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Arseniy Yavorśkyi

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  1. the comment above pretty much summarizes my opinon about this game. except for the rogue-light part — I actually think this aspect of the game detracts from the experience.
  2. I've beaten this. it's one of those walking simulator/experiential type of games. not bad, but I wish it was more subtle about what was really going on.
  3. played this for like an hour, then stopped, and never touched it again. feels too much like an art film with symbolic scenes that have obfuscated meanings.
  4. in 2021, Little Nightmares 2 was released. although not as good as the original, it's still excellent and definitely worth playing. one important thing to add is that both of these are experiential, rather than mechanically-driven games. here, gameplay is simply a vehicle that carries you along the way, it's not the main attraction. you want puzzles? there are better games for that out there. platforming? likewise. stealth? same answer. but the feels that these games deliver are like no other. so, if you are the kind of gamer that enjoys games purely on a mechanical level, the plot and implicit feelings being secondary or of no importance at all, the these games aren't for you. on a side note, if you've seen the movie The City of Lost Children, Little Nightmares 1 has a similar vibe.
  5. "meh" to the bone. feels like the devs were aiming for a triple-A experience, but had neither the budget nor the skill for it.
  6. this is a shooty Souls-like. which means: soul-crushing difficulty and enemies that respawn every time you die. plus it's got procedurally generated levels, so forget about carefully crafted level design.
  7. coming back to this, I have to say — I can't recommend this game to Ross, on the count of it being a Souls-like.
  8. just to clarify: The Dark Pictures is the name of the series, the actual name of the game is Man of Medan. I haven't beaten it yet, because I honestly found it to be rather boring, but the next game in the series, Little Hope, is… interesting. it felt as if there was more to the gameplay than I initially thought.
  9. the plot goes nowhere, and some of the jokes are beyond gross. I seriously regret playing this.
  10. erm, Ross, this game is a Souls-like. you know what this means.
  11. played it way back when it was just released, and had a positive experience overall. "too melodramatic"? well, if you go in expecting a plot about the conspiracy of Fire Ant People, then you'll be disappointed. I wish there were more games like this one, games that explore human beings while not pushing misguided agendas. which is an ironic thing to say, seeing as the people who made this game engage in some very questionable politics, but at least none of it infected their product.
  12. I've heard this one described as 'clunky Souls', and it's true — mechanically it's almost identical to Dark Souls, just much less refined. nowadays it's easy to scoff at the shortcomings of this title, but back when it came out there weren't a whole lot of alternatives for those who craved more Souls, but had already played the original Dark Souls to death. Lords Of The Fallen suffers mainly from two major issues: poor balance and unresponsive controls (hence the 'clunky' reputation). to be more specific: some weapons are clearly superior to others not just in terms of damage output, but also because their attack animations (movesets) are much more practical — swinging faster, reaching further, and/or having quicker recovery. enemies have the same problem, as some of them are extremely fast *and* deal enough damage to kill the player in one hit *and* their attacks are not clearly telegraphed. as one can imagine, this combination of problems can lead to frustration, sometimes for prolonged periods of time. the best thing about Lords Of The Fallen is, without a doubt, it's graphics and visual style. some parts of the game look absolutely gorgeous, making for screenshots that are worth framing and hanging on a wall. all in all, I'd recommend this game only to the fans of the genre — the rest will probably ragequit after an hour.
  13. okay… after witnessing Ross play Dark Souls, I think it's safe to take The Surge off the list. to play this (or any other Souls-like), the player has to put in the minimum effort required to get a grasp at the combat system. if the player doesn't do that, he won't have a good time with the game.
  14. mixed bag. this game has truly excellent atmosphere, outstanding ambient sounds and music (especially in the sections set in St. Cecilia's Abbey), but really weak writing and characters, the lead being the worst offender (to call him a cardboard cutout would be too much of a compliment). the whole game is centered around randomized/unpredictable jump scares and instant death traps. there are also puzzles, and it's actually the first time I enjoyed puzzles in a game, so I that's an definite achievement. there are ways to deal with some of the dangers if you're careful, but sometimes the game kills you in a way that seems impossible to avoid. for example: it makes you look for a hiding spot in a room where there's none, but if you touch any of the doors you die instantly. this happened ~5 times during my playthrough. mechanically, this game is like NightCry (a spiritual successor to Clock Tower series), which means Resident Evil without combat.
  15. hold on, isn't this turn-based?
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