Jump to content

Yske

Member
  • Posts

    7
  • Joined

  • Last visited

  1. I don't mean to double post, but this game must be mentioned. It's a PS2 game called rollercoaster world. This game has been pretty much forgotten. No wikipedia article, and most SEO searches get gobbled up by Rollercoaster Tycoon World and Themepark world. There's barely any info out of this game which is kind of crazy for a game that came out in 2003. Now I could ramble on about it's history, how it's a sequel to a well recieved dreamcast game but there's one thing I want to focus on. The vibes. This game had a feature where you could walk around your park and go on rides. This is SO ahead of it's time for a roller coaster game it's not even funny. Planet Coaster has the ability to walk around, but not actually explore and play your rides. Now, this was a early PS2 game that used day night circles, had you create the terrain, yada yada. This meant graphics took a dive just to keep it running.. What we get because of this is a strange experience from the whole game. It feels eerie. Just take a look at the pictures, I dunno what else to say. These are some of the best images I could find on the internet. It's that forgotten that even the images look like found footage.
  2. Minor update, but Marty is still going strong in his support for stop killing games. I'm seeing some people starting to move away from the campaign because of him latching on and becoming a speaker for it. While I assume this is a very vocal minority, this sorta fracturing is something I don't want to see of SKG.
  3. I would of liked some additional foley work to compliment it the more fluid animation, but other then that? Great job. Honestly probably the best way to enjoy lift nowdays. Original animation ain't too bad, but it's such a departure from the rest of the series. This feels like an evolution.
  4. Whoops, accidentally posted this before I was finished writing up. Please give me a moment to correct that. Fixed. Sorry about that!
  5. Hey. I saw this being posted about on Reddit so I wanted to put it here where it could reach Ross. Sorry if this isn't the best way to do it. Now, on paper this interview is a slam dunk for SKG. I mean, I personally don't agree with Marty's politics, but that goes to show how SKG is so bipartisan. Left, right, whatever. Everyone's against this thing. The issue is if you do any diving into Marty's history, there's some real rough things that reflect poorly on being associated with SKG. The main one I'll point to is the Music Of The Spheres debacle. Marty wanted to show off some unused music from Destiny, and rightly so- it's some of his best work. So he uploaded it to youtube and shared it around. Bungie saw this, wanted revenge and sued Marty, blocked all access and were showing just how being under sony had changed Bungie. That's the public story that was often shared around. but if you roam around the bungie circles you'll see it's a lot more manipulative and insidious. I'm going to be going off some old news articles on the time and some reddit comments simply because the original thread was nuked due to Marty being banned from the destiny and bungie reddits for being extremely toxic holier then thou and advertising his stolen work for people to buy. https://knockout.chat/thread/28636 https://www.eurogamer.net/former-bungie-composer-marty-odonnell-found-in-contempt-of-court-over-use-of-destiny-assets So, the actual story was Marty did release these sketches and samples, but also monetized the crap out of it. Using youtube ads, selling them on bandcamp; etc etc. Not just of Destiny, but a bunch of Microsoft owned music. Marty did NOT own the rights to these, but the argument of Artists owning what they worked for at a company is a much more big grey area and something I do support. The issue is, he sold music by other artists without permission Music of the spheres and halo weren't just his creations. Michael Salvatori was there the entire time from the start with Halo 1. Heck, apparently Paul McCartney worked on the album- but I assume that part wasn't released by Marty because there's no way abbey road records would let him live that down. Anyway, I think this is pretty cut and dry. There's no grey area for someone taking assets they don't own, from someone else and selling it for profit. The big issue here is SKG is a rights issue at the end of the day. Having someone supporting it who also did something awful in relation to rights is not a good look for SKG. People against SKG are using whatever they can to slander the org, and this is a big yummy conflict of interest. SKG founder talks and supports a person who sells peoples work without asking? That's a bunch of clickbait videos from that title alone ready to go. It's a bad look at a time where SKG really doesn't need an extra push. It's practically growing on it's own and would of been fine regardless of Marty's involvement. Marty's issues SO radioactive that Microsoft, in developing the Halo 1/2 remasters outright banned any of their sound team to work with Marty or contact him for anything. The guy who was known as the halo composer was too much of a concern and was practically blacklisted from supporting the team or putting any contact in because of just how bad Marty was to work with and was too much of a loose canon. This happened before all of this happened, but there's a lot of other stuff Marty's done that's not a good look going all the way back to 2002. I'm focusing on the monetization issue because that's the thing that's at direct issue with the stop killing games initiative. What he did was basically like EA deciding to one day sell a bunch of fan-art of their games without permission or knowledge from the artists. They'd be burned at the stake online for that. Just because they made the game the art was based on doesn't give them a right to sell that work. TLDR; Not a left or right political issue, Marty is a bad person to have in any debate over rights and this will cause damage to SKG and give people against the initiative plenty of weapons to work with to try and damage it's reputation, which they've been able to do already without even having any good standing to be on. Now they have something. Please, Ross. You gotta vet these guys a little better.
  6. I would love Ross to tackle Abiotic Factor. Not even for the freemans mind angle; The lore is one of those things that seems right up his alley. Lotta stuff shown and not explained to let imagination go wild. I haven't really seen a youtuber go into depth about the game yet. It's a damn shame because I want to see people go wild for this game's universe. I can't remember the last time I was so invested in a game world. A little taste for why I'm so intrested in the game's larger universe. Is this important? Does it come up anywhere in the game as a smoking gun? No, it's part of a universe. It's just there. You discover it in an old email. The game is FILLED with little world building things like this. Honestly, I eat this sort of stuff up.
  7. I made an account just to remind folks that this exists and was produced AND shown on live TV, because when am I ever going to get a chance to bring up this video?
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.