Jump to content

A certain model won't compile in my map

Sign in to follow this  

Recommended Posts

This Dumpster Model won't load, it says it wasn't compiled with prop static.

Prop_physics does not work either (First thing I tried and usually it will tell you this in compile log but it did not)

 

 

 

In Depth

 

VBSP.exe log

 

** Executing...

** Command: "c:\program files\steam\steamapps\cameronneujahr\sourcesdk\bin\orangebox\bin\vbsp.exe"

** Parameters: -game "c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\Dumpster.vmf"

 

Valve Software - vbsp.exe (Jul 7 2010)

2 threads

materialPath: c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\materials

Loading C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\Dumpster.vmf

Could not locate 'GameData' key in c:\program files\steam\steamapps\cameronneujahr\counter-strike source\cstrike\gameinfo.txt

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\Dumpster.prt...Building visibility clusters...

done (0)

Creating default LDR cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_01*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:

skybox/sky_day01_01*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (2279 bytes)

Error! To use model "models/props_lab/scrapyarddumpster.mdl"

with prop_static, it must be compiled with $staticprop!

Error loading studio model "models/props_lab/scrapyarddumpster.mdl"!

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 3 texinfos to 3

Reduced 1 texdatas to 1 (20 bytes to 20)

Writing C:\Program Files\Steam\steamapps\cameronneujahr\sourcesdk_content\cstrike\mapsrc\Dumpster.bsp

0 seconds elapsed

 

hammer2011090718225120.jpg

Share this post


Link to post
Never mind I solved it by using a prop_physics_override.

An entity I have never used before because I have never had too.

 

The prop override entities are actually quite useful, as that way you can say, for example, turn any of Source's models available to you in to a physics prop. :D

Feel free to PM me about almost anything and I'll do my best to answer. :)

 

"Beware of what you ask for, for it may come to pass..."

Share this post


Link to post

That's Dog's dumpster which might be a prop_dynamic if it has animations. Not that it matters now but I thought that I would mention it anyways.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in the community.

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  


  • Who's Online   0 Members, 0 Anonymous, 76 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.