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Art is fantastic. I think visuals came first, and rest of the game kind of grew around it.


The city it takes place is surprisingly big and environments are wondrously detailed. Many adventure games give you a map with points of interest, but here it's all connected through alleys. Brings sense of a proper city.


Puzzles are easy but not always clear. Sometimes I knew what I've had to do, but had to examine item first for that option to work. I've ended up abusing special vision to highlight points of interest, just to make sure I've checked everything. There is also one type puzzle they've reused 3 times. Not even hard, or illogical, but...


Heaven should invest in a grappling hook.

Story is fine, but writing is weird and not very good. Characters behave like a type of character in this kind of story should act, instead of what this particular sane person should do. Not exactly consistent or well defined.


So I'm this weird priest-guy with a sword and I've just killed your friend, but she was a demon so it's ok. Also I've killed everyone in her nightclub and torched the place. Let's both joke and keep our friendship light, because that's what quirky alt-girl in this type of story should do.




It's enjoyable, especially fantastic art and the city environments, but could use more complex puzzles and better, consistently written characters.

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