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The Screw

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  1. Oh hey, the thumbnails got updated. Looks nice.
  2. Man, I loved this game at the start. I played both Lucas and the detectives as well as I could, because playing both sides of the investigation was so interesting. I kept hoping it would go back to that. The airborne fight with the oracle was my breaking point. Even if the game had tried to dial it back after that point, it would have been impossible to take it seriously. I guess that's the David Cage experience. Super Best Friends Play did a playthrough of Omikron. I'm pretty sure it was a contributing factor in the end of their channel and their friendship.
  3. A two-headed dog would be Orthros, which was Cerberus's brother in Greek myth. Tight corridors and sticky walls really sound like a recipe for discomfort. I think I can see the design sense behind those red orbs. Theoretically, it would make the level layouts a bit more dynamic by creating danger zones in different places during combat. But it looks like they mostly just impede progress in the interior levels.
  4. >will have next Game Dungeon out this month
  5. 1:45:54 - Grimrock has cooldowns rather than turns. It requires a little waiting between attacks, although you can move while you wait (and doing so is helpful for dodging enemy attacks).
  6. About the part where the dwarf PC starts to talk, maybe that's around where he would join you if you were playing as someone else. It would make sense to save any dialogue for when they're sure he'll be there. On the other hand, all the other PCs join in places associated with their people, which would likely put the dwarf joining back in Silverholt (when you got that temporary dwarf ally). The intro in the manual mentions "Atlantean Technomancers", so I guess they're supposed to be more advanced than the game depicts. It also has ads for a Mage Knight board game (where you supposedly play as the titular Mage Knights) and another game on the Nintendo DS. Looks like they were trying for a multimedia franchise that didn't pan out.
  7. I didn't really like this episode, but I blame Black Mesa East more than anything wrong with the show. NPCs talking at Gordon just isn't that entertaining, whether I'm playing the game or watching Freeman's Mind. The parts of this episode that made me laugh were all Gordon talking to himself.
  8. Really interesting game. The intro and the premise made me want to play it pretty much right away, but the rest of the video dissuaded me. Maybe I'll watch a longplay. Also, the Playstation version of this game has pretty awesome cover art: The three heroes trapped inside a single helmet and screaming. That's a good visual metaphor.
  9. 1:04:09 - Ross discovers the secret of happiness.
  10. 54:36 - "What the hell kind of puzzle is this? It's pretending to use logic, but it's just guess the button to press." Sounds like a typical adventure game puzzle.
  11. Prisoners lack the freedom to do what they want to. Free people have many activities other than work that they can spend their time on. When there are many enjoyable options, work isn't as appealing. In regards to prisoners being locked in against their will, a country has the opposite problem of people being free to leave. An ambitious and hardworking prisoner has to work with the options within the prison until his sentence is up. If a citizen of a country has the drive to work and try to get rich, he's not necessarily going to stick around and support the UBI state.
  12. 1:02:56 - Universal Basic Income and Prisons. I don't think running a country like a prison is a good idea.
  13. Walk-and-talk segments are my bane, and they're all over the place in modern games. They don't get me more invested in the story, they just make me wonder why I'm wasting my time.
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