Ao Oni that CAN backfire if the monster is right behind you. Anyway, this doesn't look like a bad game overall, but not one I'm interested at the moment. Lakeview Cabin - I think the main problem with the Xbox controller is that I think they designed it more with analog sticks in mind, especially because not only the D-pad is in a awkward position, it's not as good as far as D-pads go. I've tried to run Fusion (a Genesis/Mega Drive emulator) using one, and I find it awful to imput directional commands. As for the game itself... Well, looking on the bright side, it doesn't look cryptic like a Sierra adventure game. (or the Pumpkinhead game) Halloween Harry (a.k.a. Alien Carnage) - Good to see a game that I suggested, even if it is for a short time. Despite me not considering it a bad game, I have to agree that it didn't aged well. One problem is the "fake" secrets that Ross mentioned, but I also would add that this game suffers from "Duke Nukem Syndrome", just like MANY PC platformers, in which the levels are maze-like but the game gives you very little to help you navigate and don't get lost. Still Not Dead - Since you liked this game, I think you should try Ziggurat. It's a Rogue-like/FPS hybrid, and everytime you level up you choose skills randomly. It has a different approach, since it's more about exploring randomly-generated level to find the Boss and proceed to the next one (like a regular Rogue-like), but that's the game that came to my mind when I saw this video. My only complaint about it is that EXP is dropped as a item that CAN disappear, instead of being instantly earned. On the plus side, this game has evil carrots.
  11. Ugh... Bad news about the PC version of Pax Corpus. I had to download this game from 2 different sites (that apparently are the ONLY ONES that have the cd image of this game), and BOTH come with their set of problems. The first I downloaded from a russian site, and when I mounted it in a virtual drive it opened the instalation menu just fine, BUT the game refused to install saying that there wasn't enough space on the hard drive despite having (obviously) more than enough. Then I downloaded from another site (I think it's german, but I'm not sure), and this one installed. BUUUUUUUT the game had NO music (and worse, the tracks are on the image, but I'll get to that), and it crashed after the battle with Dr. Ellys (that one you can see in video I posted) and didn't played the cutscene that supposed to play after that. Then, I decided to check the game files and I think I noticed why that happened: THERE ARE CUTSCENES MISSING IN THE FILES! And before you guys ask, the first image that I downloaded also has the same problem. The cutscenes are simple .avi files that can even play outside the game, and I noticed that only some .avis are present: The Cryo logo when you launch the game, the intro cutscene (3 times because this game is in 3 different languages), and the 2 endings. But nothing that happens in between. Addimitely, I wasn't running the game in the ideal operational system (I was running on Windows 7, this game was released for Windows 95-98), so I could've faced other problems in the long run, but that would be a matter of me learning how to emulate a older system. But when the cutscenes are missing it means that the game crashed because it couldn't play them, meaning that this game is unplayable due to missing files. I'm afraid to say that we have another Bip Bop I & III here, and I have a theory of why this happened. This game came at 1997, a time where many people didn't had a at least decent internet connection. So, to facilitate downloads, pirates would chop files to reduce the size of the game. I'm sure of that because I've played Day of the Tentacle and The Dig through pirate copies back in the day, and some things I still remember from them: DotT had only voice acting at the begining of the game, but after they split into the different time periods, the rest of the audio after that was only sound effects and music. And The Dig had ZERO voice acting and ZERO animated cutscenes, but everything else worked fine. What I think happened here with Pax Corpus is that the pirates removed the cutscene files, but did a sloopy job on that (The Dig worked even without it's cutscenes), but because this game was received poorly back them (and because it faded in obscurity), nobody cared, and as a result the only digital "copies" we have now where those botched ones. If someone here knows a digital pirate from that time (or WAS one, who knows?), please confirm if my theory is true. Either way, this is a true tragedy to gaming preservation. There are some good news however. The first one is that I salvaged the soundtrack. Yeah, for some odd reason the game have no music but I managed to extract the soundtrack files with the help of PowerISO, which shows that this game has music but it can't play because... My head hurts... Anyway, it's not special, but I think it has some neat tracks in it. If Ross is interested, I can send to him via e-mail. I wanted to actually put the tracks on Youtube, and then post on the soundtrack session of the forum, but I don't know any decent free video editor for that. I downloaded the free trial of Filmora, and while it's good, it leaves a ugly watermark. I know that I just want to share the OST, but I will not pay an video editor just for that. The other good news is that there still are some physical copies of the PC version around: (it's illegal to post amazon/ebay links? Just asking because I didn't saw anything regarding that in the forum rules, but if that's the case you guys can delete these) https://www.amazon.co.uk/Cryo-Pax-Corpus/dp/B00006YYBN https://www.ebay.com/itm/PAX-CORPUS-HOPKINS-FBI-DOUBLE-PACK-BIG-BOX-VERSION-for-PC-RARE-COMPLETE-/271027230460?_ul=US Dunno if these are legit regarding the good condition of the games, but unfortunately, I'm not buying these. Don't get me wrong, but I'm not a retro game collector, even if I had the money for that I would even do it. But maybe Ross can tell Clint from Lazy Games Reviews about these, especially since the second link is also packed with another obscure game (and a game that I expected THE LEAST to be sold along Pax Corpus, and a on top of that). Sorry everyone.
  12. I've tried to search for a iso, but I couldn't find it. I found plenty of sites with info but no links. However, I did found a site with a download of the PC version. Can't post the link here because I think that would go against the forum regulations.
  13. I wasn't aware of that. It really depends on the writing I think. If a videogame is only focused on the spy / combat element, I wouldn't be too interested. There's this whole weird world in Aeon Flux and the ideas they're meddling with that's the fascinating part. Well... I can't promise you anything, maybe only a headache. As I said, I only knew about of it's existence thanks to Guru Larry's Fact Hunt, and I've never played it. I brought up this fact because I felt it could be an interesting topic to bring up in a follow-up episode. But, even if I didn't told you that, I think you would assume Aeon Flux had a hand on it just by looking at the cover: And yes, this game has a PC version. I thought it was a PS1 exclusive before I found this image to show to you. But again, don't expect this to be a good game. From what I know, this game bombed when it came out. The little footage that I saw from it made me a bit unconfortable because the UI is ugly, the camera is awful, and I got the impression the game has horrible controls. And I think that the fact that this game was advertised as "Tomb Raider in space" didn't help either. As for writing... I'm not sure. Footage of this game on Youtube is extremely rare (just to show how obscure it is), and it doesn't seen that anyone had beaten it (don't blame them), so I don't know the whole story. But I know that is set in a matriarcal cyberpunk city where a scientist invented a mind-controling device called Pax Corpus, with the intention of using it as a remedy to help people that suffer from depression, however the main villain (the woman in dominatrix suit at the cover) wants to weaponise it. Not sure how much "out there" the plot is, but the fact that I've played Megarace 1 and 2, and I know about the existence of Commander Blood, I can say that Cryo Interactive Entertainment are experienced in being weird. Well, it's better you see a footage of the game to judge for yourself: DlXZ-sz3CIU
  14. Once again, Ross didn't disappoint me. I've expected him to dig up a licensed game that I didn't had any idea it even existed, and he delivered. And the voice acting... Damn! It makes The Chosen: Well of Souls look competent in comparison. Funny you mentioning that you kind of wanted to see a Aeon Flux game, because I know about a game that was supposed to be like this at one point. It's a Playstation game called Pax Corpus, and it was made by Cryo Interactive Entertainment, the same guys responsible for the Megarace series. Never played the game ( ), but I know it was going to be a Aeon Flux game at some point but the license was canned, so they had to change a lot of stuff to sell as a original IP.
  15. GameFAQs has a entry, and it's waiting for submissions: https://gamefaqs.gamespot.com/pc/221372-the-adventures-of-down-under-dan
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