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  1. From what I can gather now, the game is too simplistic for it's own good. It wants to be a survival and crafting game with those meditation mechanics slapped on top, but nothing is really deep. Your mental bar is just another status you have to keep topping up by looking for the right resources (domes) and waiting for a while. I'm most disappointed by the survival mechanics. While there are different kinds of afflictions, like pathogenes and poison, they don't make a different. Any kind of affliction basicly means you die within a day if you don't find a way to treat it. Nothing goes away by itself, so your health bar in this situation is only a timer. Your character also stays fit as a fiddle until the very last moment. You can also only get one condition at a time, so have fun dancing on snakes when you drank bad water. This wouldn't be so bad if survival games of this kind weren't a dime a dozend nowadays. Many have done similar mechanics and most have done it better. Well, I'm only some hours in, so I'll post again when I've finished it.
  2. I'm sure it's fun with friends, but playing it alone just gets boring and repetetive.
  3. This game just keeps going on and on. It's the proof that a game can be too well balanced - it keeps the same difficulty up for hours and hours without any challanges.
  4. Great retro shooter, the only downside is the checkpoint-based save system. The developers implemented it somwhere in early access to "add challenge" but it's not the right game for that. There are mods to use a normal quicksave system, though.
  5. The developers are German and think Reh is the female Hirsch. Consequently, everything in the game feels kind of stupid and half-assed. Building and action seems to symbolize rather than show. The easiest example is that you have to build a landing stage in the tiniest pond to enable your workers to fetch water. It takes the beatiful simplicity of a Banished, overthinks it and breaks it completely.
  6. I really tried to like this game, really. The weirdness of the NPCs, the voiceacting, the menues and the sound design are just top notch. The story, however, isn't up to it. And finally the gameplay is just horrible. You have to walk all over the maps, even in corners where you have no reason to go to, just to make objects pop up near to you. If you don't have an item you need for a certain task, you just have to comb every map you've allready been to to see where you missed a spot. There's usually no indication where an object can be found and they are only visible once you walk past them. There's a moral system in the game. It's the kind where you can either be helpful and friendly to everyone or kick puppies - quite literally, since you have a robot dog companion you can be unreasonable emotionally cruel to. I hate moral systems like this, there's just no moral dilemma, just black and white. People tell me that there are also awful minigames, but I never got that far.
  7. I really liked the atmosphere. A very competent Soulslike, earsily better than the Surge. However, it kept messing with my internet connection so I had to stop playing it.
  8. Another Soulsborne-like. From what I gathered up to now it's a toned-down Bloodborne with less violence and an even more convoluted storyline.
  9. Looks like a Blasphemous ripoff, but kind of nice.
  10. I'm going to try this out when it goes on sale.
  11. I wouldn't consider it obscure either. It was the reason to buy a new PC at its day, and the Unreal engines still bear its name. You couldn't be more wrong. I assume you didn't play it back in the day. Some consider it a milestone in term of storytelling and graphics. But while this was impressive, it was really a pinnacle in level- and worldbuilding. The most lasting effect however was its multiplayer mode, especially the competent bots. This was so great that the later installations - Unreal Tournament - just focused on this aspect. Quake III Arena, that you posted a pictue of, came out a whole year later and it tried to copy it. Quite badly, I thought at the time. Duke Nukem 3D is still a sprite-based game. I don't know in which way you mean that this is similar. Sadly, it never had a worthy sequel. Unreal 2 pretty much trashed all the aspects that made Unreal good and is just another bland early 2000s FPS.
  12. Oh, I remember playing this. The best feature where the light effects, they were praised by the magazines. The gameplay... honestly, even at the time I didn't understand what they were trying to achieve. Some kind of street-level Forsaken, probably. But it endend up as a really akward and boring shooter. Maybe I remember it wrong, though. I have to try it again, maybe next week.
  13. Nice game, very metal. I got bored halfway through, though.
  14. I recently read about what a bad game the Werewolf: The Apocalypse - Earthblood had become. And I thought back at a game I still mourn for, even though it was allready dead when I first heard about it: Werewolfe: The Apocalypse - The Heart of Gaia. When I found out about this game, probably about 1999, my only source was a Polish video game magazine site I couldn't understand, but it had a lot of sceenshots. It was supposed to be an action RPG in first person, where you -naturally- controlled a werewolf. The little information I could gather was that it was built on the first Unreal engine. There was also some kind of morale system, letting you mutate if you turned to the evil side. Today, there's an almost thirty minute youtube video cut together from all the cutscenes of the game. The maker had the idea of reviving the game as a fan project, but nothing came of it, up to now. Link Do you have similar stories. For some reason, I dreamed of playing this game - litterally and several times.
  15. Hah, both of them drove my brother half insane with their difficulty. I think he broke a keyboard over Myth 2. KKND is really a blast with the FMV scenes. It's on GOG, too. Myth was truly ahead of it's time and there are few games like it, even today.
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