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biosynth8

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  1. Checks all the boxes of things to have in a modern rouge lite. The same basic map gameplay you have in other titles from Fictorum to Void Bastards. Somewhat real time combat but on a tiled field, which makes it strangely static. The plot is interesting, but after an hour or so I came to the conclusion I can have a much better experience by just reading any sci fi novel.
  2. It takes endurance to get into it, I guess. I was scarred off when I got attacked by bats in the beginning.
  3. My first impression: A cheap, buggy mess without any real story. The "alchemy" is so obviously stolen from Full Metal Alchemist that it hurts.
  4. I'm going to try this right now, since its less than 3 Euro. I haven't played a really interesting first person game since P.A.M.E.L.A..
  5. Man, that was a buggy mess. I bought it back in the day and tried very hard to like it. It was an open world game at a time when this feature alone was something special. The colorful, tropical, South American setting was cool too, when so many other games were brown colored military shooters. I think I deleted and re-installed it eight times. I just couldn't believe that there was nothing for me to like in this game. It was a patched re-release, but everything felt unfinished.
  6. I fondly remember "Hard to be a God" by Akela, released in 2007, based on the Strugazky brothers' novella. Not only am I a fan of the source material, the game also fell in my favourite categorie of games that are kind of bad but charming and unique. It's a top down action RPG set in the future but on a planet that is currently in the renaissance/early modern era. The thing is, that it starts with the aftermath of what happened in the book. If you haven't read it, the game spoils the ending (which is kind of a big thing), but the proceedings of the game would be much more suprising for you - if the press releases and trailers hadn't spoiled it beforehand. It had a more or less half-assed system where you had to combine certain parts of clothing and armour to pose as people from different factions. The fighting system was interesting, with a lot of force behind the weapons, but it was buggy and tough as nails. The graphics, as with everything from Akela, were dated, both ugly and nice. There was also "Galactic Assault: Prisoner of Power" by Wargaming.net, also from 2007, also based on a novella by the famous Russian brothers. It's a turn based strategy game set in the same universe (Noon Universe) as "Hard to be a God". However, this time the planet is somewhere in a dystopian atomic age, with several totalitarian states warring against each other. Again, the story takes place some time after the novel, this time it plays out events that are hinted on in later books of the Noon Universe. However, if you haven't read "The Inhabited Island" (or seen the 2008 movie) you won't understand anything from the story. Not that it matters, as it is only told with voiceovers by bored actors. However, it's a very solid strategy game and I started playing it again recently as it's on GOG now. Even the early missions can be very though.
  7. I recently watched "Silent Running" with Bruce Dern again. It has a lot of similarities in plot and setting and Alan Russell is definitely a bit modeled after Bruce Dern's character Freeman Lowell. Russell even has a poster of that movie in his house. The funny thing is, that it actually went that way: The movie Silent Running was the inspiration for the construction of the ill-fated Biosphere-2 project in Arizona, and Biosphere-2 was the main inspiration for BioSys.
  8. Yes, it's a free update. To be frank, the gamplay and graphics enhancements are the main appeal of it anyway. The Breaking Dawn storyline is rather lackluster with copy-pasted bosses.
  9. I think it was considered a "Myst clone" at the time, as it was a whole genre. It's far easier though. Even if you can't solve a puzzle (it's hard to call them puzzles, because they often seem more like workarounds to broken stuff) you might stumble upon the solution by accident. Most of it can be solved by real life logic. The only part where I got stuck was when you had to get a heavy rock lifted from a corpse. I did not think of that solution because it seemed to video-gamey at the time.
  10. I finished it now and even liked the ending. No great suprises, but it was decent. All in all, the level design and architecture are best parts of the game. Really, it's a decent game made by a small team. You just have to give it some time and overlook some flaws.
  11. I don't get what you mean. This is the base game now. There's no way to play it without Breaking Dawn.
  12. The backtracking was a bit improved on in the last big patch. After some upgrading, you can warp from checkpoint to checkpoint.
  13. Ok, after some updates and some time spent in the game, I can say I really do enjoy it. I don't have the peformance issues other players complained about, so that's something. It's still a very clunky game and has an amateurish air to it, even an unintended retro feel. I can't help but to think that I enjoy it because of all the issues it has not despite them. The environments are one of the main appeals, the others are the rewarding exploration and leveling of the player character and equipment. I really like the dissonance between the clean, futuristic architecture and the cluttered mess that fills its halls. Heaps of body bags, corridors filled with broken equipment from provisoric quarantine stations and barricades between luxury apartments, shops, libraries and clinics. The buildings have a lot of glass surfaces and mostly have a vertical layout giving you a nice illusion of a vast city, even tough it is supposed to be small. It's more or less an open world game, the limiting factor for exploration seem to be overpowered enemies that roam some areas. As I said, exploration is very rewarding, because there is a huge amount of equipment you can use. I played five hours in one game and haven't even filled all possible equipment slots. You can find objects to upgrade your equipment, your player character, weapons and even the AI that guides you through the game. That's all really cool - it's just that the game doesn't really explain anything of that to you. Even after several updates, tutorial screens don't seem to trigger in the right moments. I just stumbled upon the menu to upgrade my weapons. Here are some tips to get some enjoyment out of the game. They are only valid at the beginning of the game, once you gathered enough resources and upgraded armor, it's much easier: - don't try to be a though guy and play on a higher difficulty setting: Fighting is clunky, the enemies are strong can kill you in seconds if you haven't found a shield module and armor yet. I haven't found armor beyond a helmet after some hours. So turn the strength of the enemies all the way down and, by god, don't activate the "always wanted" option. You can leave the slider for food and water where it is, there's plenty around. -find a flashlight: The game is very dark and the power goes out constantly. You might stumble around in blackness for hours if you don't have a flashlight. The good part is, that the game has a variety of different upgradable flashlights and they don't drain your batteries. A game where the flashlight doesn't need batteries! That alone earns respect. The bad part is that it might take hours to find one, since the placement seems to be random -upgrade your weapons and equipment: Nearly every part of your equipment can be improved: Some through the "engineering" screen (press C) and some over the upgrade screen on the far right of the inventory. -who needs sleep?: You can avoid sleeping (I didn't find out how to build a bed for a long time anyway) by drinking coffee, energy drinks and certain injections. This is especially important in the beginning, because you might not be able to build a bed yet. -you need electricity. Sometimes. The lights often don't seem to work with normal power anyway, so you only need it for lifts, recyclers and vending machines. The latter ones are rather important, though. Start repairing the power lines and generators early. -don't build a bases where enemies spawn: Sadly, this game has crafting and base building. It hardly tells you anything about it, but at some point you need it to create certain parts. The game gives you a variety of defense objects like energy barriers, traps and turrents you can use to protect your belongings. That's just a trap to drain your resources. Build your base in a small room where enemies don't go. I recommend the back rooms of Garrison stations or the apartments on the top floors of Arcadia. The latter ones aren't completely safe, but they have the plus of getting enough sunlight to set up photovoltaic and and a garden. -don't pick fights with enemies that look dangerous. They are. You'll die. You don't want to die in this game because it only has few respawn points and you have to get all the equipment back from your corpse. This doesn't count for those glowing burnt corpse-things. They are whimps. -don't try to fight more than two enemies at once. It's not that you can't handle that - it's just that I have observed that if there are three or more enemies around, they tend to respawn immediately. That's an overall unfixed issue, I'm absolutely not fond of: Enemies tend to respawn everywhere in the corridors. Just turn around and a new, even stronger enemy might have spawned directly on the corpse of your last victim. This means if you are barely able to survive a fight, you should probably get out of there. All in all, I'm rather glad that I'm getting something out of the money I payed for it. I wouldn't really recommend spending the asking price for it, but it has a lot of rough charm to it.
  14. I bought a box with old games at a flea market years ago. It only contained different releases of War Wind and War Wind II! I guess I'll have to try it some day.
  15. I remember reading a review of that game when it came out. I think the score was extremely low.
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