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night hal 1

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  1. The aspiration of a role model is always a noble goal, just be sure to never lose sight of who you were, are, and will be. If you're really serious about getting into the Youtube game and making a name for yourself, I'd recommend really trying to get yourself out there. When someone finds your channel and compliments you on it, be sure to ask them why and maybe even where they usually browse. They may not always spread the word to their friends, but at least you have some sort of idea of what is developing as your target audience (just make sure not to take your first subscriber for granted as your overall audience). Another thing I'd suggest is either finding a partner or group to help promote or get to promote you. There's always other rising stars that could use an extra pair of legs just as much as you could. For groups, try to find one that suits you the most, but here are some other examples anyways: NormalBoots, RoosterTeeth, Polaris, Yogcast, Sleepycabin, Funhaus, and even the old Machinima (just not the new one heaven forbid). People like crossovers and seeing their favorite youtubers in another's series or stream. Why do you think the Avengers is so popular? Just remember to always trust yourself when it comes to your style and humor. It's impossible to appeal to everyone, so take comfort in the fact that there's at least one other person out there that laughs at the same, incredibly stupid joke as you. Good luck, and may the force be with you.
  2. Talk about the game and your opinions of it. Talk about what you're doing at that particular moment and why. You really shouldn't have any more than 6 seconds of dead-air in a let's play unless you're staying quiet for a cutscene (and even then that's optional.) People go to youtuber's channels and watch their let's plays because they want to learn about them and see if that person feels the same way they do. If they do, congrats, you probably nailed yourself a subscriber. If they don't, they're probably going to leave a comment explaining how you're "wrong". And even then, you could still learn from them by seeing how they see things. Put your opinions and thoughts and experiences out there, that's what youtube's for. Otherwise, let's plays just become a very bad walkthrough with someone's annoying voice coming through periodically. Just make sure not to give away any personal information on purpose OR by accident, because it does happen. And this should go without saying, but don't "use" your gender. I know it's tempting because it does always work, but it will be unhealthy for you and your channel in the long run. That's about it when it comes to basics. The rest you have to figure out yourself while learning and rolling with your own particular style. Every let's play channel's different, because every person is different.
  3. Unfortunately, I think your voice is a little too sweet for the inner monologue of a borderline-psychotic, cynical, stubborn character. I'll take that as a compliment. XP That's an interesting theory though! That's what I intended it to be, even though it carried a different message. Could I give you some advice on your let's plays (if you were actually planning to continue doing them)?
  4. If I need to, I can definitely spin it.
  5. Wow, thanks a lot for this. Unfortunately, I think your voice is a little too sweet for the inner monologue of a borderline-psychotic, cynical, stubborn character. Your voice sounds REALLY good, and you'd probably be able to enhance the quality with my help, but I'm setting the bar quite high and you're just too nice sounding (and you've got a bit of an accent). I know beggars can't be choosers, but I'd rather try with my first choice. Thanks again, and if things don't pan out you'll be the first I come to!
  6. Thanks, but I'd rather keep it as simple to follow as possible. I can see multiple ways of using a masculine voice as her conscious, or even use a filter on my own voice to make it appear more feminine, but I've decided against it. Like I said in the OP, I'm looking to emulate a combination of Ross's and CyhAnide's style and humor (while still giving it a unique flavor) and having anything but a REAL, cynical, tangy chick as the voice of a mind puts that notion to challenge. Not only does it take the experience out of the realm of the Half-Life universe (something Ross expertly avoided), to be quite honest, and this is going to sound a bit low; female voices and roles typically tend to draw a larger crowd when they are advertised as such. I've already got my eye on a specific, but I want to wait until I have an episode laid out before I ask anything of her. HOWEVER, if you do know anyone who has a friend of a friend who's looking for voice work, just go ahead and see if you can send them my way. I can't guarantee them a part, but having options is always nice if my original pick for the voice doesn't work out.
  7. Thanks, man. I wish you could see the old video since it showcased some cool things like the logo and the frameblending that I use. I took it down because it had the voice of the actress that dropped out, and I didn't want anyone to associate her as the final voice like I said she would be. I'll probably redo it once I find someone else. But thanks again, I'll probably get back on track with it soon.
  8. There's a very fine line with this. As the creator of an upcoming "Mind" series, I've noticed a lot of things about the production that most people (including me) would overlook. There's a point where the show stops becoming about your character's thoughts on its situations and surroundings and becomes about the situations and surroundings themselves. That's why I'm afraid of continuing my series into Portal 2. Whereas the original Portal usually has one line of dialogue at the start and end of every chamber and plenty of dead air to fill in between, Portal 2 has A LOT more of its own dialogue to fill that dead air. While I'm not saying it'd be an issue that would be brought up with using the update version, it is something to consider with Half-Life 2 in general. There are actual CHARACTERS, and storylines to follow, which makes it a lot different of a process when coming up with jokes and inner-dialogue. I'm sorry, what were we talking about? Upcoming "mind" series? Tell me more! "Yet another" Chell's Mind interpretation. I have a whole thread dedicated to it in the Machinima sub-forum. I'm focusing on quality, which is why I'm not currently working on it. I don't want to force myself to create something I don't have any current interest in because it would reflect that attitude in the writing. Ross admitted he uses the same thing. He used to take so long to make videos because he would just lose interest after a while and come back to it in a month or two. It's still happening, don't worry.
  9. This. The guy's just supposed to be funny. He brings up a couple decent points, but overall I'm sure he still enjoyed playing the game.
  10. There's a very fine line with this. As the creator of an upcoming "Mind" series, I've noticed a lot of things about the production that most people (including me) would overlook. There's a point where the show stops becoming about your character's thoughts on its situations and surroundings and becomes about the situations and surroundings themselves. That's why I'm afraid of continuing my series into Portal 2. Whereas the original Portal usually has one line of dialogue at the start and end of every chamber and plenty of dead air to fill in between, Portal 2 has A LOT more of its own dialogue to fill that dead air. While I'm not saying it'd be an issue that would be brought up with using the update version, it is something to consider with Half-Life 2 in general. There are actual CHARACTERS, and storylines to follow, which makes it a lot different of a process when coming up with jokes and inner-dialogue. I'm sorry, what were we talking about? I'm fairly certain that Ross has said he thinks Half-Life 2 would be easier to write for. Probably because of said characters, but that part I'm just guessing. But first, HE HAS TO MAKE THE MOVIE! Like I said, it may not necessarily be any more difficult, but it certainly is very different. Try to think of a Mind series in Half-Life as compared to, I don't know, Bulletstorm.
  11. There's a very fine line with this. As the creator of an upcoming "Mind" series, I've noticed a lot of things about the production that most people (including me) would overlook. There's a point where the show stops becoming about your character's thoughts on its situations and surroundings and becomes about the situations and surroundings themselves. That's why I'm afraid of continuing my series into Portal 2. Whereas the original Portal usually has one line of dialogue at the start and end of every chamber and plenty of dead air to fill in between, Portal 2 has A LOT more of its own dialogue to fill that dead air. While I'm not saying it'd be an issue that would be brought up with using the update version, it is something to consider with Half-Life 2 in general. There are actual CHARACTERS, and storylines to follow, which makes it a lot different of a process when coming up with jokes and inner-dialogue. I'm sorry, what were we talking about?
  12. I have some bad news. My previous voice actress has just informed me that she has dropped from the project. This is especially aggravating, since we already recorded lines for the first episode. This will delay the beginning of the series at LEAST a couple months. I know it could less time to find a suitable replacement voice-actress, but in all honestly I'd rather take a break from production for some time. I was beginning to get a little burned out for Chell's Mind, and this was the last little push I needed to put the whole thing on hold. I don't want to work on something I don't have passion for at the moment. It would end up bad, or even worse, worse. This does NOT mean I'm giving up the project all together. Hell no. I've made a commitment to somebody close to me that I would finish at least the first "Season". I will get back on the horse sometime probably around April. I'm sorry I don't have anything for you guys. I'll be back.
  13. Just a quick update video before I start working on the actual first episode. This IS the final voice for Chell, but do take the quality of the recording with a grain of salt. I had less than 30 minutes to get all of these lines from her. bnXj404ahUs
  14. Hey, sorry I don't have an answer for you, but could you possibly lead me in the direction of those voice files? I'm working on a Mind series and would like to know the level of audio quality I should be striving for.
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