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Chad Mojito

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  1. I don't see the appeal. The art is kinda ugly, the gameplay tedious and repetitive, and it's really short. The concept is pretty cool and interesting but the game itself is just a chore.
  2. Disappointing. This looks like Portal or The Talos Principle but is not even close in terms of quality. The overwhelming majority of the puzzles are REALLY easy to the point where this is almost a walking simulator... which would be OK if the story was good. It's not. It makes little sense, it brings a lot of questions but answers none of them, and the ending is really poor. There are hidden "audio logs" but they sound so bad it's impossible to understand all the words, I understand this is an artistic decision but then WHY DON'T THEY HAVE SUBTITLES? Everything else has! To be fair, the music is pretty good and the game is kinda aesthetic, sometimes to a fault. I liked the lighting effects. Sadly there's also a bunch of bugs and glitches, none of them are game-breaking but they can get annoying. Some textures don't seem to load properly. Also, there is the option to run the game in DirectX 12 instead of DX11. The game looks exactly the same, but runs slower. Go figure. If you want an easy puzzle game with a stupid story that will occupy you for a few hours, honestly you could do worse. I got it on sale for really cheap so I'm not really mad. Just disappointed.
  3. This one is a mixed bag. It's a bit hard to recommend because it is barely a game, it's more like what people nowadays call "walking simulators" (except it has more swimming than walking, but you get the idea). I liked the graphics, the music and the atmosphere. It's very contemplative and quite relaxing. Sometimes it feels a bit like... an interactive painting? It somewhat reminded me of Tomb Raider 3, if it had zero combat and was mostly underwater. I didn't like the fact that nothing was explained. Who are you? What's going on? What are these little robots? Is there a point in activating the fish things? It's also a bit of a "where the fuck do I go" kind of game, but it's kind of okay since you can admire the scenery while you are trying to find your way. This game is 10% puzzle, 20% exploration, 70% just vibing. Extremely chill, but a bit pointless.
  4. I'm less aggressive than you, you attacked first, I'm just being fair. Are you drunk or something? Why are you using "lol" as a sign of punctuation? And more importantly, can you actually explain your previous reply? It looks totally nonsensical and out of place to me.
  5. No longer available on Steam
  6. what the fuck are you even talking about?
  7. Underrated. Possibly my favourite horror game ever. The plot and core gameplay are very similar to Amnesia: The Dark Descent, but this game is everything Amnesia wishes it was. Great mechanics (turning the lights on or off interacts with the environment in unexpected and clever ways), graphics are simplistic but nice if you like pixel art, the sound design is PHENOMENAL - I recommend playing with headphones! - there's a great balance between platforming, puzzles, and exploration. It also has the best jumpscares in any horror game I've ever played, they're few and far in between but very impactful and beautifully executed. I usually don't like the term "atmospheric" but it fits this game perfectly. Can't recommend this game enough, it's a 10/10 in my opinion.
  8. Overrated as hell. Good graphics, super tedious gameplay. Pretty, but not fun.
  9. no longer available on Steam
  10. Dead link. Looks like the game was removed from Steam.
  11. Great concept, mediocre execution. The difficulty is a rollercoaster, it goes from very easy to very hard quite unexpectedly. I didn't like that the game focused so much on British stuff, I would have preferred more international references. It's kinda nostalgic (that's the point of the game) but not as much as I expected, and the aesthetics are pretty good; but overall... meh.
  12. Well, it's a platformer and also a bullet hell. The graphics are beautiful, the music is very nice, really really great art direction. The story is confusing and warped, a la Bioshock Infinite. The gameplay is pretty much what you'd expect, you need excellent reflexes and you also need to be really focused; kinda feels like playing NES Tetris on level 30. Sadly it's one of these games where in the middle (I assumed it was the middle) I just stopped playing because I realised I didn't give a shit. This game is beautiful, but it's not engaging or immersive... and frankly it's not that fun. The more you play, the more it feels like a chore...
  13. I really loved this game. It's kind of a blend of Portal and Sonic the Hedgehog? Or a mix of Tony Hawk's Proskater, Super Mario and WipEout? The graphics are minimalistic but just right, the music is great, and basically it feels so good to play this game. It's hard but fair, there are no cheap deaths, it's perfect if you have the "git gud" mindset. I'd say the difficulty and learning curve is pretty much the same as Super Meat Boy or the first Dark Souls. You're going to suffer at first, then you'll learn, and when you finally get into the flow it's so satisfying!
  14. Absolutely worth it. If you liked Postal 2, this is more of the same. I'm not sure if it counts as extension or DLC but it adds a lot of content - a new story, completely new "missions" - and contemporary references as well as many callbacks to the original game. The gameplay is mostly similar, with a few additions (you can still piss on people but now you can also kick them in the balls, say "fuck you" and flip the bird. Yeah, as I said, it's still Postal 2). There's a bug where if you kill an NPC they explode instead of ragdolling so that might be an issue for you, personnally I didn't mind (it might have been fixed, I played it a few years ago).
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