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  1. I was quite turned off by the constant shift-holding to see additional info, the tiny script in which it is depicted and the many many - mostly unexplained - numbers that the game shows for spell components. The game is very unhelpful in introducing almost anything about the system. I also feel like the way in which the information is somewhat messily portrayed as a mix of text and numbers in a way where each bit of info is not clearly delimited, is also a problem. However, not paying too much attention to all the numbers and focusing more on functionality has helped me enjoy it more. As Chris points out, some of the Sigils that get introduced after a while also make things more interesting. I have only played a few hours and I'm currently messing around with Delirium and Corruption (on top of Fire), which is quite interesting.
  2. Well, the only thing I have tried in the Hitman series was a demo for Contracts. And it honestly was a bit Trial-and-Error heavy as far as I am concerned. I haven't really run into that problem with The Slater so far. And that's even though one cannot save during a mission. The Slater is indeed pretty simple, but I am currently enjoying how aesthetically appealing it is and how it has pretty good atmosphere. Mainly one can choke out people or shoot them with the silenced pistol. To get where the player needs to go to eliminate the targets and such, one needs disguises and there is also a good bit of exploration to get access to certain areas and so forth. Some issues I have noticed are with how weak many of the animations are and how often comments from guards and such repeat. Voice-acting seems ok for the most part, but the story writing is pretty silly.
  3. I did play through much of "Boiling Point - Road to Hell" (Xenus) a while back and did rather like it. Nice quirky atmosphere, especially because of the weird people. The shooting was nicely tactical and deadly. I did also like the faction system and the way the balance shifted and how that influenced how you played the game. Unfortunately the story can only be advanced by throwing ungodly sums of money at people repeatedly. At first I liked it, but it never stops, so I stopped playing instead. But I put about 20 hours into it and I definitely enjoyed most of it. And Precursors more recently. Liked it for some of the same reasons (charming people, atmosphere), but other aspects seemed weaker. Specifically the less tactical shooting and the less complex faction system. But the atmosphere in Tamerheim and on Goldin was surprisingly strong. Obviously subjective but I really liked the mix of the music and the russian language and the charming people. Though in that regard I think it's worth pointing out that Boiling Points english voice-acting managed to retain that charm, so it's not just the language.
  4. I have it on the wishlist, but I wanted to take the opportunity to mention "Tzar - Burden of the Crown", which is also an AoE-clone, but in this case by the Bulgarians of Haemimont (Surviving Mars etc.).
  5. It's not bad (most of the time). There's a few too many levels and some of them are way too stretched out. Initially it was very difficult (on Normal) and it got easier somehow, perhaps because I adjusted or because the level design changed. Not sure. The arsenal is a bit boring, but the guns are still different enough that switching between them feels significant enough. Atmosphere is at times pretty good. Some levels are relatively expansive and the soundtrack is also often pretty good as far as I am concerned. The story goes for Hollywood and kind of succeeds during intro and outro, but otherwise it's pretty weak unfortunately. Overall good enough. Worth playing for the aspects that are done well.
  6. I certainly didn't know about it. I only recently stumbled on it and I got interested since sexbad compared it to The Swapper and Braid. He did a review:
  7. I have recently finished it and I'm not sure if I should recommend it. I played it on Normal for most of the time, but two of the last boss-fights were pretty extreme even on Normal. I found the soundtrack to be just good enough and overall the atmosphere was there, but didn't really impress me. Writing was good sometimes, but quite hit-and-miss overall. Same for the story-reactivity and it doesn't help that the story sometimes forces the main character into certain actions. The difficulty makes every little bit the player can get out of the equipment, crafting and skills feel rewarding, but the HP-sponges never go away and even the two-handed style doesn't do all that much damage. Overall I was mostly positive about it for most of the game, but the latter bits of the game have a lot of bosses everywhere and everything including the bosses respawns. The last few hours just were a bit miserable and the very scripted progression led to some problems for me in the last hours. Basically: You can't interact with something if it isn't there yet.
  8. By the way, it has now been released on gog.
  9. Yeah, I have to more or less agree unfortunately. While it's kind of explained how everybody died, the main character never really encounters anything that could logically have been responsible for everything. The few monsters I saw just didn't seem ... well they weren't exactly Necromorphs. The "everybody is dead except the hero" is bad enough, but Stasis barely tries to show how that might have happened. It's more of a stereotype than anything.
  10. @kerdios: No, it's not a horror game. It's an atmospheric walking simulator with a lot of narration. Like Machine for Pigs perhaps, but without the horror element. @StrixLiterata: *shrugs* Well, I have no clue what you consider impressive.
  11. I have just finished it and I would recommend it. I wasn't impressed by setting/story/dialogue, since it all seemed rather flimsy and superficial, but the environmens are often impressive and the relevant sounds and music - for a horror-game I mean - were well done. Gameplay is also nicely varied (there is a particular tool/weapon that gets introduced early, which mixes up things).
  12. Ah, very nice that this is getting a bit of attention. I liked it very much, though I suppose the game is telling its story in a way that will have some people start screeching "pretentious". But it's also visually impressive and the soundscape is well done as well in my opinion, so it doesn't just rely on the story.
  13. Unfortunately this one doesn't seem to be available anywhere whatsoever. Unless one counts russian "non-commercial" versions. Anyone knows a place to get an international version?
  14. If I'm not misunderstanding you, then what you are actually talking about is Zeno Clash. And yes, it's really interesting. I especially enjoyed the second game with its beautiful and strange maps and their day-night-cycle. Wonderful game for just staring at things.
  15. I did a playthrough with an Engineer (drones, guns etc.) maybe two years back and did rather enjoy it. Yes, the game is obviously pretty awful in some ways, but after getting over the initial shock I did mostly enjoy it. The stations are a bit of a weak point, I fear. Lifeless is what I'd call them. Most characters are not memorable at all, there is barely any narration on the factions or the world in general and the story, well... I honestly don't remember much about it. Where it works is out in the "wilds" when killing monsters and picking up loot. Especially the class-specific loot felt like it was the only thing in the game that was illustrating the factions in a way.
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