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Black The Fall

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It's a weird game that was actually inspired by real events (yeah, playing the game is hard to imagine that) and that could have been really good with some more interesting levels. Still it's okay as a kind of depressing post apocalyptic take on Limbo-like gameplay.

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Full disclosure, I genuinely dislike talking about political themes in games. It's not something I'm particularly well-versed in and such discussions can result in a lot of shit-slinging from multiple parties. In my experience, a lot of political agendas in games come off as heavily contrived and are often met player backlash as a result. With Black The Fall, however, I sort of have to get into the politics of the game since it plays a big part in it's striking theme.

 

The game is an indie, puzzle platformer game that's set during the oppressive Communist regime in Romania. Further research turned up that the face of Romania's communist dictator Nicolae Ceausescu is displayed on giant TV's throughout the game and you can even find a subtle outline of the country in the main menu, just off to the bottom right of the bike.

 

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The game supposedly draws a lot of references to Romania's dark past and provides an interesting "what if" scenario regarding the Communist regime not being overthrown in 1989: the end of Nicolae Ceausescu's term as Communist leader.

 

The core gameplay loop revolves around using stealth and puzzle solving solutions to navigate through factory floors, secret passage ways, an abandoned wasteland, a prison complex and ultimately escape. Throughout the game, you'll experience just how far an oppressive regime will go to squash any dissenters and maintain order as NPCs are forced fed propaganda and are worked to the point of exhaustion and sickness.

 

I felt that the games graphics were well done. The dark, imposing atmosphere that covers every colour on the grey spectrum do a great job of creating this drab and dreary environment that you want to escape from and never look back. The game also leverages the colour red to indicate security measures, which presents a threat to the player. Funny enough that the colour red has also been associated with Communism (the infamous "Hammer & Sickle").

 

The game's runtime on a single play through is about 3 hours with very little replay value. Despite the shorter run time, the game still tells a pretty compelling story about refusing to no longer be a cog in an oppressive regime and plotting an escape. The game has a pretty demoralizing ending, considering everything the player has to go through to get to the end.

 

Overall, I'd give this game a rating of Hazy.

Edited by TheMG42 (see edit history)

BJ! We need you defending us with the MG42!

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