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StrixLiterata

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  1. I tried Wizard of Legend. I didn't like it at all. Let's just say that it's a fast-paced twin stick shooter, but your spells have cooldown timers
  2. PASS. The story is trite and the continuous random encounters ground me to dust despite me juggling enemies well .
  3. I liked it well enough, but the way the mechanics have been implemented don't give much hope for a true immersive sim. doubt
  4. This is, in theory, a horror game, but in practice it is about exploring the narrative: you'll spend half an hour playing it, and then several hours thinking about it, then maybe play it again to try something new or check if your theories seem correct. In short, it's Twin Peaks in Half an hour. I liked it. I'd say it's good/great
  5. Pass, I hate Lovecraftian games that treat the original material as just something to reference: they're the story equivalent of an asset flip.
  6. I'd like to add another comment after playing the full version. For some reason I can't quite discern, I played the alpha demo to death, and would have given it a good/great, but then I bought the full version and I lost intrest very quickly. I suppose this means a Hazy rating.
  7. I'd heard this game spoken of so well, but when I actually tried it, I got bored after a while. It's not that the puzzles aren't clever, it's just that they get so sprawling, covering several screens each, that they start to feel like work. The scenery looks good in screenshots but isn't entertainging to watch while you play, the music is good but doesn't stir any mood or emotion, and there is no context to what I'm doing. PASS
  8. I agree with Ross on this one: the isometric perspective makes it sometimes ambigous wether you have a line of sight on your target, which in turn makes the gameplay inherently awkward. Pass
  9. A little, but memes are memes, regardless of where they come from. Am I werid for almost never replaying a game, even if I loved it the first time?
  10. I don't know if I'm ever going to buy it. Even feature-complete, Star Citizen is an online game running on an engine notorious for it's networking problems, and the possibility of buying ships with real money all but guarantees it'll be pay-to-win.
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