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  1. That would be awesome! Personally, I'm not a Linux user, but thinking about install it onto secondary PC. I should also probably mention in the first post that majority of emulators and like 99% open-source engine ports have native Linux support. But about games that (yet) don't have them, and on general thread topic, here my small guilde how to run Star Wars TIE Fighter (1998) as example of game with a lot of troubles There, same as with X-wing is 3 versions of the game -Original DOS Floppy. Separate addons, no voice acting, standart VGA. -DOS Collector's CD version with a bit enhanced Intro, full voice, all addons, SVGA -The Windows re-edition on the "Xwing vs TIE Fighter" engine with full texturemapping, hardware 3d acceleration, re-drawn menu art etc. Of course, from the graphical point, the last version is the best one. GOG gives you all 3 versions of the game. However, it has a number of problems: 1.You can Play only with Joystick - well, you can play with the mouse in the DOS editions, but not anymore and it is understandable. It is a flight sim. But it works perfectly fine with a standard Xbox/xinput gamepad. I recommend checking what in-game was buttons already set automatically and rest configure with joy-to-key. This game has A LOT of the keyboard commands and mapping main ones on the pad making the game easier for a novice to get into. 2.Default GOG has some old wrapper or something, you can't even get into Hardware acceleration.Use at first the dgVooDoo2 (DirectX x86 DLLs, the game was made for DirectX5) and configure it, then, on top of that, drop this into game folder https://github.com/rdoeffinger/xwa_ddraw_d3d11/releases/tag/v1.5.13 - it is the custom Xwing/TIE Fighter Windows9x games wrapper, without it, you will not see a mouse cursor in menus. 3.Game missions have bugs in this port, but I believe all existing fan fixes already in the GOG version. 4.Music and Voice acting is horrible quality in this version of the game. TIE Fighter has one of the best unique Star Wars soundtracks written for it, in this port combat music replaced on generic star wars, voice acting quality is low. Use this http://www.savingcontent.com/xwing/TieFighterReconstructedGOGEdition.zip - a mod that re-constructs all this how it should be in highest available quality. The only downside is that in DOS, MIDI music was dynamic in combat with famous LucasArts' iMUSE system. Here it is not, sadly, it is impossible to fix that yet. Then, music in combat might not wrok. If so, download https://www.vogons.org/download/file.php?id=27848 and extract everything to the game folder (exept, if there is an TIE95.exe, don't extract it, we already have one from the music mod) Then rename winmm_nomciclose.dll to win32.dll. Then, go to HEX editor and do this in the TIE95.exe file - replace metion of winmm.dll and modify it for win32.dll Also - keep 4x3 aspect ratio. game GUI of fighter cockpit is 2d, so there nothing can be done here. Or strech or stay in 4x3 Enjoy probably the best SW game ever made! Notes on X-Wing 1998 version: -About graphics, you may do the same trick as described above. Same as with in-combat music as described above. -However, in addition to that X-W also have most of the music replaced. In combat for generic SW music, menu tracks on some just noise ambients instead of the music. There no fan mod for it like for TF. You can replace some of it yourself, however. This is soundcloud of an awesome person who did original TF re-arrangements that become part of the mentioned above TF sound mod, he also has XW soundtrack re-arranged the same way. In gog version, there are 2 folders. On MUSIC with .ogg music - there are track02 (in-flight music), track03 (victory in-flight music), track07 (defeat in-flight music). Other bits idk they may be leftovers from XVT. (there no defeat music in the dos version, but on SoundCloud, there is a mix with all combat music. You may edit out with audacity part with XW 1993 victory music out of the mix to separate file. Victory-defeat is only dynamic music that exists in these remasters. -In the Xwing CD folder there are wav files with music playing from "CD". These are cutscenes, menus, and others. This or bad MIDI recordings or just crappy ambients with engine noise. You may replace this also, they are named. However, there is a problem a lot of them are "combined". Like now for registration and for briefing there is same track REGBRIEF.wav, they not bothered since in this version it is a minute of noise anyway, so when replacing you need to choose what you want better "correct": Music in registration or music in briefings. -New menus style are from the mac version is meh. They are "rusty" 3d pre-renders from the MAC version of the game, with inserted hand-drawn low res VGA character sprites poorly (combined with default 1998 ambient music it creates a completely different atmosphere from the original game). Some transition cutscenes when you fly from ship to ship, wing commander style landing and take off cutscenes, choosing pre-set wingman was cut. It is not a BIG deal but you can't do anything with it sadly.
  2. Trailer for the first public release of new opensource engine port of Driver 2. It is still work in progress, but looks promesing. It is great that former console exclusives now have proper fan ports project so they can be played everywhere without emulators. ScummVM in recent versions added support of eye of the Beholder Sega CD version and PS1 game Blazing Dragons for example. If you want to try Driver 2 port, read the instructions on their GitHub page linked in video description.
  3. I don't know for absoluetly shure if this topic might be a repeat of an existing one, only thing I found casually looking through was recomendations for abadonware sites. What I have in mind for this thread is other kind of preservation: not about where to get copies of files of certain games, but more about how to run old games on modern machine. Emulators, tools, fan patches, tweaks, and probably most cool: opensource fan ports of game engines. Currently, on a modern PC, you can run basically almost any games, but sometimes people don't know how. Maybe we can collect here at least some information and offer some help to make the process of playing old games more enjoyable. Maybe I will start from some usefull basic links: 1. PC gaming wiki is a usefull place to check if there any fan patches, fixes or twaks avalible if you not shure they exist or can't find them casual way. 2. Very awesome list of OpenSource game clones, ie new engines for old games made by fans. Big list of projects - saldy, not full, sometimes not most updated but still, great source to look into. 3. A Wiki about emulators. Also may be not super-detailed in places, but follow updates and development of many emulators, have descriptions, recommendations and lniks to them, 4.The Patches Scrolls is nice resource to search for the patches for old DOS games. If you install them from floppies or from CDs they most often will be not the latest version. 5.VOGONS is forum community about running old games on newer systems. One of the first places in the internet where you can ask direct question about topic about running old games and fix their issues, especially if you not found solutions in other places Some links on more specific things I using as example: 1.ScummVM. Biggest "compilation" of actual engine ports. Yes, this is not an emulator but set of new engines for old games. Started as re-implementation of SCUMM (a Lucas Arts' 2d adventures engine) it nowdays grow to support like hundreds of games, from text adventures to fully 3d hardware accelerated games. Focusing on Adventures and RPGs, it also may support action and puzzle games if they using same engine as some already re-implemented engine from some adventure game. A lot of games you buy on GoG or Steam have already built-in ScummVM parts to make them run, but it is better to use actual ScummVM to have easy usable list, auto-updates, all menus for configuration. It is because ScummVM why you now can easelly play 256-color FM Towns version of zak mckracken or Blade Runner. Support almost any platorm imaginable. 2.PCem. Awesome emulator of PC hardware. Much better that just virtual machine or something like that. Whad doeas it do? It emulating actual computer hardware - motherboard, CPU, videocard, everything! You building you PC, and congratulations! You have emulation of this actual computer, now you can install any OS you want and use it as full complete PC. Supports hundreds of hardware from original 1981 IBM PC to Pentium MMX OverDrive CPUs and VooDoo2 3d accelerators (and soon there will be Pentium II and VooDoo Banshee/Voodoo3, so even more advanced PCs can be emulated!). With every new version there are more supported hardware. Has an active fork, 86box but I never tried it and more than happy with regular PCem. 3.DosBox Game Launcher - good GUI for DosBox. Instead of having multiple dosbox installations, editing dosbox text configuration files you may have this. Have multiple Dosbox versions inside, create profiles for game and all configurations for every game you want in user-friendly way. Well, you may build an actual DOS PC in PCem, but if you are using the DosBox, this is good way to go. Sometimes for specific configurations for games that may requre some specific tweaks it is good to visit DosBox compability pages for game you searching 4.dgVooDoo2 - Good tool, creates custom .dlls that allow games made for older APIs like Glide and old directX work with modern systems and allow some modern API features, like resolutions, antialiasing etc. Absoluetly needed if you want to play some late90s and some early 00s hardware accelerated games and want to play them on modern machine directly, not via PCem or something. However yes, it may cause problems in some games and not absoluetly universal solution, but good enough. Some games have custom solutions similar in the idea and there other alternative glide wrappers. About GOG versions: Yes, the GOG offering games that will run on a modern system by default, and usually you can divide them into these categories: 1.Games that run natively without problems - Nuff said, of course, search for fan patches is always a good idea for any game but otherwise nothing to say. 2.Games with some fan patches or installed engine replacement, like ScummVM - still better search for this engine replacement or google the patch. GOG updating it from time to time, but not often, so you may have not the most up-to-date version. 3.DOS Games - usually they have just DosBox attached. And usually not very well if at all configurated. Always check MIDI, render, aspect ratio correction, resolution, etc. option yourself if you don't want to end with a blurry, stretched picture, and fart sound instead of the music. Yea, visiting the compatibility page on the DOSBox site and PC game wiki for optimal settings also a good option. 4.Windows9x games - what I found is that most often there is some sort of outdated glide wrapper, like nGlide. With this old DirectX and 3DFx Glide games use the most up to date dgVooDoo2, which you can configure yourself. Here are some screenshots of things I metioned.
  4. Oh crap, I played it loong time ago to remember But what I remember is in the PSP version at least, which I played, there was still remnats of kind of ship and character interiors, tho almost unused, I felt like the wanted to make something KOTOR-like about people you travel with. Rescue of Garm Bel Iblis mission back on Cloud City, if I not mistaken. something missing from final game, more interactions with the scavengers on Raxus prime etc. It all feel junk-y, but overall about this game I felt like it is built upon more early build or beta version of the game.
  5. Oh ps2/psp version of force unleashed was funny. Wierd experience, it's like kind of different game with some abandoned ideas from development still exists here. And some levels that was cut from final game.
  6. There was the Star Wars games sale recently, so finnaly bought licensed copies of these two games. It's good that GOG provides floppy, CD and 1998 "remakes". They are very different releases and each have their downsides.
  7. Ha ha, yea Re: About plane landing, aren't it's same configuration that Tails transform "tornado 2" in-flight but can't transform back or land, so he can only crash anyway?
  8. About first of your question, about whole amy issue I always remembered a cinemotagraphic theory by Mike Stoklasa about "not gay characters". Characters inserted just to show that other character not gay and nothing much more. The fact that sonik and tails have such... perfect duo, made it as requrement to insert someone to show that "they are just friends". I think that because Amy was probably first or one of the first... not very imaginative characters. There a lot now after all this sonic games that they produced over years, but originally sonic-tails-knuckles-robotnik was all quite unique in their appearance, abilities and character. And amy.. well, it's pink sonic that added dress and "behave like annoying girl"... and then they added a hammer to somehow make her different. Ehh, feels forced. Big the cat in Adventure was more original even. And hey Ross you may check out this game from 3d sonic games. It hoverboard racing with it's own interesting mechanics, I think you might enjoy it https://youtu.be/ACDPyWubLuQ Arcade style sonic racing games are fine too, I liked sonic and all-stars racing transformed
  9. To add to InspMagnum's word it's really do have Stalker vibe, more than that - all this builds of alpha and beta staler all over 00s. More early you go more it looks kind of like that - by engine, by textures, by style elements. It's hard to describe specific things, but later you go in GSC stuff after stalker - like Clear Sky and Call of Prypyat, less it had this specific feel of early-00s late-90s science fiction video game style combined with dry, fade green-ish brown-ish colors together with specific type of jank. Nice game, tried to play around sound and main gameplay feature and single transormable weapon instead of arsenal. Well, you can expect from it everything you can from eastern european game in early 00s so be prepeared.
  10. I have an idea - Ross, make video about every Star Trek Episode! About episode: -Thing is, they still have some ships left. One of ships was destroyed but they have 2 or 3 more. They all in terrible condition and since planet switched to making basic goods for planet b to survive they over time forgot about how to fix most complex parts of it. So after picard leave nothing happen probably for quite long time - shipments continue, untill rest of ships they have die. And he warned Planet B that "over time, this will end, so be prepeared that there will be no more shipments". So Planet B have plenty of time to prepear and do something. For example making less and less adictive drug for Planet A and ressurect their own manufacturing, maybe ask Planet A instead of ship goods, ship schemes how to build goods and make food etc, maybe even ship slaves for them on their home planet as option. About DS9: Never watch it alongside TNG, this series have compleatly different feel. And starts kind of lame but become better over time. People have different poitions over it, but I from ones who thinks it's absoluetly awesome. A lot of people not understand it since it departue from basic scheme, but it have and more deep evolving characters and more deep plots overall. In general remember TNG episode with "God-like observants over planet". Well, imagine it, combined with philosophy, with non-linear time was made into 7 seasons as premisis, where instead of "problem-picard speech - solution" we have very detailed explanation of this question. Of cource, it's not everything what DS9 have - DS9 is where Star Trek started become more and more actual universe with rules, where every event remembered and conneted to something instead of "oh! Random encounter with random race for 1 episode!". But same time DS9 follow all basic rules of star trek. It would be not out of place like "modern trek" is. And even besides that, there is plenty of really great episodes about adventure too. And unlike TNG where charaters evolve very slow and not really deep, here you like live life with them, and more series go, more you like basicly everybody. Exept Vic it was kind of lame actually but it's mine opinion. About Voyager: I don't like it for same reasons I like DS9. This series unlike DS9 leed to nothing. Nothing changing on ship, characters not change, there no sence of adventure. Every episode is like scrapped TNG episodes with constant time travel and talking clouds it's become old very fast since you know that nothing will happen at the end. It's still trying to be Trekk-y tho and people who just like "random disconected episode" more or less think it's okay. About Enterprise: There a lot things that from start kind of breaking continuity, if you think about it's twise, but for general watch it's fine and over time they doing more and more work. At it's end it become really good and bring up a lot quality stuff and if it was not cancelled, it might become DS9-like. Also my personal recomendations: Try Star Trek Games! Seriously! Klingon Honor Guard - cool FPS game on Unreal 1 engine when you playing Klingon Warrior. Even more cool - Star Trek Voyager Elite Force and Elite Force 2. Awesome quality FPS games, and first game is litteraly best Voyager episode. They have full set of actors, you can explore ship itself, there a lot thought made into making it's quality Star Trek Games. first game done raven and if you familiar with Star Wars EU and played Jedi Outcast/Jedi Academy - you know what expect. Second game hasPicard and probably most advanced game made on Quake 3 engine. Also adventure game DS9 The Fall. And I sadly not played DS9 strategy game "Dominion Wars" yet. Thanks for video!
  11. Probably I'm not only one who spot this, but in cutscenes in BipPop 3 they ripped off Warcraft I music
  12. Back then you had to pay for actual even 2,5d render, original ultima underworld was also in tiny-tiny render window.Many people played doom in much smaller window lol. I can say that last game on engine, Ravenloft: Stone Prophet is a bit better but not really far, however you may try. With Anvil of Dawn I kind of have problem that they really get into 3d-prerender stuff in places - for walls and different details. I appreciate and love look of 2d handrawn art, espessialy when it's good (and Dreamforge have good one for the most part, not greatest but really good) over just pre-renders of photosprites/textures. Veil of Darkness was full handrawn same as Dungeon Hack, 2,5d games had cutscenes in crappy 3d renders but rest of art and textures was handrawn, Anvil of Dawn already used pre-renders in game, and Wh40k Rites of War was in majority 3d pre-renders with strange backgrounds. But well yea, Anvil of Dawn still looks great and there was a point in making 2d first person game over 2,5d one untill 1995-96.
  13. Maybe it was already metioned, but I spot in a list game "In Pursuit of Greed" which was SoftDisc game made out of id software codebase they created during development of Doom, like engine between Wolf3d and Doom. Because after split, id still had some agreements with softdisc. As I know this game is kind of not good, and probably it might be better to check raven Software games which also recived this base and made "raven engine" from it. Games like Shadowcaster and CyClones. First is real time, action, but have some RPG elements into it such as dungeoncrawler-like interface and ability of character turn into monsters (yea hi Lands of Lore 2). CyClones is on updated Raven engine that can do things like platforms, and with this free aiming feature but Ross would not like it most probably because he don't like this controls, however I like them and they are major feature in this game where whole game built around it. After I seen in list games like Wrath of Earth and Rapid Assault I wonder why there is no Raven's Necrodome . It probably less known Raven game since it was made not on id software engine unlike most of their other games, but on same engine as their top-down shooters. Idea is that you are on future arena championship with armored cars with guns. So it's FPS game where you control car and shoot enemies, you can also get out from your car and move on foot, can do simple car jumps, it also support coop where driver and gunner is different players. I think it might be interesting for you.
  14. Problem there is "draw distance" most probably for you - place where engine start "distort" cell and floor textures to not render all texture for all location. There nothing really you can do with it - it's way how engine threat "big" locations (in doom and tes arena you had dark or fog when you more far). Looking at your screenshots you may try play with acpect ratio correction and opengldb render, it might make it slightly better However, you may turn off cell and floor texctures in options easely, if it'll help you to make it more "wolfenstein 3d style". With this view you can see easely see points where game change floor texture rendering I can see that it may be bad for people but for me this graphics was fine, also in this games if I not crazy there no ranage-attack enemies and all combat is close one (exept occasional fireball from wall or some boss), so it'll not affecting gameplay much, espessialy in smaller dungeons and interiors where you spend most of the game. However yeah, if you want more modern experience with real time free-movment blobber Might and Magic 6-8 with GrayFace patches and hardware acceleration with widescreen patches probably be better start. I playing all this because fan of old CRPGs.
  15. If not mistaken looking at screenshots, in re-release instead of real soviet trucks and cars they made just "imagine cars" like in gta, probably to avoid licensing.
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