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  1. BurningSheep

    Lethal Dreams: The Circle of Fate

    Unfortunately this one doesn't seem to be available anywhere whatsoever. Unless one counts russian "non-commercial" versions. Anyone knows a place to get an international version?
  2. BurningSheep

    Xeno Clash (not sure if its obscure or not tbh)

    If I'm not misunderstanding you, then what you are actually talking about is Zeno Clash. And yes, it's really interesting. I especially enjoyed the second game with its beautiful and strange maps and their day-night-cycle. Wonderful game for just staring at things.
  3. BurningSheep

    Hellgate London

    I did a playthrough with an Engineer (drones, guns etc.) maybe two years back and did rather enjoy it. Yes, the game is obviously pretty awful in some ways, but after getting over the initial shock I did mostly enjoy it. The stations are a bit of a weak point, I fear. Lifeless is what I'd call them. Most characters are not memorable at all, there is barely any narration on the factions or the world in general and the story, well... I honestly don't remember much about it. Where it works is out in the "wilds" when killing monsters and picking up loot. Especially the class-specific loot felt like it was the only thing in the game that was illustrating the factions in a way.
  4. BurningSheep

    Submarine Titans

    I recently tried playing through the Black Octopi-campaign but got stuck somewhere after the half-way point. Some issue with the mission objectives not resolving. More generally I also had a problem with not being able to scroll at a reasonable speed, but I got used to it. Why this is worth playing: - Not a lot of RTS' around that take place in an underwater setting - Nicely differentiated factions - As described by Enguzrad, some interesting mechanics (resources, depth etc.)
  5. BurningSheep

    Dark Reign

    One of the first games I played. I still have the manual lying around: "'Even the lowliest of beasts knows order. Order is the purpose of intellect." - Imperium Ruling Director Grote Reber
  6. BurningSheep

    Dawn of Magic (Blood Magic)

    A russian ARPG from 2005. The international version appeared in 2007. As far as I can tell it got a good amount of attention back when it was released, but has since been forgotten. For some reason the stand-alone expansion Dawn of Magic 2 is available on Steam while the actual base-game is not. The main reasons why this is worth playing are the art, the music and the unique spell system. You see, some of the skills and most spells can be put into the primary spell slot and can then be combined with spells that fit into the secondary slot. Many combinations that are theoretically possible do unfortunately not work or do work in an unreliable manner, but there is still a lot of potential for playing around. Other than that the story offers some replay value because during character creation the player can pick an alignment, which will change how things play out a bit. But for a more systematic and thorough take on the game, I have a write-up on the gog-forums, in case you are interested. https://www.gog.com/forum/general/dawn_of_magic_blood_magic_a_forgotten_rough_gem
  7. BurningSheep


    It's quite long for an FPS and some of the levels suffer from bad pacing more than others. Personally I liked one of those levels on Mars later on, simply because it seemed to make sense in the context and because it seemed kind of interesting to have an FPS-level be that huge and having a good amount of down-time. Some of the other ones - especially the underwater-level - should have been shortened. The soundtrack is good and even though the levels generally don't feel like they are telling any kind of story, lighting and scale often helped to make them more enjoyable. The gameplay is often deadly, but only rarely got unreasonable in that respect (though there was that stupid turret-section right before the end...).
  8. BurningSheep


    Now that is an interesting one. Overall not one of the better RPGs I have played, but I enjoyed the atmosphere, especially in the snowy first half. Also, both the combat system and the magic system are rather unusual. Magic use in one element always goes at the expense of all the other elements while making you more powerful/resistant in that one element. The combat system is based on a strange combo system, where certain moves (specific to weapons) are only unlocked with enough investment in the "Combo"-attribute. Many opponents are invulnerable or at least very resistant to many moves, so some experimentation is required. Unfortunately story and dialogue aren't all that good and rather flimsy when considering that the game is trying to tell an epic story. Still, whenever I hear the menu sounds or even the main menu music, it triggers some kind of fondness/nostalgia. It's one of these games where I cannot quite explain my positive feelings towards it. Still, I recommend it for being different and quite specific in how it does things. The game didn't work properly (it was very slow) for me at first, but once I changed the DirectX it suddenly worked without any issues.
  9. BurningSheep

    Harvest: Massive Encounter

    To quote myself: "I recommend it if you like deathstars." I just did another attempt yesterday and it's still enjoyable. It seems like it's quite simple, but learning how much energy is needed and how to build the network and which turrets to use in which numbers, how to place them, how far to expand and how far to extend the defenses... well figuring all of that out and seeing how long you can survive, is a lot of fun.
  10. BurningSheep

    Heroes of Annihilated Empire

    I honestly broke off the campaign after a while. The RPG-aspect was kind of interesting, but once I decided to break it off and move on to skirmish and just focus on the RTS-side of things, I started to enjoy it a lot more. I think the faction and unit design is among the most interesting and diverese I have seen so far. My only real complaint about it is, that the Mechanicians (Dwarves) and the Cryolytes could have needed a bit more choice in terms of units. Mostly because both Elves and Undead have a lot of choice in that respect. Maybe too much. I think some of the units may be a bit redundant. Overall a lot of fun though: Almost Fantasy-"Total War" in RTS-form.
  11. BurningSheep

    Grey Goo

    I recently played through part of the campaign and I didn't like it much either. It felt strange. Like the developer spent way too much time on the cutscenes and the general presentation, but failed to make anything about the game particularly interesting. The races and their units especially were a disappointment. That it was rather slow and a bit clunky also didn't help. "Universe at War" is by the same developer, but I have to yet try that one.
  12. BurningSheep

    KKND + sequels

    I'm just thinking about giving KKND2 another try. Mostly to create my own default factions with the unit editor and then see how that turns out. I think I'll try to stay with the lower tiers.
  13. BurningSheep

    Sir, You Are Being Hunted

    I completely failed at it on my first attempt, but getting a bit lucky (I think) on my second playthrough didn't die more than a few times. All in all very much recommended. Stealth and atmosphere and survival basically. The only outright bad thing I can say about it, is that it didn't feel like a game that has a lot of content. It's very reliant on it's basic systems and atmosphere, so it can start to feel repetitive rather quickly. Hence why I haven't yet replayed it.
  14. BurningSheep


    Recommended. In terms of "completing" it though, it's a bit on the odd side. The game does provide some starter ship designs, but for the most part the player has to construct them. On my first playthrough with the default faction I cleared most of the map of enemy factions and of agents, but after a point (when the 8000P-limit is reached) there is little reason to do that. At least in my case a lot of the time was spent constructing ships. Running across the map and murdering everything becomes a bit pointless once a certain power level is reached (though one never really knows what kind of challenge the agents pose), but the feature to let the various ships fight agaisnt each other in little tournaments is quite nice to let them test their mettle against each other. When a big fleet is fighting another big fleet it can be hard to tell how effective the individual designs actually are.

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