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I really liked this game. Excellent art and atmosphere. I  don't remember the puzzles being too hard or too easy so I think it was just right. A common critique of the game is the black and white morality in situations which are somewhat grey. You have to make several binary decisions which affect the ending. I got screwed out of the good ending because of that, but it did not ruin the experience. It's a Good/Great, definitely close to my ideal for the genre.

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Great art, reminds me of Beksinski and Giger. But that's about it. I really want to love this game, but it has token story and token worldbuilding, token puzzles and pointless morality system. 

 

It lacks proper structure to connect it all, it's like a slideshow of gorgeous scenes. I want to know who is that S&M lady with pet demon and murderous jester, but alas they are gone and forgotten a couple screens later.

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I really enjoyed almost every bit of this game: the puzzles didn't feel too cryptic but also weren't so simple as to be pointless, and the artwork is truly amazing and ornate (I suppose the artstyle itself isn't too original; lots of Beksinski homages, but then again I suppose that's the ticket and it's very competently done). I do however feel like they could have maybe done more to flesh out the story and the world, and the endings feel a bit abrupt and rushed too. Great experience overall, pity that it's so short.

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