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  1. A sort of GUI I always wanted is like the ones from Serial Experiment Lain. They seemed clean visually but like you could pack in a lot of information while keeping things running smooth, sort like the mouse menu idea. Though I'm a bigger fan of things that clack so having everything navigated with a keyboard would be better, that way you could seamlessly move through menus and type. Something like just having a button to bring up a general navigation menu and then hitting several followups to get to what you want, sort of like the process Dwarf Fortress does. Just you know, with visual aids to help things not suck. Which I guess is technically hot keys but I'm thinking more like this: Say you start at the desktop, you press your menu button which should be one your thumb can immediately reach, a menu wheel pops up where you can either use the arrow keys to select one or a dedicated button. So like you choose media, it changes the options but keeps the keys and the placements the same. So like if you had up arrow for media, then you can just have up arrow again set for whatever you use the most. Just two quick taps without needing to worry about precision or timing.
  2. Ultimately pointless and sort of empty but still relaxing and weirdly thought out. You roam a dreamy island as it goes through the days and even the seasons, so you get to see the changes over time. There are a few things to do like find 'secrets' such as the cabin or some special animals, you can't really interact beyond going near things though. Also if you find a large obelisk that makes a static sound just walk into it, they teleport you to another one.
  3. Not really a game and pretty unimpressive as whatever it is. That screenshot really is the entire game, you can interact with a few of the things on the board but they only turn on lights or play a sound. Nothing to explore and no apparent meaning to anything beyond trying to be creepy or deep.
  4. It's a story that makes a lot of promises but falls flat by focusing on teen drama instead of the supernatural side of things. When it does let the supernatural shine it's pretty good since the spin on ghosts is interesting and trying to find secrets with the radio is a really good idea for a ghost game. Which is strange because this game has two plots happening at the same time. The one most people will see is the teen drama crap but if you find the hidden notes and translate the morse code sometimes found with the radio you get a much more interesting story. Also worth mentioning this game had a very poorly coordinated ARG alongside it. The bulk of it was just hunting for clues but it fell on its face immediately as the first clue delivered via phone involved the main theme of the game in a modified form. Except the phone didn't actually play the modified version of the song. The rest of the ARG was more or less made up on the spot.
  5. It's fun if you like exploring a weird world, has a bit of an LSD Dream Emulator vibe to it. A chill thing to walk around in and relax for a bit, something I'd hope to support VR at some point since this kind of game is screaming for it.
  6. It's very good if exploring strange and pointless worlds is your thing. While there is some gameplay mechanics in maximizing your profit from burning or selling things to try and afford better foods, it isn't a major thing and can only really make the game less annoying to play. It has two main annoyances. The first is you can't sleep and progress to a new day (Which you do get to write in a diary for, a nice touch) but also a 'gender' mechanic which is more of a drug addiction. Your character sometimes has withdrawal effects that slow you down, make you vomit, and distort your screen. Combined with the vibrant colors and visual design this can make some people sick or get a headache (Which some people do have a problem with). A smaller one is the skull you're cursed with makes noises a lot which again contributes to the headache problem. Otherwise the game is pretty good for exploration in a strange alien world. It's good for when you just want to roam around and see what you can find. The character designs range from confusing blobs to pretty cool and alot of the ideas for the spaceport follow that feel. Hell that describes the game as a whole, it's either a really cool world with interesting bits of lore and details or giving you a headache from all the sounds and bright colors. Though it's worth walking around at night during a festival.
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