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  1. I've been looking at the last two videos and how passionate Ross is about companies killing games, and it slowly dawned on me that i'm guilty of this too. I used to be an indy game developer, and two of my games went far enough to be played by more than just me. As time went on my interests drifted away and i couldn't keep improving and maintaining either of them, so in the end i quit. One of them was fairly straightforward and conflict-free - it's a strictly single-player game, so i posted a long rant, some conclusions and a final version with all the features unlocked, after which things slowly faded away. The other one was a purely multiplayer game, with all the logic on the server. I posted about not having the energy to work on it any more, promised to keep the things running for the rest of the year at least, and signed off. After that every few months i'd get e-mails about what happened to the server, so i would reboot it and it'll work again, but eventually they disappeared and the server quietly died for good. The most peculiar part, however, happened a bit later. It developed that the remnants of the community were making a new version of the same game, as an open-source project. Someone asked me if i wanted to help them out. For some reason, at that time it made me feel infuriated. Something about people making a better version of something you made feels like an insult. This got me back into the development for a moment, i went through a year's worth of bugs and feature requests in a month, revived the infrastructure... and silence followed. A few people tried it, left a few bug reports and then it slowly faded away again. Figures. Kind of like a heartbreak, i guess. Somehow it never occurred to me to just release the server, even though a few people asked. I think i thought it would be pointless to waste the effort to get it into a user-friendly shape? Something like that. Anyway, it's been about four years since then, all the emotions have died down to indifference by now and i had a chance to think of how i could have done things better. One more of these things i have just realized is how bad of an idea it was to disable a game like that, and what it could have been like from the player's point of view. So, yeah. Thanks Ross for that insight. I sure will be keeping that in mind if i ever get back into gamedev.
  2. Sadly, it does not work like this.This would produce what is known in physics as evaporative cooling - when the hottest particles leave the remainder's temperature drops. Same thing here - when the saner members of a community leave the community becomes dumber, then the next smartest ones leave and it gets dumber again. Thing is, there is a surface layer of smart that evaporates and then there is a bulk of mediocre that won't go anywhere. So they can evaporate away, but the ocean wont notice... The only way to stop BS like that is to make advertisement illegal, but good luck with that for the same reason.
  3. I disagree with the expression "fan welfare". You make good art, we pay for it. You earned it, no apologies required.
  4. Well, about half an hour ago his life depended on being able to shoot every vort on sight, as they appeared out of nowhere. He did get some calm time looking at them and realizing they weren't a threat, but once back into the fight or flight mode the old habit kicked in before he had a time to think about it.
  5. What exactly is the problem?Is it technical (does not play), or something in the interface (crappy design)? Do you have ad-block? Do you have a video downloading plugin?
  6. It's interesting how the fan base split between "i totally expected that" and "i totally wasn't expecting that". I mean, after his reaction to the vort behind Eli two episodes back this was kind of the only outcome.
  7. Sure, i like a challenge. I'm interested in all sorts of tech and software, and for me to understand equals to implement, as a result i have a fairly good idea about a lot of common and uncommon formats, protocols and algorithms. I also made one full remake of an old game (M.A.X.) and a few half-done ones. So if you have an old piece of software that is refusing to behave or give away it's secrets, feel free to hand it off to me for a lobotomy.
  8. Ok, raw WAVs it is. Uploaded to Dropbox, 558 Mb zipped: https://www.dropbox.com/s/38kamff3b5rrllw/armed_and_delirious_sounds.zip?dl=0 Enjoy! I dunno, the data came as PCM samples.The game feels old enough (and odd enough) to not be aware of sound compression.
  9. Another question: To mp3 or not to mp3? It's 900 Mb of WAVs, against 165 Mb of MP3s.
  10. Ok, it's going on smoothly so far, even though the file formats are a bit demented as well... It would be about 700 Mb of sound files. Any ideas on where should i put them? Dropbox, i guess?
  11. So, i got the game and figured out how to decode the sound files. The question is - do anyone actually want the soundtrack, or was it some idle wondering? Bonus question - what would be the legality of posting it?
  12. Huh. I wanted to take a try, but the game is not on the pirate bay or any abandonware sites i know of. Anyone knows where i can find a copy?
  13. Wow, that's either quite a bit of audacity or a poorly configured bot. For some cultural perspective, the concept of copyright is bizarre to many people in Russia. There was no concept of selling copies of digital stuff in the USSR, and then almost no valid way to buy anything much smaller than Windows licensed up until things like Steam came along. Pre-internet, software, movies, games, music, etc all was sold per CD, per DVD. It takes quite a bit of thinking and context to figure out WTF should one buy an $200 DVD of software when the cost of DVD of stuff is $3 (or $15 for Mac). As a consequence, stuff like unexpected translations happens. I had at one point had to negotiate peace between a group of fans of a certain webcomic that were posting translated versions of it on their site and the author of the said comic, who was quite angry about it. The fans just loved the comic, and had no idea they were doing something wrong - it's online, therefore it's free to use what-how-ever as long as you mention the author. So, unexpected translations are perfectly normal and monetizing such a translation is kind of not ok, but not exactly surprising. How the heck did someone think filing claims against the author was a good idea, however, i have no clue. Either a bot, or someone as stupid as a bot.
  14. Ok, Ross. If this is for real, great job, i like where this leads. If it's not for real, please name a minimum US dollar amount i should dump on you to make this real.
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