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It's a puzzle actually. Portal-like with narrative walking simulator intermissions. Puzzle mechanics are solid, varied enough, even if somewhat short.

Story is god-awful. Attempts to introduce "atmosphere" are made in such way that it's better not to have any story (at one puzzle level you'll be forced to solve a puzzle that uses a trick unseen before and after, under constant sound of a woman crying).

Tons of melodrama. Like the whole story, except for the very end when it turns out it's not melodrama, but you are already fed up with it.

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This is NOT actually an adventure, it's more of a puzzle game. And a damn-good one at that.


Forget about the story, because this game is not about it. If you only just focus on yourself, the atmosphere and the music, which goes very well with the color-puzzle solving, you will enjoy this.

Minimalistic design, maximum enjoyment. Reminds me of Antichamber, if you enjoyed that, you will enjoy this one.

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