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Dark souls but slower. It's missing the very careful balance that defines the dark souls series, and only has a very basic similarity to those games. Play dark souls instead, you'll get better art, story and gameplay from that series. 

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I've heard this one described as 'clunky Souls', and it's true — mechanically it's almost identical to Dark Souls, just much less refined. nowadays it's easy to scoff at the shortcomings of this title, but back when it came out there weren't a whole lot of alternatives for those who craved more Souls, but had already played the original Dark Souls to death. Lords Of The Fallen suffers mainly from two major issues: poor balance and unresponsive controls (hence the 'clunky' reputation). to be more specific: some weapons are clearly superior to others not just in terms of damage output, but also because their attack animations (movesets) are much more practical — swinging faster, reaching further, and/or having quicker recovery. enemies have the same problem, as some of them are extremely fast *and* deal enough damage to kill the player in one hit *and* their attacks are not clearly telegraphed. as one can imagine, this combination of problems can lead to frustration, sometimes for prolonged periods of time. the best thing about Lords Of The Fallen is, without a doubt, it's graphics and visual style. some parts of the game look absolutely gorgeous, making for screenshots that are worth framing and hanging on a wall. all in all, I'd recommend this game only to the fans of the genre — the rest will probably ragequit after an hour.

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