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  1. Oh my gooood. Talking about walking through worlds reminded me of a tool on GitHub to inject support VR into Unity games. This app only works for a few versions of Unity, hasn't been updated in a few years, and doesn't care that a game wasn't made for VR; but it's breathtaking to be standing there in the middle of a running game when it works. Hopefully somebody can poke at the source code and find ways to expand it.
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