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I spent half an hour with it, found it to be clunky and bland. Somehow it felt like a low budget Japanese action RPG, which it isn't. However, the reviews are not that bad, so I'll give it another try sooner or later. When I'm done with playing all the Myst games, maybe.

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I have recently finished it and I'm not sure if I should recommend it. I played it on Normal for most of the time, but two of the last boss-fights were pretty extreme even on Normal. I found the soundtrack to be just good enough and overall the atmosphere was there, but didn't really impress me. Writing was good sometimes, but quite hit-and-miss overall. Same for the story-reactivity and it doesn't help that the story sometimes forces the main character into certain actions. The difficulty makes every little bit the player can get out of the equipment, crafting and skills feel rewarding, but the HP-sponges never go away and even the two-handed style doesn't do all that much damage. Overall I was mostly positive about it for most of the game, but the latter bits of the game have a lot of bosses everywhere and everything including the bosses respawns. The last few hours just were a bit miserable and the very scripted progression led to some problems for me in the last hours. Basically: You can't interact with something if it isn't there yet.

Edited by BurningSheep (see edit history)

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