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  1. I agree with everything you mentioned Schneider. I read your comments about the translation on the forums from 2016, but the fact that the cutscene texts were in image format made me think of going the OCR route. Only after that did I realize that the intro didn't have subtitles for the voice over either. The points where ZTranslate broke down were from me not sourcing the screen caps of them beforehand. I tried my best, but I straight up missed talking to the Mindoor guy the second time. As well, the second point where the translation broke was because of that relationship variable that changes as you play. I never saw that dialog, so I couldn't translate it. Even at that though, I was able to get Maomi to love me, leave me, or just be like "meh, I'll stick with you I guess," all by just changing the dialog choices at the end. Incidentally, anyone who thinks "semi-insane infinite looping conversations" are bad, try mapping one out to make sure you got all the possibilities. Though there was one thing he didn't quite get to in the video, which I hope he'll cover in the follow-up episode. I guess he ran out of time and couldn't add it in. It was pretty good, so I'm looking forward to it. Also, Schneider, if you're interested in translating other adventure games, maybe I could help out. As Ross mentioned, there a lot of them out there that were never translated.
  2. I really did not expect to ever see a Pie in the Sky game ever again. Seeing that circulatory system hud element in the bottom right made me think "I've seen this before, somewhere, but it was a long and drawn out experience, and fairly unpleasant. Kind of like a medieval execution, but not as deadly." Then I saw the doubled-barreled shotgun firing one barrel at a time and the reload animation, and said "Oh, it's Pie in the Sky." That single neuron keeping my memory of that alive for that last 25 years was on life support after all those years of boxing, drinking, and mobile games. At the time it was interesting for the creative types - you could make an FPS without programming, and unlike with a doom mod, you could sell your creation as a standalone copy. But I think "selling" implies that someone would have to buy it, so that might have been misleading advertising. Anyway, I remember buying it in the mid-90's and making some stuff with it. I'm pretty sure all of that is gone now, and that's probably for the best.
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