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RocketDude

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Everything posted by RocketDude

  1. I guess the best summary for this game would be: "Looks like Diablo, but it ain't Diablo at all." Also, that was one of the best birthday presents I could ever get, so thank you, Ross.
  2. I suppose there is a sort of sense in that. I.e., "if you don't work with us now, don't be surprised if we don't want to work with you later." Still a bit silly, but it probably discourages publishers taking rain checks on platforms while also potentially generating some sales for the platform owner.
  3. Did not know that first bit. By "cult of Sonic," I was kind of referring to the weird fanart-y side, though maybe it arose independently of Penders' weirdness.
  4. Oh yeah, another comment: a lot of the "cult of Sonic" weirdness is probably thanks to Ken Penders' run on the Archie Comic's Sonic the Hedgehog comic series, which was also the basis for the Saturday morning cartoon series. It's funny you mentioned not knowing "Sonic's cousin," since the comics gave Knuckles a huge family tree--Penders also really likes Knuckles and the echidnas, for some reason.
  5. I've seen that as a criticism of Ross before, but here, it isn't necessarily pejorative.
  6. Okay, fair enough! Also, re: Tom White being Peter Chimaera...is that really true, or is this just a joke? I feel like Peter Chimaera's real identity is a total mystery, just like that of My Immortal's author.
  7. In fairness, Tails' plane here in Heroes is the Tornado II, a jet-powered successor to the original Tornado plane seen in the classic games, which was a propeller biplane. IIRC, in Sonic Adventure, where it debuted, the Tornado II started out in a more conventional plane shape (with a propeller made of energy blades powered by a spinning Chaos Emerald for a nosecone!), before transforming into the weird four-winged jet thing that reminds me of one of those weird experimental jets from the 50's (in fact, I'm pretty sure there was a design much like that, a four-winged jet plane that was practically a rocket, and it was always pointed up at an angle when on its landing gear). Also, Ross, apparently the PC version of Heroes is just jankier than the console versions. I remember playing Heroes at the age of like 12 on GameCube and I did not struggle nearly as much as you did. Then again, I also rather liked the casino stages, so maybe we're just not drift-compatible. As for Tails' tails...don't think too hard about it, it's just a stylish character design. That said, perhaps if his tails worked like like a dual-rotor helicoper, that wouldn't look so weird. Actually, I think some of the comics and cartoons showed him doing that.
  8. Funny, the "Invasion" skin is based off of Raptor: Call of the Shadows, an old shmup published by Apogee. I'm curious if it'll ever be on Game Dungeon, since you did Tyrian. In any case, that skin is a good way to repurpose game sprites, IMO.
  9. Whoo, congrats to the winners! "Evil" did not cross my mind when I picked mine. I guess I kinda see it? Are we talking "evil" in a cool way, or in the "bad design" way?
  10. Re: Microsoft, I'm surprised you didn't mention that Valve was unhappy with Microsoft's de facto monopoly on the OS space around the days of Windows 8, and so started up their Linux developments to give themselves an out, and now we have Proton. I wonder what the numbers for Windows 10 adoption look like after they ended support for 7. Speaking of which, I have to agree with one of the YouTube commenters, it may be time for you to give up on Windows and move to Linux for good. You may want to firewall your current Windows 7 install, but you probably should make the move sooner rather than later. In my experience, transitioning to Linux has been a lot less painful than I would have imagined, but then, I don't have a ton invested into my Win7 ecosystem beyond Steam and the like. Your GOG games are another issue, but WINE is a thing (and if not, maybe you could get your non-Steam games to work with Proton somehow). But yeah, good episode, though somewhat depressing.
  11. I forgot to comment on the Mionix Naos in the thread for the GUI video. I was like "hey, that's my old mouse!" when I saw it. Mine became near-useless as well, I'm gonna bet it was the scroll wheel's click and/or the mouse buttons themselves. As to what I replaced it with? I'm gonna second/third the Logitech G502. Specifically, I use the HERO variant. It hits most of your wants, I'd say. The scroll wheel DOES have buttons right next to it, but one of them does this neat thing where it "unlocks" the scroll wheel and lets you spin it freely for faster scrolling. The sensitivity-changing buttons are off to the side of the left mouse button, and you probably won't hit them by accident. The thumb buttons are pretty unobtrusive and your hand will rest in such a way that you definitely won't accidentally press them.
  12. I actually was fine with Windows 7's UI for years, but at the start of this year, I made the jump to Linux, specifically Fedora, and after some getting used to, I kind of rather like its GNOME-based GUI. If I need to switch windows or open something, I just need to throw my cursor into the top-left corner of the screen to bring up the favorites dock and the window view. I do admit that I kind of want to have a more sci-fi-inspired interface, but I personally will put up with what I need to put up with. I also think that most of the attempts to innovate in UI have been in the mobile space, though as someone who uses a Samsung, most changes nowadays are more aesthetic than functional--that is to say, the appearance is changed moreso than button placement and the like.
  13. I dunno, I don't really care for indie roguelikes/roguelites like this game, but I feel like you didn't give this game a fair shake, Ross. While it probably could have tutorialized things better, you could have still experimented around. But then, I suppose the constant death countdown would discourage wasting time by testing the mechanics.
  14. I bought this game on GOG along with like every other Shiny Entertainment game, including other games from this era like Giants: Citizen Kabuto. Shame it's kind of a ball-buster, I think the devs wanted to give the player a sandbox for causing chaos, but there's just one too many obstacles in the way and not enough signposting. There's a bunch of other games from around 2000 that have similar sci-fi aesthetics. Slave Zero and Forsaken come to mind, and the former even has the same basic premise of taking down a totalitarian dictator, except you're a reprogrammed bio-mech who has to shoot through everything instead of being an angel that has to stealth through everything. Lastly, I think we could use some fanart of Bob asking Saint Septevar from Apocalyptica if he's one of the good guys.
  15. Hey, Ross, have you heard of RobotCache? It recently went into (closed?) Early Access, and one of the main features of the storefront/client is the ability to resell your games, IIRC. I think they're also going to solve the resale issue by giving a cut to developers. (It's probably also worth noting that you can buy games via their own cryptocurrency that you can mine yourself.)
  16. I remember that trailer! That was in an old forum thread I used to read!
  17. Has anyone else in the apartment complained about the air quality?
  18. They really tried hard, but it looks like they weren't sure of the direction they wanted with the gameplay. I actually assumed they wanted you to stop and grind when you got to the third map.
  19. I would like to join, if I can make it. I don't remember if I've ever played on Emerald or Cobalt, though.
  20. I think YouTube tends to "discolor" thumbnails at times. Anyways, I'm in the camp of "AI risk is certainly worth taking into account" and I think if we can learn anything from AlphaGo and Tay, it's this: 1. Letting a computer learn on its own is a good way for it to "bootstrap" itself to a better state... 2. ...But for chrissake, PLEASE don't just let random people feed it info and train it. I think similar things happened to an IBM AI and some other AI that learned words like "shart."
  21. I can't wait to see you sharing vidspace with TotalBiscuit.
  22. Man, yeah, I'm surprised there aren't a lot of these "raid"-type games. Like, one of the only other close things I can think of is the MechWarrior games where the single-player lets you add extra BattleMechs to your party, but it isn't quite close to what DS1 does. That said, the multiplayer seems fit for larger-scale co-op. Just invite as many people as the server can fit and go hog-wild.
  23. 1: With regards to ARG games, I'm surprised you haven't heard of some of the more notable ones. I mean, yeah, I could conceive that you wouldn't have followed the Portal 2 ARG, but there were a couple of interesting ones like Year Zero. I recommend looking up the archives on that one or sinking some time into the Nine Inch Nails wiki's articles on it. 2: In addition, EA actually put out a conspiracy-themed ARG-MMO called Majestic back around 2000, and from what I read, that game was ahead of its time-almost like a proto-Secret World. In fact, Majestic was probably more X-Files than Secret World is (loved the Lone Gunmen reference, by the way). Not very successful, though. 3: I kinda figured you'd reveal that Secret World was going under too. I actually kinda thought "I'm amazed that game's still running, but probably not for much longer." EA is not known for holding onto a good thing or even maintaining an MMO. Need For Speed actually had an MMO before World, called Motor City Online, and that game's also long since shut down. 4: I'd say the closest thing to a typical MMO I've played is probably Spiral Knights, and that game is pretty atypical. The combat isn't really cooldown-based in that game, it's more "Zelda-style," I'd guess.
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