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Kaiosama TLJ

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  1. Well... Considering how unforgiving this game turned out to be, I'm surprised that you didn't gave the award "curiosity killed the cat". Now that's some good information that's worty of a follow-up episode. So basically Ross got the bad ending. Then again, I can't blame him, the game is already cryptic enough, and the fact that it was machine translated made things even more wonky.
  2. Of all the games that Ross would cover, I wasn't expecting this one. I must say that I gone down in a memory lane thanks to this episode. I didn't played it, but I watched Spoony's Let's Play of it. I decided to do a quick research (and by that, I mean checking Wikipedia) and I can say that you are not alone on thinking that the sex and gore in this game is too tame for the rating, because that was one of the criticisms even back them. Also, there was plans for a third Phantasmagoria, but since this one was a flop, the sequel never came to be. But I must admit, I think Dimension X is the lamest name for a alien dimension ever. I know that coming up with names is hard, that's a problem that I face in every game that allows me to name my character/town/rebel-faction/whatever, but come on...
  3. He probably took the same pills from the granny from Armed & Delirious.
  4. I don't have games from the top of my head to give awards at the moment. For now however, I will give at least one award to a game that Ross covered previously, because I think they deserve it. Nyet 3 * Gaming Doomsayer - I know someone already pointed this out in the Youtube comments, but it deserves to be repeated, this game was ahead of it's time in a very sinister way. The game has "optional" power-ups to buy to make levels easier, but as far as you get in the game, you start to realize that these power-ups are not as optional as the game says they are. Does that sound familiar? Yep, this game reminds me a lot of the current gaming landscape and it's predatory microtransactions, especially the mobile market. And the fact that this game's ending show the guy of the title screen in a yatch is the icing on the cake. But hey, you might say, at least they didn't publish a game where they charge us money to save our game. Well... (https://www.youtube.com/watch?v=bUX4fGCd_dk) If this game was published today as it is (not with real microtransactions, just to clarify), it could be passed off as a satire like DLC Quest.
  5. I've been away from the forums for a very long time, so I have a LOT to catch on. Honestly, this episode was pretty weak in my opinion. Game Dungeon is at it's best when Ross is covering at least one of the following: 1 - a VERY obscure game (seriously, sometimes I don't even know where he finds some of the stuff he covered, and I have seen many obscure shit myself); 2 - a game with a story worthy of commentary; 3 - a game with that either tries to define it's own genre or tries to bring a new spin to an already existing one; 4 - a game that's bad in a very special way. (like The Chosen: Well of Souls) At first glance, one could say it fits on number 3, but to me this game is a attempt to cash in on Dead Cells, so it's not that original. The only thing it has going for is the aesthetic, but everything else falls flat. I think over-reliance on RNG to fake replay value is one of the biggest sins this games has.
  6. https://mega.nz/folder/Xih0jIzY#LdAxZusSq_M7-lNwamyf7w I ripped this straight from a ISO using a virtual drive software. For those unaware, Pax Corpus is a game created by Cryo Interactive (the same guys responsible for the Megarace games). and at one point it was supposed to be a Aeon Flux licensed game. I promised to share it a loooooooong time ago, but beter late than never I guess...
  7. What does the fact that you barely managed to run the second game has to do with the third game having a bad sense of humor? Besides, Sacred 3 runs fine from what I know, it's not that old of a game. (it came in 2014)
  8. Merry Christmas Ross. And where do I begin with this one... Ok, I don't know what's the weirdest part about this game. The fact that this looks like it was going to be a Warhammer 40k game but they lost the license isn't so weird since we have Warcraft (which was going to be a Warhammer Fantasy game at some point), what's weird is that they ripped-off too much stuff and apparently didn't got sued (I mean, the robot character even look like a Tau to me), because Games Workshop had a really bad reputation regarding copyright claims (dunno if that changed nowadays). Maybe the fact that this game was unsuccessful helped them to dodge that bullet. (it was even going to have a Xbox version but it was scrapped for this reason) According to Wikipedia, this was made by British developers, which explains a lot about the 40k influences. The big surprise here to me is that this game was published by Konami of all people, that's the name I least expect to be associated with a 40kish game. As for the game itself, it looks like it was made to capitalize on the success of Quake and Unreal Tournament. The big cast of playable characters and the levels having objectives like capture points also makes me think this was going to be multiplayer focused and the singleplayer was shoehorned. Actually, the buggy AI and the buggy... Everything, makes me think that this game was rushed in development. Which is a shame really, because I kind of see potential in this one.
  9. But the timing couldn't be more perfect. Well, it could if it was on the same day (or at least 2 days after) Projared called it quits, but you get my point, only a few weeks passed since his last Darkened Skye video. (11/21/2018) Anyway, I agree it's good material for the show. I could saw the game tried to create a very unique world, but then it shoot itself on the foot with it's attempts at "humor" (although I still think Sacred 3 is worse) and the fact that the game is nothing more than a glorified ad for Skittles. (which is the most mind-boggling part about this game IMO)
  10. Beyond Good & Evil I want to see Ross cover this one for two reasons. The first reason is because he said in one of the Videochats (and also a old thread) that he thinks this game is overrated, aaaaaaaaand it's a sentiment I can agree with. However, I think that Ross could elaborate more on that, especially because I'm curious if his points mirrors mine, and I think a Game Dungeon episode would be perfect for that. (plus, it would be another to earn the "Minority Report" award me thinks) The second reason is because, overrated or not, I still think it's a good game with a unique premise. And again, I think a Game Dungeon episode would be perfect for this game. Machine Hunter Another one that I remember from my shareware/demo days. It's a top-down shooter where you need to rescue hostages to proceed to next level. Don't remember much, but the unique part about it is that your character is not that strong, but when you kill a robotic enemy, you can take it's carcass and play as it until it's destroyed or you find another one. The Raven: Legacy of a Master Thief I know that Ross loves point and click adventure games (except Sierra ones of course ), and I know one that might be right up his alley. It's a detective story set in the sixties, and you play as Zellner, a middle-aged swiss constable, and he wants to take part on the investigation against the Raven's Heir, a thief that entitles itself the succesor of another thief know as the Raven (obviously), and he stole one of two valuable jewels and it's now aiming for the second one. I don't want to say more because I'm afraid to go into spoiler territory. The best description I can give to the story is that it's a flawed masterpiece. Zellner is not the kind of protagonist you would expect in a detective story (he would be part of the supporting cast at minimum), and the game know how to build a mystery. The only downside is the second half of the game. Trying not to give much spoilers here, but after Zellner finally get to the botton of things and finds the criminal, the story takes a different turn, and by that I mean it re-winds to the begining, where you experience it from the point of view of another character. The second half is about giving answers about some key plot points and wrapping everything up. And to me it's a weak part of the game because despite the writing being not bad, it felt rushed in some areas. Again, I don't want to say more because I want Ross to play the game, even if he doesn't feature it on Game Dungeon. Z Probably I'm not the first to suggest this one (to lazy right now to check the previous pages), but I think it deserves to be in the show. It's a RTS that really know how to distinguish itself from the rest. How? Well, for starters, you don't mine/collect resources to create units, they only take time to make, and the better the unit, more time it takes. And you don't build buildings either, instead, they are spread all across the map, and the map is divided in territories that you need to conquer not only to have access to the buildings, but also because the more territories you own, the less time it takes to make new units. So, to sumarise, it's a RTS that cuts away (mostly) resource management and base building in favor of going straight to unit training and combat, but still, you can't be too agressive either since you start with few units and the CPU has a slight advantage. That's not the only unique factor though, this game has some good atentions to detail. Sometimes when you engage tanks with infantry squads, you have a chance of killing the driver instead and leaving the vehicle ready to be taken by any footsoldier. Also, be careful when blowing up tanks, the turret fly from them and if it hits the ground, it explode, dealing damage to anything caugh in the area. Although this game is avaliable on both GOG and Steam, I advise not going for these versions. They are not the DOS (or even Z 95) original, which wouldn't be a problem except that I've heard it's a shoddy port. Apparently a completely different dev team ported Z on IOS/Android, and THEN re-ported this version to Steam and GOG, which caused many issues and I've heard even bugs that were not present in the original. They promised to fix it, but it was 4 years ago, so... Ohhhhhhhhhh booooooy... THIS game. You aren't suggesting this one because of Projared's most recent aborted Let's Play aren't you? If yes, then I will second that because I was thinking on the same thing.
  11. I remember seeing this one a long time ago in a Jimpressions episode from Jim Sterling, and a big "NOPE" passed through my head when I saw it. And this Game Dungeon ended up reinforcing that feeling. Not just the mean traps like those holes in the side-walls, but the "humor" of this game also made me cringe a bit. I can take crude humor, but this game writing makes Duke Nukem 3D look like Monty Pyton in comparison. I laughed not from the attempts of humor from the game itself, but from Ross's delivery of the lines and his own jokes and references, that were spot on unlike the game. This game also reminds me of Wizorb, which is another indie Breakout clone. And since I've discovered that Death's Hangover came YEARS after Wizorb, I would not be surprised if the latter served as a inspiration for it, especially since it also tosses other elements over the "Breakout" formula like abilities and bosses. I think Ross should cover Wizorb in a future Game Dungeon, it's not perfect, but I think it's a really solid game.
  12. That's odd... Cause I clicked on it and it worked just fine, as you can see it right now. Maybe it's a glitch.
  13. I can't think of anything meaningful to say about the first 3 games, but I can comment something on the last one. Death Road to Canada is a game that I've heard a lot about, especially since I'm subscribed to Projared and PBG on Youtube. And in all honesty, from all the footage I saw, it's not a game that I fell I would like, and I think that's because I've played Organ Trail first, and that game spoiled it a bit for me. This makes it sound that the reason why is that I've played OT and hated it, and I don't want to play another similar game again, but it's quite the opposite: I think Organ Trail is a really good game, but I think it's WAY better than Death Road to Canada for various reasons. The main reason being that DR2C for me falls into a trap that grabbed many "rogue-lites": Too much dice-rolls. OT also has a lot of random occurences that can screw you over, but also some that can help you. And some of the nasty ones, like a bandit making a member of your party hostage, can be averted by simply aiming your gun at the right place (but one chance only or your friend dies, OR you end up shotting him/her by accident), while in DR2C that would be just a choice that has a high chance to fail. The point where I'm coming at is that DR2C is a game of mostly luck, and that's bad for a survival game in my opinion, while OT has a balance between luck, skill, and managment of resources. Can't blame Ross for cheating if luck is the only factor you have to scale "difficulty". And the soundtrack, ohh boy... It's like comparing day & night. DR2C has nice tracks, but I don't think they fit the game theme much, to me it sounds like "hey! I have this ost because I'm a indie game", it could be on any game except this one. OT soundtrack on the other hand... You guys better hear it for themselves: https://bencrossbones.bandcamp.com/album/organ-trail-directors-cut-original-soundtrack Death Road to Canada is not without ideas though, I really like the concept behind special survivors and party customization, while Organ Trail is bare-bones on that, and OT is not without it's nuances, like the leader/player character only being able to recover health with medkits (but still he/she's immune to diseases so I can't complain much I guess), and aiming is awkward at first. But overall, I think OT is a better experience for me to recommend to anyone, but then again, I didn't played DR2C so it can be just bias.
  14. Liking the new site so far. Only problem is that I can't edit my older posts. And I want to do that because I noticed some of them are extremely broken, thanks to how the new layout changed how it handles Youtube videos.
  15. Eh? I don't find the Xbox controller to be that awful, it's just the D-pad that sucks balls and it's on an awkward position. The N64 controller on the other hand... Yeah, I will not argue that.
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