BurningSheep
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Everything posted by BurningSheep
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I honestly broke off the campaign after a while. The RPG-aspect was kind of interesting, but once I decided to break it off and move on to skirmish and just focus on the RTS-side of things, I started to enjoy it a lot more. I think the faction and unit design is among the most interesting and diverese I have seen so far. My only real complaint about it is, that the Mechanicians (Dwarves) and the Cryolytes could have needed a bit more choice in terms of units. Mostly because both Elves and Undead have a lot of choice in that respect. Maybe too much. I think some of the units may be a bit redundant. Overall a lot of fun though: Almost Fantasy-"Total War" in RTS-form.
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I recently played through part of the campaign and I didn't like it much either. It felt strange. Like the developer spent way too much time on the cutscenes and the general presentation, but failed to make anything about the game particularly interesting. The races and their units especially were a disappointment. That it was rather slow and a bit clunky also didn't help. "Universe at War" is by the same developer, but I have to yet try that one.
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I'm just thinking about giving KKND2 another try. Mostly to create my own default factions with the unit editor and then see how that turns out. I think I'll try to stay with the lower tiers.
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I completely failed at it on my first attempt, but getting a bit lucky (I think) on my second playthrough didn't die more than a few times. All in all very much recommended. Stealth and atmosphere and survival basically. The only outright bad thing I can say about it, is that it didn't feel like a game that has a lot of content. It's very reliant on it's basic systems and atmosphere, so it can start to feel repetitive rather quickly. Hence why I haven't yet replayed it.
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Recommended. In terms of "completing" it though, it's a bit on the odd side. The game does provide some starter ship designs, but for the most part the player has to construct them. On my first playthrough with the default faction I cleared most of the map of enemy factions and of agents, but after a point (when the 8000P-limit is reached) there is little reason to do that. At least in my case a lot of the time was spent constructing ships. Running across the map and murdering everything becomes a bit pointless once a certain power level is reached (though one never really knows what kind of challenge the agents pose), but the feature to let the various ships fight agaisnt each other in little tournaments is quite nice to let them test their mettle against each other. When a big fleet is fighting another big fleet it can be hard to tell how effective the individual designs actually are.