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scott155

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Everything posted by scott155

  1. I don't know yet. The thing is, the more I do of Freeman's Mind, that's time I have to keep postponing the movie, which I REALLY want to do. I also have many other ideas for other animated machinimas, but those can take a lot of time also. I basically have to play triage between making what fans want (all Freeman all the time) v. the best content I can do (the movie, other original ideas, etc.). I think you should definitely continue into Half-Life 2. That being said, I don't think it has to be immediately after HL1. I don't think anyone (anyone rational, anyway) would blame you for taking a break from FM for a while. It's always more exciting to see new ideas IMHO anyway. So more or less exactly what Alyxx said.
  2. 1995 - I am born, apocalypse predicted to occur within the next five years.
  3. 1991 - Palindromes regain popularity.
  4. 1982GB of VRAM in the new NVIDIA TURBO-TITAN MEGAZORD
  5. Pixel Junk Monsters Ultimate HD because it was free on PS Plus. Not a bad as far as Tower Defense games go. Most of them feel pretty much the same, but at least this one gives you a little bit more to do than just plonk towers down and wait. I'd really rather have Pixel Junk Shooter on my Vita though, that game looks super fun.
  6. BROFORCE. SO. MUCH. 'MURICA. It looks like all the cool indie devs are flocking to Devolver Digital. Or maybe vice versa.
  7. It's a nightmare that is also a mare at night! Unless that's male and also afternoon, it's hard to tell.
  8. Octodad: Dadliest Catch. The game is the most magnificent kind of stupid.
  9. LTmONNEUXjI
  10. Killzone: Shadowfall. I must say, I am not a fan of the gliding/freefalling bits. They're really short, but only if you get them right the first time, which I haven't so far. At least a lot of the deaths in firefights I feel like the game is encouraging me to use smarter tactics, but dying from a falling building from nowhere just feels cheap. These parts don't seem common (only two as far as I'm aware) but the repeated deaths make them drag on a while.
  11. Killzone: Mercenary. Was on vacation sans PS4 and I had a need for some Killzone. Love the contracts mode, adds actual replay value to the game. Although one problem I have is that it too often has checkpoints after you're screwed out of an objective (especially for time limits) so you have to start the whole mission over. They aren't usually too long or challenging, but it's still really irritating.
  12. Killzone Shadowfall multiplayer. I even got MVP for one match. I generally suck at multiplayer, so that's actually pretty good for me.
  13. 1969
  14. Killzone Shadowfall. One thing I really like about the Killzone series is it seems to be one of the few FPS games where your character has legs and a shadow. And so far this one is better than any of the other Killzone games I've played.
  15. Killzone Shadowfall. Graphics and gameplay are stellar thus far. It's also nice that I actually have to use tactics to survive in normal difficulty. Most FPS games with regenerative health you can just Rambo on normal. It also makes the OWL drone actually useful, which is nice. I heard a lot of people say the story and voice acting is bad, which it is, but so far it seems miles better than Killzone 3. Also, no Rico thus far, which is good. I hated that guy.
  16. Assassin's Creed 4. It does in fact require PSN to use Kenway's Fleet if anyone is interested. Also apparently Ubisoft has done away with Passport for this and all future games, so YAY! It's kind of sad when some of the more commendable things game companies are doing these days is mostly "stop being dicks" The game is still amazing. Any game that lets me quad-wield flintlocks and perform orbital head-stabs is aces in my book.
  17. Still, it's not the worst thing Ubisoft has tried with always online in an Assassin's Creed game. Although I don't know if it's true for the PS4 version (which is the one I have), because I recently read that it required an online pass to play Kenway's Fleet, yet I have no online pass and simply mash the "Fuck off, U-Play" button at the start as fast as possible. Might still require PSN sign in, I'm not sure. I could test it, but I haven't really bothered. On topic, Assassin's Creed 4. While I'm still not overly impressed with the mission structure, the story and variety is WAY better than AC3. AC3 bored me to tears. Although I hate A) Having to eavesdrop and stay in that little circle and B) Having to do stop being a pirate so I can go do some fucking hacking minigames. The game shines in free-roam and piracy. The pirates are on all the box art and promotional material. Most people probably bought this on the premise of pirates and the few that didn't probably got it on the premise of assassinating. Why the ever-loving fuckbaskets are there hacking minigames? Especially as part of the story missions? I hope Ubisoft wises up an realizes that nobody gives a flying shit about the future plot. Although at least they killed off Desmond, so that's a start.
  18. Sucks that it only works in online mode though... I didn't even know that. That is kinda BS, especially if you have dodgy internet. I guess it makes sense, since that has the option to do the missions with friends to make it go faster, but it still seems like they could've done it without.
  19. Assassin's Creed Black Flag. Actually found myself giving far more of a shit about that Kenway's Fleet thing than I though I would've. It's a good way to make money, it's not too time consuming or miserable to use, and it's tied directly into the actual pirating bit of the game, so you get better ships for your fleet by taking down actual in-game ships that are better.
  20. 1954
  21. LUFTRAUSERS. Where are the fucking subs? Most of my missions remaining involve the damn submarines and I can't seem to find any now.
  22. 1945 - The Classhole, AKA BlackHat, assassinates Adolf Hitler. http://xkcd.com/1063/
  23. 1939
  24. 1937 One Nine Three Seven 1 9 3 7 Nineteen Thirty Seven 19 37 One Thousand Nine Hundred Thirty Seven 1000 900 30 7
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