Jump to content

Kaiosama TLJ

Member
  • Posts

    102
  • Joined

  • Last visited

  1. Hmm... I think I remember seeing this game before. The moment I saw the FMV with the guard arguing with the other guy about the ammo it gave me a deja vu. Maybe it was one of those games I saw someone else play at a brief glance and it became buried deep in my memory. Anyway, the way this game progression is designed reminds me of Hexen. Although, at least in Hexen there was teleporters and shortcuts you could open, so you don't need to backtrack that much. As for you being confused about the way time was frozen in the island, think it more like everything stopped aging rather than a literal timestop. An example I could think of my head is the pocket dimension inhabited by Death in Diskworld lore. You could tecnically become immortal if you lived there alongside Death (like Albert, Death's manservant), but that's because the hourglass that measures how much time you have left to live pauses when you step on that realm. Considering Tess's plan was about being young and beautiful forever, I think that's what sort of what happened to the isle. Time still passes, but it does not progress or end.
  2. Took the words straight out of my mind, I was also going to point this out. It feels like they wanted to copy what was popular at the time (in this case, both X-COM and C&C), but failed to realize what made what they were copying good to begin with. And speaking of C&C again... The idea of creating a RTS game with a non-linear campaing where you do research and build bases outside of combat is a neat idea, and Kane's Wrath ended up doing this better than this game years later with it's Global Conquest mode. I would say that "explains a lot" is a big understatement considering who we are talking about.
  3. I saw a link somewhere in the post, didn't clicked because I was paranoid about malware or something else of the nature. I saw plenty of those bots before, they are not trying to be upfront about what they promote, so they "try" to be on topic so they can sneak a link somewhere. Of course, the biggest giveaway is that, well... they have a "exotic" choices of words to say at least. But I could say that's quite enough to someone to click on the link out of curiosity.
  4. It's a spam bot, better ignore it if you want to preserve your sanity.
  5. Once again Gordon Freeman Ross graces us with another Game Dungeon. About your sensation of they making up the story as they go, I would say it's more like they're dumping lore because they are fully expecting the player to already know about it. The reason why is because this is a licensed game based on a tabletop franchise, also named Mage Knight. Here's a link to the Wikipedia page if you are curious: https://en.wikipedia.org/wiki/Mage_Knight But then again, I could say it's also a bad way to introduce any potential new fans to the franchise. It can also explain why the story is lackluster because being a licensed game means that the developers either didn't had the freedom they wanted due to mandates, or they didn't really cared much since it was just "another day at the office" for them (and considering the overall quality of this game, I'm leaning towards the latter). And I don't know if this game is accurate to the lore or not because it's a franchise that I think I've heard once before in my life, and nothing beyond that. I also found out that this wasn't the only video game based on the Mage Knight franchise, there was a Nintendo DS turn based strategy game called Mage Knight: Destiny's Soldiers, and it was also published in the same year. (did heard it sucks also) Once I saw that, I knew exactly what kind of frustration was in store for Ross. Although, I could say that The Chosen had more "soul" than Mage Knight, if you excuse the pun.
  6. The Neverhood One of my favorite point-and-click adventure games, despite some frustrating puzzles. It's one of the many (like Grim Fandango) that despite being well received, it bombed commercially. And I think this one might be right on Ross's alley since it's about you dicovering who you are and the strange world around you. Also, it has a room full of lore, and I mean FULL of it. This game also got a sequel called Skullmonkeys, that's exclusive to the PS1, and it's a more traditional platformer. Fallout series After watching Ross's videos on the first 3 Deus Ex games, I can't think of a franchise that also deserves that treatment that is not Fallout. Well, I could say Hbomberguy already done the Deus Ex treatment, but it could be interesting to hear Ross take on it.
  7. Even in the first game? Because I finished that game's story (actually, the first game is the only one I've played) and nothing of that nature happened. I decided to quickly check the wiki and it says there that they only appear in the second one.
  8. The Rioter/Looter situation reminds me somewhat of the White Fang from RWBY: They could've been a more nuanced antagonist considering the fact that the Faunus were "supposedly" being opressed, but not only the writers messed up badly on showing the actual oppresion, they also made then into generic cartoon villains, and one of them can have his personality literally be summed up as "angry ex-boyfriend". Black Tusk? I don't remember a group with that name in the game. If I recall correctly, the PMC was called Last Man Battalion. (LMB)
  9. Ok, I have a lot to unpack on this one, since I've played it from beginning to end (except the DLC missions), but first: Merry Christimas. First off, the flamethrower boss. You need to shoot him enough times on one of his fuel tanks so they will explode, it will not kill him but will deal a lot of damage and destroy his armor. I could say you messed up, but I also have to agree that this is poorly explained by the game itself. (although it shows a yellow marker when you hit it) As for story, well... First, some details are better explained in logs you find spread out in the city in typical Ubisoft open-world fashion, but it's still poorly explained in typical Ubisoft open-world fashion, so I don't blame you for trying to understand the game's story just by playing the main missions. But of course, the premise is executed in a very bland way. There's socio-political themes floating around, but nothing is explored properly, and all characters are forgettable. But there's a good reason for that, you gave it the award "Secret Genius?" and I could say there's one, but it's not what you think. The "secret genius" is that the themes and overall idea of the premise are not there because it has a meaningful message to say, they are there to fool you into thinking there's a meaningful message. In other words, they are there to make the plot sound "deep". Believe me, I can tell from experience that this hack writing tactic can work sometimes, especially if you are younger and/or don't have much clue about this stuff, just like bikini armor does to the mind of a horny teenager. Still pressing "X" to doubt? Why don't take a look back at The Crew? Sure, it was a complete different beast compared to The Division, but it was trying to be a more "mature" drama story in a video game. Because, according to some people at least, video game plots usually suck. And that's a trend that I'm noticing a LOT with AAA games over the decades: They are trying way to hard to make the games feel more "cinematic", and not just with brown filters, but also with writing. Don't get me wrong, I do think video games CAN have good writing if given the chance, but that will not happen if we still are trying to write them like movies. Which makes me think it could be a good idea for you to cover a David Cage game. Because for a guy that ranted a lot about the industry needing to "mature", his plots are juvenile. (especially Indigo Prophecy)
  10. Because of the high pitch at the beginning, and you listen to that track a lot. Also, I totally forgot about the abomination you mentioned, that's the result of placing a mental block of how bad that entire soundtrack was.
  11. A lot of tracks from Sonic Chronicles: The Dark Brotherhood qualify, this one being one of the worst offenders IMO: And there's also the theme for Haud Village in Suikoden V, but I don't think this one could count since it's intentionally bad (it's a theme for a village full of excentric wannabe artists, so it fits): Fun fact: One reason of why this one is so bad is because it was composed by Mamoru Samuragochi, a famous composer at the time. However, it was revealed that all his previous works were ghostwritten by another composer (Takashi Niigaki), and he lied about being deaf. (which his something that came up to give more "mystique" to his carrer)
  12. Remember when games tried yo rip you off just by being hard so you would waste quarters? I remember, and if feel way less than a robbery compared to this.
  13. Stargunner One of my favorite games, and it's another shooter where you don't die in one hit. Although this one is tougher than Tyrian, so you can die a lot if you are not careful. The only oddity that this game have is that despite having a story displayed in game (from a very slow ascending wall of text Star Wars style), the manual has a similar but totally different storyline. Part of me wonders what kind of communication failure happened among the devs for that to happen. Also, fun fact: This was the last game Apogee published under that name before they changed it to 3D Realms. YIIK: A Postmodern RPG This one is more of a dare than a suggestion, because since Ross said he believes videogames are art, then I feel he's obligated to review this one. Don't get me wrong, I don't think this game is a misunderstood masterpiece or anything, but it's creator thought it was. I know that this game already garnered the ire of the internet (and for good reasons), but hearing Ross's insight on a video game story is one of the reason I enjoy Game Dungeon, especially one that we could say it's a tryhard.
  14. Paganitzu A puzzle game published by Apogee, but that's not the reason why I'm suggesting it. If there's one thing that I love about Game Dungeon other than Ross covering weird games, is Ross giving his commentary over cheesy storylines, and Paganitzu has that covered. I can see that it doesn't try to take itself seriously, but it's full of random jokes and jokes that probably were funny back in the time this game was published. But hey, if Ross could make Death's Hangover kind of entertaining (which is a cringefest of a game IMO), then I think this would be good for a funny episode.
  15. The real horror of this game is of how buggy and broken everything is, I bet that if Civvie were the one doing this video he would have used a Gordon Ramsay clip at least four times. Oddly enough, this game reminds me of another Resident Evil clone called Deep Fear, maybe because it's also set in a isolated facility, a research lab deep into the ocean in Deep Fear's case. Thing is, Martian Gothic is even more baffling in the voice acting and general writing department than that game, which is saying something since many consider DF's writing and dialogue to be even more cheesy than the first RE.
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.