Jump to content

ekket

Administrator
  • Content Count

    717
  • Joined

  • Last visited

Posts posted by ekket


  1. Actually, because it seems that absolutely no one is using <Shift>-<Enter> to add a line break, I've set it back to the old method of a line break for every press of the enter key. Regarding that, the blog posts are also affected by this change, but I'll get that sorted out in a bit.


  2. 7 hours ago, BTGBullseye said:

    I can't help but notice that the line spacing in the editor, and just in general is far larger than the height of a single line...

    It's like it adds a full line in between each line. Really messes with me when everything everywhere else is only 0.5 line spacing.

    That's because the default behavious for <Enter> is to insert a new paragraph. You can do <Shift>-<Enter> to just do a line break.

    image.png

    I did add a message to the editor informing people of this, but you might not have noticed it.


  3. 57 minutes ago, Kaiosama TLJ said:

    And I want to do that because I noticed some of them are extremely broken, thanks to how the new layout changed how it handles Youtube videos.

    Yeah, that's been annoying me a lot as well, I might end up just having it do an inline link for every embed from that time, since there's really no way of getting the data back. I'll probably set the edit timer back to unlimited.


  4. 2 minutes ago, The Britain said:

    I suggest setting the timer to SOME number, as there are instances of people coming back much later and editing out all of their comments due to spite. Sometimes thousands of them. It's recommended to set this number to something.

    Alright, a day should be enough time, then.


  5. On 10/28/2018 at 3:31 PM, Veyrdite said:

    (5) The post edit timer is much too short

    The timer is unlimited now.

     

    Thanks for the feedback. I do agree with most of the problems you raised, although I will still be keeping some margin between the comments. (I am also currently using a 1366x768 laptop, although those problems didn't jump out that much for me.)


  6. Regarding the site being somewhat broken on phones/tablets, I am looking for some feedback, since I'm not that much of a mobile user. (There are some obvious fixes to be made, e.g. the header not working well, but there probably are some less obvious things to fix as well.)


  7. [repost of the post in the other thread]

    All the posts (except for the latest Dead Game News article, which wasn't in the archive) have been re-added! This did take a while longer than I expected, but I'd say that it's all worth it. (During the migration process of the 495-odd articles, I only had 2 errors.) The videos page has also launched alongside it.


  8. 6 hours ago, BTGBullseye said:

    (the 590kb file size limit is absurdly small)

    It's now been changed to a max of 1.44MB. I can't see an image with a maximum size of 110x110 taking up more space, but feel free to prove me wrong.


  9. 4 minutes ago, danielsangeo said:

    How do we PM someone on the forums?  I've looked around but can't seem to find that setting.  Maybe I'm looking at it but not seeing it.

    Thanks for all of your hard work getting the site back up and running! 

    The "Message" button (in people's user pages and the hovercard) should work, along with the envelope button in the userbar at the top. The inbox is a bit broken at the moment, but I'll sort it out later.


  10. Hello, this is Ekke Tõnisson, one of the other site developers for this update. I did almost all of the front-end, Sean (The Britain) is the sysadmin, and Tomas created the Extras and FAQ pages, but he has gotten busy since then. I'm also in charge of transferring the articles over to the new system, which has been the main bottleneck for this site getting finished. (It's been taking so long because unlike the forums, there is no standard way of migrating the Wordpress articles to the Invision system.) I hope to get it done soon, within about two days.


  11. New Dead Games News episode! I realize only a minority of fans watch this, but this is the one gaming issue I just can't ignore, so I'm trying to keep the torch lit on this until I can take some actual action against it. This episode is in the new format, where I only cover a couple topics, but go much more into depth on them. There's currently been multiple events going on that don't seem very significant now, but I think are a sign of things to come. I'm noticing that I'm taking a "future history" approach on these videos. Life is complicated when you're a time traveler.

    Next video should be Game Dungeon, I think it's the sort of game that regular viewers expect from that show.


    This is a blog post. To read the original post, please click here »


  12. Before the video, I noticed Ross's monthly donation amount was about $2500. Now, it's been almost doubled. Bet that's more than enough to counteract the demonetization for a while.

     

    More than doubled, actually.

     

    D2CyNYB.png

     

    Anyways, it's very good to see that Ross is getting through the adpocalypse (mostly) unscathed


  13. The problem has been described as well as can be, what's next is for us fans to decide what best to do about it. My first impulse is to support Accursed Farms directly, perhaps by encouraging a method by which we can buy downloads of current and future videos. This is likely too simplistic, but it's the best I've got.

     

    That isn't the best of incentives for donating, since you can just use one of the extremely large amount of scripts for downloading Youtube videos. Although, I wouldn't mind Ross putting the raw footage (basically all of the video and voiceovers) for the videos as an incentive. It wouldn't be time-consuming at all and would please the fans that are fine with anything that has Ross in it.


  14. Would enabling Community Contribution have effect in demonetizing? they seem to have a pretty robust subtitle maker so far.

     

    From my experience, crowdsourcing subtitles with that mostly yields lower-quality subtitles (for larger channels, at least) and there isn't a way to put up guidelines for subtitles on there, IIRC.


  15. Google should probably realize that you can't have the rigurous checking for offensive content that television has with just some neural network that scans the metadata and whatever it can get from the audiovisual content of the video.

     

    They have a lot of knowledge on this topic (like Deepdream, and the algorithm they're using for recommendations), so I don't get why they're making it so trigger-happy with demonetizing videos.

     

    But hey, at least the advertisers are happy and Youtube isn't making that much money, so why try and fix all the obvious false positives?


  16. That is more than a bit worrisome, especially because Google (understandably so) is trying to get every website to switch over to HTTPS by prioritizing them in search results and Mozilla is doing the same with having warnings in Firefox for HTTP sites as well

×
×
  • Create New...

Important Information

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.