A wrap up of the Stop Killing Games campaign! This is kind of an alternate ending from where we were about a month ago. This goes over the campaign, how I think we’ve changed the timeline, and some misc. announcements.
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Due to malicious attention from the Stop Killing Games campaign, site registrations have been temporarily disabled.
All other normal logins and site functions still work. Thank you for your understanding.
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February 7th: Videochat with fans
All above will be live at twitch.tv/rossbroadcast at 6PM UTC.
Stop Killing Games has a new option to get legal protections from publishers destroying games! There is an opening to be a potential rider on the Digital Fairness Act. Europeans (minus the UK, sorry) can leave comments on the EU’s feedback page to try to make this happen!
Link to give feedback on the Digital Fairness Act:
https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act
This is a FAQ + guide about the Stop Killing Games movement, this time aimed at developers, written by developers, including the creator of an MMO live service game! Some concerns have been brought up on the campaign as to HOW games could start having end of life plans and this presentation covers many bases of it. It gets more technical as it progresses, so this isn’t for usual viewers, but can hopefully provide more of a blueprint for developers unsure of how end of life plans could be achieved. A big thanks to Olive and Matt for making this!
The “Stop Destroying Videogames” initiative has received official accusations of it (and myself) of violating EU rules! These would be serious charges, except that they’re false, using made up evidence. This industry is playing hardball now!
The industry is lobbying against Stop Killing Games! I think we’re stirring up the hive.