Jump to content


  • Posts

  • Joined

  • Last visited

  1. Our biology drives us to survive and reproduce. And our brains try to rationalize ways to keep doing so. To restrict consumption is ultimately to restrict population growth. Those of us alive, of course can see that the growth can't continue perpetually, and we may impose restrictions on our standards of living. Yet, with growing population, the limit will be hit sooner or later. Whether it will be with 11 billion with current consumerism, or 32 billion with radically rationalized consumerism, or 64 billion with extremely restricted consumerism. The growth will eventually hit a hard cap. And until it does, there is no motivation to try and expand mankind beyond our relatively limited earth. We must focus on widening our horizons, instead of artificially curbing our appetites. The cap will be hit sooner or later. The only variable here is the quality of life of those currently living. We must hit the "rock bottom", before there is any real incentive to change. Change has always occurred from bottom up, rarely if ever, from top down. Whether it was the migration period after the fall of Rome, or the restless outreach of the puritan pilgrims, there were always pressing circumstances that forced the outreach, and the eventual change. In words of Donald Knuth: "Premature Optimization Is the Root of All Evil". Only fix things once they become an actual problem, a potential, or even eventual problem may not materialize within any given timespan. ( Any given finite span versus a limit tending to infninity ).
  2. This was probably a once-in-a-lifetime situation that I was lucky enough to experience. It was early october friday in 2010. I had seen a few mentions about "Amnesia the dark descent" online, and without any further research, figured that it was probably an atmospheric walking simulator along the lines of Dear Esther. ( Yup. That was bizarrely enough my assumption at the time ). Not expecting the game to be be even remotely frightening, I was determined to try and enjoy the things atmosphere to the fullest. So, having been avoiding spoilers, trying to maximize the games impact, I got the game, installed it and made sure it was properly setup.... Then I waited for the evening. Started playing the thing around 7 or 8pm. Lights out, headphones on, completely empty, dark and silent house, doing my damnest to maximize the effect and the atmosphere of this "art game"... Well... The end credits rolled around midday the next day. It was hands down the coolest and the most immersive gaming session I have ever had, and probably ever will have. I distinctly recall being at the morgue ingame and seeing sunbeams coming through the shuttered ingame windows, and looking at my own window splling the morning light behind the curtains at that very same moment. Needless to say, I got the absolute maximum impact from this "art game", which turned out to be the scariest horror game I had ever played, given the circumstances and the immersion factor.... SInce then, I have never managed to duplicate the situation, as it's just not the same, when you know what you are getting into from the get-go.
  3. Can't help but wonder, when Ross will poist his official "freakout" video regarding the world events. :S Non-linear derivative in new case-totals and the inevitable overflow of any and all local medical services will eventually convince everyone that this thing will in time wipe out more people than the whole World War 2, holocaust included. Unfortunate reality, which will become apparent to all observers, once the peak hits their local services.
  4. Okay..... This is embarrasing.... A few days ago, I went into the AF Youtube channel, and looked at the "videos" section. For some reason, this video was staring at me at the top of the list: Watched it, without checking the date or anything, and went on my way. The next time I visited the channel, it was not there anymore. I assumed the thing had just been hidden or deleted. Just now I looked into my search history, and discovered that the damned thing was several years old. I swear, the thing was sitting at the top of the video listings on the channel, so I assumed it was new! Sorry for the commotion.....
  5. Whatever happened to that one video with the ground shattering announcements? Either I dreamed it up, or Youtube deemed Ross standing in front of a sparking transformer and staring into your soul as hateful? Perhaps it was buried away on purpose, in which case I shall not reveal its contents, but good god. That soulful stare, that flowing hair, that short circuiting transformer.... Can't get any closer to a divine manifestation.
  6. NAOOOO!!!! Ross just qui the chat and I missed 4/5 of it for being drunk Edit: Gottta watch it sober or .... shit EDIT2: AND IT was another 3 hourer Well shit. Tomorrow lotsa backlog
  7. I wrote you a haiku to drive out the sickness. This is terrible. I hope its not the gray death. What a shame, get well. At least it had better be haiku. Verified with an online tool and all.
  8. Unless, Ross knowing that we know that he knows that we know the idea non-viable... He might just go ahead with it. But knowing that, he might select a different course of action. Then again, the idea itself is not terribly useful anyhow. Doubt there are enough bloopers in sequence to fill an episode. And making a random collage of stuff is pretty much what is already being done, one video at the time.
  9. Would make for a perfect April fools day episode, to just let it contain every single glitch that happens to come along, while Freeman desperately tries to rationalize every single nonsensical instance.
  10. For some reason, this quote combined with the visuals made it hilarious on first viewing: Episode 6. "Whoa! Train is leaving the station. All aboard!" "No, not you! You don't have a ticket!" The way those two headcrabs rushed towards the lowering platform just fit the moment perfectly.
  11. Quite literally so. I think they were both made with the old "Pie in the sky" game creation kit. Something between a Game maker and a game engine. Both were probably made simply by using the same stock assets that came with the software. https://en.wikipedia.org/wiki/Pie_in_the_Sky_(game_engine)#Terror_in_Christmas_Town
  12. I suspect that the refirgerator is somehow involved in all of this. Just not quite sure how.
  13. I hope it remains. It has all the features of a proper intro. Short, recognizable, contains the title of the game in question and is simple to refit to match the given season. Christmas, Halloween, Spring, Summer.... Hard to come up with a good reason for its removal.
  14. Greetings, people. I'm one of them semi-long time lurkers from the Youtube side. Came for Freeman's mind, stayed for the Game dungeon. And since it's Halloween, it's a perfect day for me to inject myself in here as well.
  • Create New...

This website uses cookies, as do most websites since the 90s. By using this site, you consent to cookies. We have to say this or we get in trouble. Learn more.