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  1. NightNord

    Temporary setbacks

    Ross walks in the room, lights are off and there is a dark hooded silhouette against the window. It's dark outside and raining. In the distance one can hear thunder. "So... You thought you can just run?.. You thought you can hide?.. YOU THOUGHT WRONG!". With those words shadow turns and sudden lighting lights up a huge mold mushroom of a face. Mold runs towards and jumps onto Ross. Fade out. From now on all videos are going to be made by mold and Ross will start advocating for killing games, renaming his initiative into "Undead Game News"
  2. NightNord


    Wolfhound is the best-selling fantasy book series written by very popular author back in 90s. Movie is a liberal interpretation of first book plot (the ending and main premise of the movie is completely off and contradict the book and the book character). This game seems to be based on the book a lot more, but also a liberal interpretation. But yeah, Akella aren't exactly known for producing good games.
  3. NightNord


    Oh darn it. Didn't want to start a political discussion when I've mentioned Chimea. But hey, that shows that probably the idea of "most Ross fan-base" is from USA isn't that true, if you can drop a name and cause a Eastern-European political flamewar Anyway, the point was - get out of the euro-zone and prices will drop. And that in general means moving East. Though even in Europe you can probably get prices cheaper than Poland (probably Bulgaria? Romania?), but not much and there are going to be other problems. Considering safety and such, most of smaller ex-USSR republics aren't very safe and/or good places to live. Maybe Belarus, but there will be problems for a foreigner as they don't really have embassies anywhere. Ukraine was a good option until recently, but due to economical shenanigans with Russia it's way too unpredictable in terms of living standards and such. And considering that Ross' wife is Polish western and central Ukraine is kinda dangerous. And Eastern is probably way too close to a war zone. For other East countries - that's various asian countries, but they are usually actually quite expensive due to land shortage. So it's kinda only Russia that is left, which is not surprising considering that it takes like most of the "to the east of Europe" There are lots of good/cheap places to live in Russia, Chimea or Krasnodar region (Novorossiysk, Sochi is probably way too expensive) are the best in terms of climate. I wouldn't be too concerned about safety in Chimea, if there will be war in Chimea, there will be war everywhere on the world (considering that it's strategic point for Russia), so it doesn't really matter. With the bridge opening this weak prices should drop and they will drop in few years after railroad bridge will open. On other hand - prices for rent will raise. But in any case, that was just a "you should probably think about it" suggestion.
  4. NightNord


    Ross, you should be thinking moving east, not west. Poland is still eurozone, so it's like at least twice expensive than say Serbia. With your normal monthly income from donations page (I would assume that to be around 2k, though I am not really watching it) you may rent a three-story 250m^2 house in Crimea (ok, that probably will take all of your income, sure, but you probably don't need that big of a house). I guess that would solve your concerns about neighbors. Also, better climate. There are tons of options all around the world and with income that doesn't really depend on your location, wherever it's cheaper and have good internet access - is the best
  5. NightNord

    Videochat December 2016

    Are you going to play Supreme Commander or Supreme Commander FA campaign? FA campaign is a bit harder, but overall both are pretty easy even on hard if you ever played ranked multiplayer and know when things gonna trigger.
  6. NightNord


    Does it applies to random paramilitary corporate security guys as well? I'm just curious. No, it didn't. I'd just say that it's a good game (and I think we're an agreement here too), but it's story is flawed for different (or, in your case, additional) reasons. Not (only) because it isn't true to the original IP, but because it's not true to the original message. And, BTW, I've just finished DX: MD and I may say a few things about it (no spoilers): 1. It's not yellow 2. It's story arc style has a lot common with The Rise of Tomb Rider (binary good/bad characters, west vs. east (west is good, obviously)) 3. It pushes the line of "good elite" vs "bad elite" even further, also pointing out that in "good elite" "elite" is being the main word. Overall the story has a tint of schizophrenia as it tries to mock things and practices it's using. And while it has a very slight scent of various philosophical questions and things, overall it what you can expect from a modern blackbuster like CoD or Battlefield with a slight mix-in of conspiracy theories. It has also a thing of a bad detective - you, the player, are shown all the main bad guys from the very beginning. ----- BTW, on a different topic - oil shortage. Oil shortage problem isn't a exactly a problem. You see - 90% of transport is works on oil, right, but it doesn't mean it can't work on something else, if there gonna be no oil. And oil is not going to just end up instantly - once oil production will go below consumption (and that's not the case right now by a far value) prices will go up and people will be forced to seek another fuel sources. And they do exist already, along with technologies. The most obvious replacement is a natural gas - propane or methane. There are mass-produced cars that already come with hybrid oil-gas engines. Most of Russian municipal and commercial mass-transportation and heavy duty vehicles are already using propane for a fuel (most of cars could be converted to use propane - so it's not like you need to buy a new car). Natural gas is obviously isn't much different from oil - it's just pushing the problem further away. But we have more technologies! You see, the problem is - there is no fuel/energy-storage with mass-to-energy ratio better than oil and gas AND is easily obtainable. We have hydrogen fuel cells and pretty much a production ready technologies - we may start producing hydrogen-running engines in a year or so. But you can't "harvest" hydrogen, you need to produce it by spending electricity. And due to imperfections in the process you gonna spend more energy producing the hydrogen than you may later extract from it. Compare that to the whole oil situation, when you spend like $10 to extract a barrel of oil and then sell it for $60. Who's gonna replace 600%+ profits with something that will give you like 5-10% profits (producing and selling fuel cells). And yes - access to oil fields is restricted, while hydrogen might be produced by anyone with access to the right technology, water and electricity. Another possible solution are advancements in energy storage designs - better accumulators. If you can charge the thing and then extract approximately the same amount of energy out of it (unlike fuel cells), it can hold a lot of energy (better mass-to-energy ratio) and can be used for a few years without replacement - suddenly it doesn't matter how you get the energy - it all the same. Shortage of one energy source will be substituted by an another. And oil or gas is not gonna end instantly - it will take many years of extraction decline to really spend it all. During that time other sources and technologies will gradually replace the failing market and that it. So no economical tragedy for the whole world. But a shift from oil to something else will really tip of all existing power balances. So it may simply end up in war, but not for oil, but for who will control the new power source, whatever it will be
  7. NightNord


    Oh, well. Ross, I must admit, I'm kinda disappointed. When you've mentioned all this politics stuff in the first Deus Ex game dungeon, I was like "yes, finally someone who can see the real thing behind all this!". I was actually expecting you to pitch on a real DX:HR flaw. But instead you've spend like 20 discussing weird clothing and body language. What? Just to put you into my perspective, I'm going to counter a few of your points. Not to defend the game, but rather to show that it's more like a perspective thing. You view the game as a game of Deus Ex series. I view it as a deus ex game. I'm going to put my arguments into spoilers, just to keep it short and separated and also because that's not the point. Clothing, body language, architecture and 'realism' - DX:HR is a way symbolized game, like a theater. And for good reasons. Police rection: the developer is Canadian. All-Judge-Dread kind of police is the american thing only. For the rest of the world police reaction is just right if not "weak". (might be slightly offensive for patriotic US citizens ) Augmentations, "Cyborgs only", jobs - the main point of the game is in it's name "human revolution". You may replace cyborgs with anything else like mass gene modifications, immortality, space travel, whatever - the idea will be more or less the same. Endings: So I'd say it's a clear case - you've disliked the game for whatever reason in the first place and then you've just picking on things. Maybe that's because it's yellow? I don't know, I don't care. Anyway, in my pespective it's a very much a deus ex game. It has layers and the "third" layer has so much in it - from kinda current social divides, injustice, oppression to AI, transhumanism, philosophical and religions quesions - so it's easily on the same level as the original, if not more. And conspiracy theories made even more grounded and believable, yes. But is it a true "successor" as a game to original deus ex. No. And there is a thing - considering conspiracy theories it has almost the same message as the original, but subtly changed, which turns it upside down. Original game was raising questions about the system itself - if it's correct that some people decide for everyone, but deception and lies or if it's not. It shows you flaws of the system itself. DX: HR shows you flaws or particular instances of the system, but it rather advocates for the system. In DX there were corporations making evil things. In DX:HR there are BAD corporations doing evil things. There are BAD people who make evil things, but there are GOOD people, who do exactly the same thing - lies, deception, etc, but for the good cause. If anything, DX:HR advocates illumination. It just kinda says you - like you see, that's the bad illuminati and bad corporations. And our world isn't that bad, because we have good corporations and good illuminati! DX:HR advocates "leaders" and their "flock" system. You may even see how illuminati choices across the game are actually make more sense - you see abuse of augmentations, you see that lack of regulation lead to all kinds of crime, etc. And there is nothing bad in regulation. But you also see that people who propose these ideas are bad. So it essentially masquerading the bad idea behind the bad people, so you don't actually see why the idea is bad. And being pushed into idealistic or conservative views of Sarif and Hugh, you kind left with aftertaste that this idea would be good too if not... And the only sane option (do not lie and let people decide good or bad) is barricaded behind the suicide option, while there is absolutely no reason why it should be that way. DX:MD goes the same way (i.e. advertising "good corporations" and "good leaders") - it also a way more politicised and biased. TL;DR: DX:HR is a very much a deus ex game and as a game is easily the best one in series, but this time it's developed by Illuminati.
  8. NightNord


    Sorry, I just can't walk past that. Warning! A huge wall of text about politics, social concepts and philosophy ahead. A totally sidetracked TL;DR: Does Ross makes his movies because he is motivated by material things too? I think the answer is obvious enough.
  9. NightNord


    Warning: more politics under the spoiler! But anyway, great work as always Ross. With each video you talk about your views my respect to you grows even further. Even if I don't agree with you on everything, you always have a damn good point. I'll be waiting the next video with anticipation. P.S. Oh, yes, I totally forgot. You say Illuminati part isn't true? Well, maybe it's just yet? Did you seen the video Elon Musk (a well-known media person with an intellectual tag) essentially rebranding the superhuman theory? That's definitely not sound well for the future. And very much Deus Ex
  10. NightNord

    Birthday thread: Software

    Well, I can also elaborate a bit about that. Actually the problem is a bit more complex - a virtual CPU works _exactly_ like a normal one, so if a normal one may perfrom a MSAA/FXAA pass, than a virtual can do this as well, no problem. That's the whole point. So if we are talking about software emulation rendering here - we are scored. Antialiasing in an emulator (a "hard mode" emulator, such as VirtualBox, VMWare and such) should work out of box! Except that no antialiasing works in software emulation (no hardware acceleration). Sooo, we are moving to the root problem - hardware acceleration. How do one emulate a hardware acceleration? That's right - by not emulating it! The only way to hardware accelerate an emulated program is to pass all the GPU commands and data back to the host OS (the one which is running an emulation software, such as VirtualBox, etc) and perform it on the host OS, using host drivers on a host real GPU. And it works fine, except for the DirectX games, because no-one knows exactly what DirectX actually does under the hood. So all DirectX games are running through some soft of API/driver emulation in the guest system which tries to behave like DirectX, but usually fail miserably (for instance - VirtualBox hardware emulation actually translates all DirectX calls into OpenGL using code from the Wine project), due to numerous undefined behaviours, uses of undocumented or poorly documented DirectX features, driver gotchas and stuff like that. And driver-mode MSAA/FXAA (and we are talking about OLD games here, way before sharers era) is just a black magic that generally does not work even natively, so most emulators just ignore it, because it's such pain in the ass. That said, it might be possible to enforce antialiasing for a game within a guest system by the same means as you enforce antialiasing for a game within the host system, via drivers. As for the host driver it's the same thing as a native application (it doesn't really care what's coming in and how it's get there) it will enforce antialiasing for it anyway. MXAA is a fat chance - it's a bit too complex to enforce, but a fullscreen one is just fine - it's just rendering in n times bigger resolution and then scaling the image down. But you may want to rename exe files for an emulator software into something else. Or somehow tell your drivers not to use any stupid hacks and quirks it might be using for a given application (usually detected by exe name), such as disabling antialiasing. I do generally prefer playing old games in Linux under WINE. I do find it much easier and more convenient than running VirtualBox with Windows XP within Windows whatever else. I also think that it should be possible to enlarge a Wine window to match your resolution with whatever filter you want (it sounds like a more convenient "Screen Zoom" application). Never tried it though. But if you are interested in running Wine I may try to find or patch it. And, BTW, if we are talking about a windows "fullscreen mode" - it actually changes your resolution to a lower one. Which means that filtering stuff is not a videocard's job anymore, but your monitor's one. You should check your monitor's menu/drivers for a filtering config. Mine doesn't have such a feature, but I know some monitors have it.

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