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Tom

Tom

Try "The Daedalus Encounter" for an example of what this kind of ultra-90's, "you're-an-ROV-pilot-investigating-mysterious-aliens" FMV game can be like when the designers actually put some damned effort into its script and puzzles, and even come up with a decent, possibly even original excuse for why you're having to interact with the world via a flimsy ROV with incredibly crude controls in the first place.  Oh, and I think Ross might just like the soundtrack too.

Uh, that's if you can cope with a grisly, show-the-literal-flesh-to-technology-grafts-inside-your-own-brain cyberpunk player interface that looks like THIS, but Ross has played Phantasmagoria, so I'm sure he'll be fine:
 

Daedalus.jpg

 

The game's still a 1995 FMV, so inherently limited, but it's got very high production values and the designers were clearly pushing right up against the boundaries of the medium.  Yes, that's Tia Carrere; apparently she really loves sci-fi and had a blast making it.

Tom

Tom

Try "The Daedalus Encounter" for an example of what this kind of ultra-90's, "you're-an-ROV-pilot-investigating-mysterious-aliens" FMV game can be like when the designers actually put some damned effort into its script and puzzles, and even come up with a decent, possibly even original excuse for why you're having to interact with the world via a flimsy ROV with incredibly crude controls in the first place.  Oh, and I think Ross might just like the soundtrack too.

Uh, that's if you can cope with a grisly, show-the-literal-flesh-to-technology-grafts-inside-your-own-brain cyberpunk player interface that looks like THIS, but Ross has played Phantasmagoria, so I'm sure he'll be fine:
 

Daedalus.jpg

 

The game's still a 1995 FMV, so inherently very limited, but it's got *very* high production values and the designers were clearly pushing right up against the boundaries of the medium.  Yes, that's Tia Carrere; apparently she really loves sci-fi and had a blast making it.

Tom

Tom

Try "The Daedalus Encounter" for an example of what this kind of ultra-90's, "you're-an-ROV-pilot" FMV game can be like when the designers actually put some damned effort into its script and puzzles, and even come up with a decent, possibly even original excuse for why you're having to interact with the world via a flimsy ROV with incredibly crude controls in the first place.  Oh, and I think Ross might just like the soundtrack too.

Uh, that's if you can cope with a player interface that looks like THIS:

 

Daedalus.jpg

Tom

Tom

Try "The Daedalus Encounter" for an example of what this kind of ultra-90's, "you're-an-ROV-pilot" FMV game can be like when the designers actually put some damned effort into its script and puzzles, and even come up with a decent, possibly even original excuse for why you're having to interact with the world via a flimsy ROV with incredibly crude controls in the first place.  Oh, and I think Ross might just like the soundtrack too.

Tom

Tom

Try "The Daedalus Encounter" for an example of just this kind of ultra-90's, "you're-an-ROV-pilot" FMV games, only one that actually put some damned effort into its script and puzzles, and even comes up with a half-decent, possibly even original excuse for why you're having to interact with the world via a flimsy ROV with incredibly crude controls in the first place.  Oh, and I think Ross might just like the soundtrack too.

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