Jump to content

A Treat: Half - Life 1 ALPHA walkthrough

Recommended Posts

UmtjmJ8znEo

 

See how it ALL started long time ago in 1997!

 

Enjoy :)

Ross's girlfriend (IRL) Twitter: @AmazingMagda follow me! ^^to somewhere! ^^

Share this post


Link to post

That's a very underwhelming pistol sound and the MP5 sounds like it's been fitted with a suppressor. I really do kind of wish they'd put Mr. Friendly and the Panther Eye in Black Mesa, though. Oh well.

http://steamcommunity.com/id/Kaweebo/

 

"There are no good reasons. Only legal ones."

 

VALVE: "Sometimes bugs take more than eighteen years to fix."

Share this post


Link to post

I played it a bit yesterday, and as much it has this very familiar elements (esp. sounds), it's absolutely horrible!:P Comparing to the actual Half - Life....

Ross's girlfriend (IRL) Twitter: @AmazingMagda follow me! ^^to somewhere! ^^

Share this post


Link to post

There are few things I always notice about early Half Life footage:

  • Everything looks somehow small and deproportional (extremely narrow hallways, comparatively tall doors, weapon rendered ontop of the scene looks small when the user touches a wall etc...).
  • Several level layouts look familiar and I can think of what they eventually became in the final game.
  • Some other level layouts are completely nonsensual and remind me more of Wolfenstein than Half Life
  • Sound: There are a lot of background sounds that were used in the final game, Half Life 2 and the episodes and aparently haven't changed a bit ever since (pun).
    Aparenty people don't care that much about sound but when looking at footage like this and comparing it to the final game, it is noticable how the sound creates the actual atmosphere of the whole scene.

Share this post


Link to post

It's improving upon an already set sound that can prove quite difficult.

 

Edit: Wow, even for me that just sounds too formal. Okay, enough Skyrim for me for the week.

Moderation good, addiction bad.

Share this post


Link to post

I like the pistol sound in this version. The Glock in the finished version sounded a little too powerful for a 9mm. It would make sense to have a silencer on the MP5 because you would go deaf from firing it in a metal corridor. The environment looks a little too futuristic though. Reminds me of Quake where everything looked brown and dirty, everything here is metal and clean.

 

Weapon and enemy attack animations are either unfinished or not present, bizzare and illogical architecture, NPCs look like they are made out of clay, texture artifacts and glitches. At first it seemed poorly constructed but then I remembered that it's a pre build of a game from the late 90's so it's excusable. Especially since the finished version left an such an impact on the industry.

 

Looks like Gordon isn't wearing an HEV suit. I wonder if they didn't model it yet or if it was added in later.

I don't like writer's block, I prefer to call it writer's parry.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in the community.

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Who's Online   0 Members, 0 Anonymous, 47 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.