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  1. Veyrdite


    A really good episode Ross. Lots of story telling, kept me engaged. Sorry this game was such a pain on your end, I hope there's not a correlation between pain and video quality Make way for Neo-Ross! All watchers must be shackled in the dungeon. Atmosphere of Apocalyptica It's a bit too disconnected from reality for my tastes. Why build these castles or those beautiful terratzo floors if there are no people to enjoy it? Where are the people? Not everyone can be an armoured soldier. What's really needed are hundreds of 'normal people' milling around the levels. They're small and get accidentally killed all the time (due to sword swings and bullets), but are immaterial enough to not affect the gameplay or dialog in any way. Who are you really saving? And with that the universe would become a much more interesting place, especially playing as "the good guys", all without uttering a single word more of dialog. You're doing it wrong Ross! Have you ever played something and felt like you must be misunderstanding the genre? A weird feeling that you are missing key knowledge that everyone else knows. Like playing an FPS but not realising you can use the mouse instead of the arrow keys, or never learning about double-jump and instead spending hours trying to glitch up places. I can imagine it for this game. "What do you mean you have to crouch whilst jumping to dash? It does what to your velocity and damage? There are commands to tell your team where to stand? Enemy spawn points can be disabled by chanting hail Mary three times whilst holding a gun?" I had this discovery playing Star Wars Pod Racer. As a kid I could never get far into the game on N64, everyone would overtake me, there would be no money for upgrades, and the races became unwinnable. I recently bought a PC copy of this game and it turns out there's a boost mechanic that you need to do a certain combo of input to use. You really needed the manual. Suddenly the game was cheese easy and my entire mental asylum built around it fell into the void. So remember Ross: you're playing it wrong.
  2. Veyrdite

    Last Game You Played

  3. Veyrdite

    Gorillagong's future

    Thankyou The Britain. That would not be worth it. There's already a reddit (+many clones) with various video subforums. That sounds like a lot of work. But it's the only (and main) differentiator that made Gorillagong good. Without some strong vetting and controls I suspect the site would become nothing more than another video spam platform. Suggestion from left field: have a look at the user invite tree system and the tree itself used by the news site "Lobste.rs". It might be possible to adapt such an idea to a much smaller amount of users + some very strict rules; rather than having it open like lobsters. In practice this would mean: Users must vet people before giving them an invite. Typically this involves them showing some form of online commitment, eg a forum profile somewhere in good standing, a blog that's not machine-generated, etc. Something that suggests they are going to make quality reviews and/or are a reliable person. A gong user is responsible for the reviews of users invited by him. If many of them are found to be outside the guidelines then the tree may be removed and/or user's ability to invite disabled; depending on circumstance. The tree is kept to a size that's felt to be manageable. Judge by the quality and quantity of reviews vs admin time spent. Hard limits can be set perhaps. Do you think a system like this might have helped at all? Please disagree I might be assuming the solution to a social problem is a technical one.
  4. Veyrdite

    Gorillagong's future

    For those not familiar: gorillagong is a website (by Ross?) where people shortlist 'good' machinima videos and add a short description of why they think they're interesting. When youtube's recommendation system started going to "TOP TEN EVERYTHING" the Gong was a good place to still find interesting and original content. https://gorillagong.com Now it's down. I don't think new content has been put on there for quite a few years. Regardless it is (was) a great list of interesting videos -- I especially appreciate it for introducing me to Guy Noir, Private Eye. @Ross Scott does this site have a future? Was it a backlash of rage from machinima vs Machinima that birthed it and a change of genre that stilled it?
  5. Veyrdite

    Last Game You Played

    Total Annihilation: Battle Tactics campaigns. Oh god.
  6. Veyrdite


    Hmm -- here might be a test. Try and split up this message into two between this sentence and the one above. (EDIT: dang, it splits my formatting up properly)
  7. Veyrdite


    I also tried hitting enter and had the same problem. Thankyou for the solutions. The other difficult thing to do is delete quotes: You cannot select them like a region of text and then hit backspace. Instead you have to click on their titlebar and then hit backspace, or manually tap backspace through them. There are many things in plain old [bbcode] that we take for granted [/bbcode]. We only realise how good they are when the difficulties of more complex systems arise.
  8. Veyrdite

    Keeping the Intro

    The intro of GD has traditionally been a good mood setter. The music, the pictures. It makes the episodes heavily contrast against the "Hey everybody, today we're playing!" many people use instead. I think that it should keep changing. Different art and music. But always a tone that suggests you have found something... different. This is not a normal dungeon.
  9. Veyrdite

    PC Game Review: Quake

    Big warning: don't play quake's singleplayer without first checking if the difficulty selection is working! A few years back I found that many of the modern sourceports ignored the /skill cvar and instead always defaulted to the easiest setting. This means: A large chunk of enemies don't appear Almost infinite ammo spread everywhere Weak monsters This made the SP completely boring. I only realised when I came to a part I knew should have several flying enemies making it really hard to continue, but instead it was an empty room. I had chosen the normal difficulty, but I was stuck on the equivalent of an empty world. EDIT: This was 3 years ago. I still have the footage. I had planned to investigate it much further, but never did.
  10. Veyrdite

    So I'm on a Higher Education Technology course...

    > functionality, operation and dependency That's really vague. A year or so back I was asked to write an essay that had a similar vagueness. It was so open ended it felt like I was being asked to "write about anything related to topic X and make it at least Y pages long", especially since the marking criteria was more concerned with formatting and referencing than actual content. This was the hardest essay I have ever written and I did not feel happy submitting it. @Charlie Vermin: Please chase the person who issued the assignment and ask them for more help understanding it! If they don't understand your question then point out some examples of what it could potentially cover, examples that you think would be "wrong" areas. Perhaps things like "hey half of the stuff on that list really isn't handled that much by the OS" or "are you including the standard c library (libc) as part of the OS (as well as the kernel), or do you mean just the kernel?".
  11. Veyrdite

    Welcome to AF 2.0

    Thankyou Ekket. My apologies.
  12. Veyrdite


    Now I too shall break the quoting system, for it hath angered my ability to split a quote up into multiple parts. > @Ross: it could be a bit of a warning for me to be more choosy about which games I cover, because the less there is of a hook for me to latch onto, the more it can turn out like this Possibly. If you feel a game does not have as much to talk about then embrace this, review it the way you want it to be viewed. Each game review is unique, some don't want to fit the same mould. > @Ross: As for the dead game aspect, I figure I cover that on DGN, so I didn't want to hammer it as hard on RGD anymore (I almost had a line like that in the episode, but it was just a death march getting all this done. I do have more coming along those lines however. Ah, we're probably talking about two different things: (1) General discussion of DGN and DGs. (2) Chasing the problems and history of one particular dying/zombie'd game. It sounds like you are afraid of talking about item (1) too much. But number (2) is something that has previously formed interesting parts of various dungeon videos. I'll be vague here because you have taken things many different directions before. Sometimes even technical adventures.
  13. Veyrdite

    Welcome to AF 2.0

    I have not received any emails from the forum yet. Are you guys getting them by default? That would indeed be horrible. (EDIT: my email is valid/correct) There still stands the problem of there being no way for forum members to find what topics are active, without having to click into each subforum. This sort of page/feature is important if you spend your time across multiple forums, not just the one.
  14. Veyrdite

    Welcome to AF 2.0

    @BTGBullseye: How do you find out if people have replied to your topics? Indeed the notif setup here is a bit assaulty by default, with virtual popups appearing when you're on the site. The EEVBlog forum system shown above stays out of your way unless you click it. This can be emulated by telling the notifs on the forum to not pop up, so you have to click on the icon on the top-right of the page to get to them.
  15. Veyrdite


    Agreed. Very interesting to find out about these. I used to play a fan-made mario game (some permutation of 'super mario brothers') for Windows. It was available free download and I even remember contacting the developer by email at one point because all released versions were debug builds (where pressing 'a' would win the game and holding 1+5 would make you fly). Amazing fun, and it has either been killed or lost to my modern keyword knowledge. A copy of that game would be like a forbidden scroll. An artwork forgotten, a book that has been banned (hey, my country still does this!).

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