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Everything posted by Artlav

  1. I've been looking at the last two videos and how passionate Ross is about companies killing games, and it slowly dawned on me that i'm guilty of this too. I used to be an indy game developer, and two of my games went far enough to be played by more than just me. As time went on my interests drifted away and i couldn't keep improving and maintaining either of them, so in the end i quit. One of them was fairly straightforward and conflict-free - it's a strictly single-player game, so i posted a long rant, some conclusions and a final version with all the features unlocked, after which things slowly faded away. The other one was a purely multiplayer game, with all the logic on the server. I posted about not having the energy to work on it any more, promised to keep the things running for the rest of the year at least, and signed off. After that every few months i'd get e-mails about what happened to the server, so i would reboot it and it'll work again, but eventually they disappeared and the server quietly died for good. The most peculiar part, however, happened a bit later. It developed that the remnants of the community were making a new version of the same game, as an open-source project. Someone asked me if i wanted to help them out. For some reason, at that time it made me feel infuriated. Something about people making a better version of something you made feels like an insult. This got me back into the development for a moment, i went through a year's worth of bugs and feature requests in a month, revived the infrastructure... and silence followed. A few people tried it, left a few bug reports and then it slowly faded away again. Figures. Kind of like a heartbreak, i guess. Somehow it never occurred to me to just release the server, even though a few people asked. I think i thought it would be pointless to waste the effort to get it into a user-friendly shape? Something like that. Anyway, it's been about four years since then, all the emotions have died down to indifference by now and i had a chance to think of how i could have done things better. One more of these things i have just realized is how bad of an idea it was to disable a game like that, and what it could have been like from the player's point of view. So, yeah. Thanks Ross for that insight. I sure will be keeping that in mind if i ever get back into gamedev.
  2. Artlav


    Sadly, it does not work like this.This would produce what is known in physics as evaporative cooling - when the hottest particles leave the remainder's temperature drops. Same thing here - when the saner members of a community leave the community becomes dumber, then the next smartest ones leave and it gets dumber again. Thing is, there is a surface layer of smart that evaporates and then there is a bulk of mediocre that won't go anywhere. So they can evaporate away, but the ocean wont notice... The only way to stop BS like that is to make advertisement illegal, but good luck with that for the same reason.
  3. Artlav


    I disagree with the expression "fan welfare". You make good art, we pay for it. You earned it, no apologies required.
  4. Artlav


    Well, about half an hour ago his life depended on being able to shoot every vort on sight, as they appeared out of nowhere. He did get some calm time looking at them and realizing they weren't a threat, but once back into the fight or flight mode the old habit kicked in before he had a time to think about it.
  5. Artlav


    What exactly is the problem?Is it technical (does not play), or something in the interface (crappy design)? Do you have ad-block? Do you have a video downloading plugin?
  6. Artlav


    It's interesting how the fan base split between "i totally expected that" and "i totally wasn't expecting that". I mean, after his reaction to the vort behind Eli two episodes back this was kind of the only outcome.
  7. Artlav


    Sure, i like a challenge. I'm interested in all sorts of tech and software, and for me to understand equals to implement, as a result i have a fairly good idea about a lot of common and uncommon formats, protocols and algorithms. I also made one full remake of an old game (M.A.X.) and a few half-done ones. So if you have an old piece of software that is refusing to behave or give away it's secrets, feel free to hand it off to me for a lobotomy.
  8. Artlav


    Sure, go ahead.
  9. Artlav


    Ok, raw WAVs it is. Uploaded to Dropbox, 558 Mb zipped: https://www.dropbox.com/s/38kamff3b5rrllw/armed_and_delirious_sounds.zip?dl=0 Enjoy! I dunno, the data came as PCM samples.The game feels old enough (and odd enough) to not be aware of sound compression.
  10. Artlav


    Another question: To mp3 or not to mp3? It's 900 Mb of WAVs, against 165 Mb of MP3s.
  11. Artlav


    Ok, it's going on smoothly so far, even though the file formats are a bit demented as well... It would be about 700 Mb of sound files. Any ideas on where should i put them? Dropbox, i guess?
  12. Artlav


    So, i got the game and figured out how to decode the sound files. The question is - do anyone actually want the soundtrack, or was it some idle wondering? Bonus question - what would be the legality of posting it?
  13. Artlav


    Huh. I wanted to take a try, but the game is not on the pirate bay or any abandonware sites i know of. Anyone knows where i can find a copy?
  14. Artlav

    News on Russian dubbed copies of my videos

    Wow, that's either quite a bit of audacity or a poorly configured bot. For some cultural perspective, the concept of copyright is bizarre to many people in Russia. There was no concept of selling copies of digital stuff in the USSR, and then almost no valid way to buy anything much smaller than Windows licensed up until things like Steam came along. Pre-internet, software, movies, games, music, etc all was sold per CD, per DVD. It takes quite a bit of thinking and context to figure out WTF should one buy an $200 DVD of software when the cost of DVD of stuff is $3 (or $15 for Mac). As a consequence, stuff like unexpected translations happens. I had at one point had to negotiate peace between a group of fans of a certain webcomic that were posting translated versions of it on their site and the author of the said comic, who was quite angry about it. The fans just loved the comic, and had no idea they were doing something wrong - it's online, therefore it's free to use what-how-ever as long as you mention the author. So, unexpected translations are perfectly normal and monetizing such a translation is kind of not ok, but not exactly surprising. How the heck did someone think filing claims against the author was a good idea, however, i have no clue. Either a bot, or someone as stupid as a bot.
  15. Artlav


    Ok, Ross. If this is for real, great job, i like where this leads. If it's not for real, please name a minimum US dollar amount i should dump on you to make this real.
  16. Artlav

    Accursed Farms Games Giveaway Screenshot Contest

    Huh?Is that a cutscene, or something you can build in-game (google isn't helping much further than "there is something like an airship in this game series")? Sounds like i might want to check it out after all.
  17. Artlav

    Accursed Farms Games Giveaway Screenshot Contest

    Which game was that (if a tiny off-topic is fine in this thread)?
  18. Artlav

    Accursed Farms Games Giveaway Screenshot Contest

    Three unconnected situations from the same game. Looks like space pirates are active in this region. Sometimes you look around and wonder how the heck did you end up in a situation like this. That's a big moon... Might be too big to get away from.
  19. Artlav

    Screenshot Contest Winners

    Congrats to the winners. It's a pity most of the shots were in e-mail... Almost none from the thread are in this list, which suggests there were a lot of good ones we can't see.
  20. Artlav


    Screenshots! I'll be surprised if anyone guesses the game without cheating. And just in case i missed any "by participating in this contest you forfeit your soul to Ross for all eternity" clauses, i thereby explicitly declare that i refuse to accept whatever it is if there is a clause like that.
  21. Artlav


    You should have made this video in 3D, the proper one. On Oculus Rift, i'd be optimistic. I have myself made a game/demo for it, involving riding a space elevator. It's kind of bland and had a few bugs, being made within a week for a space camp. But, it blew people away there never the less. Results were from awe-struck, to inspiring. Some people realised just how friggin big the space elevator was, even if they were working with all the numbers for years. Some had an almost spiritual experience, seeing what is there ahead for mankind. All that from a 5 minute ride, with 90s grade graphics, no shaking, scaring, sudden jumps, things flying into your face and other stuff like that. Another neat thing about OVR is that if you are cross-eyed, it can still be made to work. There might be other problems, like your brain not being able to process the newly-experienced stereo imaging, but at least you can experience it. So, yeah. I'd be optimistic about it. Assuming the big business won't screw it up when they replace enthusiasts...
  22. Artlav


    Since floppies were invented.There was several chapters on disk-based copyright protection in my CS textbook back in school, ranging from hidden sectors and formatting quirks all the way to laser-punched holes and partial demagnetization giving a specific read error pattern. Apparently that was quite a thing. But having grown in a country without the concept of copyright, i never actually encountered any of these personally. Oh, a disk image can be interesting for more than just neatness sake.There can be deleted files still on it, or something interesting like that, which won't show up by reading files.
  23. Artlav


    Signing in for priesthood.
  24. Artlav


    On a random request tangent, Ross, do you have Magic Carpet on your list of games to cover? Somehow i got reminded of that one while watching... And it's a game i never heard of since playing it in the 90s.
  25. Artlav

    Freeman's Body Count

    Also, it's "I have to BLOW everything up! It's the only way to prove i'm not crazy"! There is also "I'm on your side! How many of you do i have to kill before you understand that!" You seem to have mixed the two together... Hm, the general theme is Freeman answering the narrator with his shouts. Benny Hill music does seem to cut it very well. Or, it's Benny Hill music, and no answering. Or, combine the two...

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