Jump to content


  • Content Count

  • Joined

  • Last visited

  1. cgalves

    Linux gaming technical discussion

    @Ross Scott Apologies for the wait, but I tried to be very extensive with my testing. Sorry in advance for the long post. @qptain Nemo Thanks for your post, it adds quite a bit to what I'm about to detail in this. I'm interested in testing the dgvoodoo method as I tested something similar, which you can see in the "Other Games" section. Can you post instructions on how to set it up in Lutris? With the intro out of the way, let's get onto the meat and potatoes. Testing System and Methodology Games Tested Conclusions Sorry for yet another massively long thread. Hopefully all this testing can be useful and we can figure out where to go from here. @Ross Scott , please let me know if there's anything here you'd like a detailed guide on.
  2. cgalves

    Linux gaming technical discussion

    Alright. I'll run some tests and tag you in a post whenever I've got something.
  3. cgalves

    Linux gaming technical discussion

    D9VK has mostly focused on Shader Models 2 and 3, IIRC. Newer games (more likely to have built-in AA) are more likely to work better on it, ATM. SM 1 is next in line, though. I can test a variety of games, but can add a known odd-ball or two if you can name them.
  4. cgalves

    Linux gaming technical discussion

    I have a pretty big game library, so it's kind of hard for me to remember what games have what settings. Any outstanding examples you want me to test?
  5. cgalves

    Linux gaming technical discussion

    Short answer: yes. Long answer: D9VK operates similarly to what's already built into Wine, by translated D3D9 calls into Vulkan calls. It doesn't require anything special for setup beyond what I delineated in my previous post. If it doesn't take forced AA, it could likely be a bug as it's still in its early days of development. Assuming you're using Lutris, you don't need to mess with the registry, as you can simply use the Anti-Aliasing option under "Runner options".
  6. cgalves

    Linux gaming technical discussion

    Hello everyone. It's been a long time since I've used a forum, so forgive me if my etiquette is a little rusty. This post may get a little long, but I'd like to address as much as I possibly can with all the information I have. I'd also like to suggest that we put in explanations on every terminal command that we post on this thread, as that will make it a lot easier for newbies to understand what they're actually doing. I think the best way is to have a commented out part after the command, so we can roughly explain what we're trying to achieve. Now for the actual post... Wine, V-sync, and libstrangle Lutris Forced Anti-aliasing Old games and resolution DXVK and D9VK Phew. I think that's everything so far. Sorry again for the extra long post.

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.