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biosynth8

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  1. I don't like walking sims, but I really enjoyed this game. It's just a nicely told story with creative visuals.
  2. Aww, the devs have replaced the voice actor of the main character. Most of the charm came from his thick accent.
  3. I onwed this for ages before trying it out recently. I couldn't be bothered to play more than just half an hour or so. The itroduction to the story is so bad and the first gameplay so terrible, that I got bored instantly. The first things you have to do is to carry boxes into your new home and find certain items to progess the story. There's no reaso why this couldn't have been just a cutscene. It's just busywork, it's not setting an atmosphere and it doesn't bode well for the rest of the gameplay.
  4. I would play this right away if I didn't have such a huge backlog. The idea sounds great.
  5. I didn't care for it. It's full of hitscanners that make you play very carefully.
  6. I might have a backup somewhere, I'll have a look.
  7. An interesting story would really have helped here.
  8. I can't get myself to like this game. For some reason I can never get into first-person real time puzzle games. For me the slideshow is the prefect form for puzzles.
  9. Now that's something. They left the first game unfinished with an ending that was just shoehorned in - and then try to build up on that story. I think I'll pass.
  10. It's nice, but ultimately a bit frustrating. Many puzzles make you backtrack quite a bit if you don't make it on your first try. Somewhere near the end I stopped playing because this became too tedious.
  11. I couldn't get past the RTS stages because they were so horribly boring.
  12. I've recently beaten this. It's a Myst-like. It's very French in the way that you meet a lot of characters that don't have much to say. The sound and overall design are good, though it's sometimes unclear where you can and can't go. Most of the puzzels are fine, but there are two atrociously hidden objects (including having to pick up a specific _leaf_ in a _forest_) and sometimes puzzles need a special trigger moment to be activated at all. I could not make heads or tails of the story and I'm pretty sure the last level was cut. You are introduced to a new place, raise a bridge and the the game ends. Overall, it's pretty medicore. Not a must play, but reasonable if you're a fan of Myst-likes.
  13. Atmospheric, but sooo slooow.
  14. Pretty good, but the final boss is a bit too much. I could master almost every level before him without dying, but wasn't really able to beat him. One wrong move and he obliterated me in seconds. The magic isn't useless, though. There are totally overprowered spells that you can just toss in somewhere and they clear a room completely. I forgot to use them most of the time though and they aren't worth much against the bosses.
  15. Meh, I prefer Dwarf Fortress. It's really not that hard to learn, unless you want to make soap or clear glass or something else crazy.
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